Carbineer Archive

Thread: MBH with MC or rifles?

Taram_Polluck
Fri Jun 24, 2005 9:29 am
#14






Sitorikku wrote:
Im MBH/MC/NovSmug. Which currently allows me to do some uber croud control in mass pvpand with a good krayt carb w/ PUPs. I can kill krayt dragons, gorax, nightsisters, ect faster than most rifleman to top it off. Its a great blend of speed, damage, sac, specials, defense,and range. Flexablility is one of the most valuable tools out there and carbshas it.






Why novice smuggler? All it gives you is Concussion Shot, which isn't all that hot, especially against critters. If you're just looking for a way to stop a creature why not Pistoleer 0001 for Stopping Shot? That would leave you enough skill for some novice medic healing power.


Just my 2 cents.


Or is there some other reason for grabbing Nov Smuggler?




Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
VolvoSsixtyTsix
Sat Jun 25, 2005 2:20 am
#15

Well pre-cu i had MBH/MC/novicemedic. Right now I am MBH/MC/0404 pistols. I enjoyed this template pre-cu, post-cu i love it. Pre-cu i was limited to PvE fighting and it my most optimistic dreams i could imagine myself taking knight down with my laser carabine. Right now I can take down almost any player and any PvE enemy. Improved leg shot has same damage modifier as Advanced Critical shot from MBH, and with powerup my modified speed is 0.94. This allows me to do very quick damage dealing bursts that can generate more damage than jedi can heal.



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PyscoJuggalo
Sat Jun 25, 2005 4:04 am
#16

Rifles are getting a min range cap so.......... Master BH/Carb/0-4-0-4 Pistoleer is the only way to go.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Chaind2f8
Mon Jun 27, 2005 3:34 pm
#17






Apach wrote:

There is also the most damaging Carbineer shot.. The torso shot.. which causes bleeding... for like 15 hp per sec or something like that.




Just wanted to clarify on this - Torso Shot is NOT a Carbineer shot it is a BH special. Also, while it is pretty damaging, it isn't as powerful as Improved Leg Shot.



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SakeO
Tue Jun 28, 2005 9:22 am
#18

Everywhere I look, I see MBH/MR/CM 4000 as the new FOTM. I will probably be adding some CM to my MBH and MC but I am alittle worried that these two combos will become to prevalent and get nerfed.
Grozurr
Wed Jun 29, 2005 8:52 am
#19






PyscoJuggalo wrote:
Rifles are getting a min range cap so.......... Master BH/Carb/0-4-0-4 Pistoleer is the only way to go.






Really? I hadn't heard that rifles are geting a min range cap...i thought this was still in discussion? /worried can i get a link or url?



Anyway, as to the MC/Mrifles debate: on the carbineer forums you're probably going to find that you'll get a fairly one-sided opinion (naturaly), but Being Rifleman/BH i'll outline that side and the carbineer side as best i can:


Rifles:


Great range. especially with the ranged arms. it's very nice to be able to sit back 80m in pvp and tag people.


snipershot+adv crit=great dmg. Once snipershot is off it's just another 1.5 sec before you let off adv crit, and if you've got a good rifle and get the critical hit, you've got a decent chance at 2-shotting someone if they're not already in battle and holding their finger over the heal button. Another combo i use is cyborg critical snipe. it's about as powerful as snipershot, only w/o the warmup so combine it right after sniper and you've got a great combo.


Great starting! If you want something that opens up battle with massive attacks, this is the profession for you.


Not-So-Great sustained...You CAN keep up sustained combat, but really you're the support and so you're not ment to be up close and personal.


Snipershot min range...it's 20m, no closer


?other min range? haven't heard anything about this but if it's true i'll be glad i have my trusty carb and pistol.


Playstyle. Simply put, it has to fit your playstyle. I like the MBH/MR temp because it allows me to hang back and pick off people ina very literal sense. I'm not the one that gets the DBs and i don't take on alot of people without support. when i get the chance i take advantage of cover and deal the additional damage. If you're someone who likes to hang around the edges of combat and deal damage to aid your teammates, than MBH/MR might be the profession for you. If you prefer to be more "into" combat then chances are you want carbs.



Carbines:


-AOE!. Ok so i wont' pretend to be a carbineer or know the specifics as a result. I will say that carb from my knowlege is THE AOE prof. PvP you can damage a bunch of targets all at once, sometimes incapping or killing targets in rapid succession.


-DMG. While the rifleman's specialty is hitting hard at the beginning or dealing damage from an unattackable position, the Carbineer has the damage attacks for medium range to close range dmg dealing, and a bit more sustained and "in your face" damage.


-States. Carbineer has some awesome crowd control effects. Crippling shot and charge shot in particular. Crippling shot is an extremely effective snare, and charge is handy, though with underhand shot it will be fairly useless (i would use underhand shot because it doesn't have the animation that forces you towards your enemy) supression fire's an added bonus, if you can't kd, root or snare your opponent for wahtever reason, at least this one'll get them on their knees for a bit. Pick up stopping shot in pistoleer or (i hear the soon to be nerfed?) concussion shot in smuggler gives you a root as well for maximum effect.



Grozzer Agoutt




Grozzer


Message Edited by Grozurr on 06-29-2005 02:00 PM

CrimeDog1
Wed Jun 29, 2005 8:32 pm
#20

Sniper shot got a 20m min range, not rifles as a whole....



Niul Cillian
• Alliance Strike Team <AST> •
————————————————————————————
Criminalus <OE> 10/03 - 11/06

CiferUrah
Thu Jun 30, 2005 4:33 am
#21






Chaind2f8 wrote:





Apach wrote:

There is also the most damaging Carbineer shot.. The torso shot.. which causes bleeding... for like 15 hp per sec or something like that.




Just wanted to clarify on this - Torso Shot is NOT a Carbineer shot it is a BH special. Also, while it is pretty damaging, it isn't as powerful as Improved Leg Shot.




i agree




Cifer Urah
Sunrunner Terra Rosa, Dantooine -3183, -2408
Structures - Houses and Loot - Free Pie!

Vyze_Skystorm
Thu Jun 30, 2005 4:02 pm
#22

Kickin' Combo:


Master Bounty Hunter
Master Carbineer
Pistoleer 0 0 0 4
Novice Brawler(your choice, I took it for some extra melee and ranged defense)


If you want to heal just buy Instant Stimpack D's. They heal for 1k+ and youdon't waste skillpoints going intoMedic.



79Vyze Skystorm:8
<'RFR'>
OFFICER OF DOOM
BF 2142: tehVyze




dustinss5
Mon Jul 04, 2005 10:13 am
#23

^^^ What he said.






Wester Braden
dLowca8
-- ABK --

Banzai51
Mon Jul 11, 2005 5:16 pm
#24

I switched from MBH/MR to MBH/MC post CU. Why? In general, rifles have a little bit more damage, but Carbs have a bit more speed. Speed Kills. I found that I consistantly killed things faster with Carbines. No worring about cover or prone. Subsitute Head Shot with Leg Shot and you are all set. Plus, put in Rapid Fire and Scatter shot and now you have a few shots to cycle through on different timers.

Given the above, I just found that Carbines worked better for me.



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SLEIBHEEN
Mon Jul 11, 2005 10:18 pm
#25

I've tried both and rifles blows!Too slow and too dependant on keeping your distance.They get in close and you are dead in a hurry.



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