Carbineer Archive
Thread: I use ? as my auto attack....
Sylow wrote:Hmm... seems like i am the outcast here.
I have legshot on default attack. If i need to do massive damage, i squeeze other attacks in (rapid fire or scatter shot) or change the default according to the situation, but having the default attack allows me to split of part of the time to check the team status, give orders, communicate with teammembers (or in case of basebusting in several groups communnicate with the other groups), care for SL abilities, watch the enemy and switch target to put a chargeshot somewhere when needed, etc...
Perhaps it's my old age and general slow thinking and reflexes, but having to concentrate to just click the attack buttons all the time just takes away too much time and attention to focus on other things at hand.
I use legshot for normal running around and the like. If I am doing PvP however, I turn em off. I need full control for that, not that it stops me from getting deaded anyway.
I have done it... that was the first thing I wanted to verify regarding delays to Bacta shot... the bactashot button does not go black nor does the cycling effect stop. Nothing happens... to all appearances on my toolbar there is no delay. Don't know if this is due to reduced speed on my timeplate... this is just the way it is working out for me.
KJFett3 wrote:
Zade_Taerin wrote:
I have never noticed the refire period of specials to be different after using ranged attack. This could be due to the fact that my template (Master Commando/Master Carbineer/CM 4000) doesn't get the speed up in to the higher limits. Therefore when I'm ready for the next shot the special is usually reset. The same seemed to apply for Bacta Shot, using Default Ranged or not I seemed to get the same consistent intervals between heals... and that applied to Recovery Specials too. I don't have empirical data to prove my points but I have watched the timestamps on my specials/heals/damage and came to some of the base conculsions indicated above.
KJFett3 wrote:
Zade_Taerin wrote:
I have the basic Ranged Attack set as default. It doesn't interfer with specials timings and still outputs adequate amount of damage while the specials are cycling. Doesn't interfere with the Recovery Specials either.
When the basic ranged attack fires off, all the specials cycle even breifly. So, yes it does interfere..even if only for a second as many of us pointed out. A second in combat is a long time. While I don't know specifically about recovery specials, I know bacta shot is delayed a second and would have a hard time believing it is affected and not Recovery specials.
Tonight...go out and shoot something with your ranged shot and look at yourbactashot button on the toolbar. You'll brefily see it go black and cycle around. During that time that it cycles, the command will not immediatly fire off. Its happens fast, but if you look at your toolbar when you shoot, youll see the timer cycle very quickly on all the specials..during that time, you can't do a special like heal or stand. That is what everyone is talking about. Try it and you will see what we are talking about.
Zade_Taerin wrote:
I have done it... that was the first thing I wanted to verify regarding delays to Bacta shot... the bactashot button does not go black nor does the cycling effect stop. Nothing happens... to all appearances on my toolbar there is no delay. Don't know if this is due to reduced speed on my timeplate... this is just the way it is working out for me.
KJFett3 wrote:
Zade_Taerin wrote:
I have never noticed the refire period of specials to be different after using ranged attack. This could be due to the fact that my template (Master Commando/Master Carbineer/CM 4000) doesn't get the speed up in to the higher limits. Therefore when I'm ready for the next shot the special is usually reset. The same seemed to apply for Bacta Shot, using Default Ranged or not I seemed to get the same consistent intervals between heals... and that applied to Recovery Specials too. I don't have empirical data to prove my points but I have watched the timestamps on my specials/heals/damage and came to some of the base conculsions indicated above.
KJFett3 wrote:
Zade_Taerin wrote:
I have the basic Ranged Attack set as default. It doesn't interfer with specials timings and still outputs adequate amount of damage while the specials are cycling. Doesn't interfere with the Recovery Specials either.
When the basic ranged attack fires off, all the specials cycle even breifly. So, yes it does interfere..even if only for a second as many of us pointed out. A second in combat is a long time. While I don't know specifically about recovery specials, I know bacta shot is delayed a second and would have a hard time believing it is affected and not Recovery specials.
Tonight...go out and shoot something with your ranged shot and look at yourbactashot button on the toolbar. You'll brefily see it go black and cycle around. During that time that it cycles, the command will not immediatly fire off. Its happens fast, but if you look at your toolbar when you shoot, youll see the timer cycle very quickly on all the specials..during that time, you can't do a special like heal or stand. That is what everyone is talking about. Try it and you will see what we are talking about.
Yes with auto fire off you will alwase be able to make the move you need to but with it on you have a much greater chance of maintaning maximum dps throughout the battle. If your going thrue action that fast perhaps a lower sac weapon could help. Or perhaps look at your skill set and find things that dont use so much action that help in a fight....well that might not be so easy. Im a cm and what ill normaly do is blast off a opening with the usual kd and snare etc. Once either the target closes in on me or i drop about a third of my action (usualy right about the time i shot my second kd and hit em twice wile down) ill throw in some cm skills. They use a lot more mind and almost no action. Allowing me to continue my offence wile recharging. If the fight is going long you might want to carry a realy low sac weapon and put a low sac pup on it if you dont have the nice high end krytes...Switching to a slightly slower and much lower sac carbine can help you keep up your volly. Then when your charged up switch back to the damage drop that kd and finish em off : ) Maby bind some quick weapon switch keys.
You need to get use to auto attack. But i find it helps me keep a flow in the fight. It only fires when you dont tell your toon to do sompthing els first...why would you want to do nothing?