Carbineer Archive
Thread: Carbineer hunting in Lok: Hard time
Hobgrob wrote:
Well, there is alot of weird bugs going on, like I heard that bonus to damage for having ap higher than the creature ar doesn't work, so ar2 is just as good as ar0 against an unarmored opponent. Never tested it though, so I wont know.
And the whole resistance thing is off too, I do damage to 100% acid protection creatures with my acid rifle. But then again, I heard status effects like stun and blind work off of restraint, and so I actually do some restraint damage while using specialsthat end up going through the 100% acid resist. There's alot of background number crunching and hidden rules we don't know about. But the whole 100% resist thing is probably something that can be looked into,for any profession.
Sosstuborx wrote:
Well I noticed that ChargeShot1 was punching clear through everything and hitting those girls HARD. I saw this once all the others got incapped and it was just me spamming ChargeShot1 on her arse. Unfortunately I didn't look closely at FAS2, but I can say that ChargeShot1 totally ignored the % resist.
Hmm, I must test this, could be the same kind of deal as the unarmed combo'signoring secondary defenses...
Unless the nerf in Publish 6 changed this, it worked very well. It was after this that I started to say here that ChargeShot1 needed "fixed" as it exploited melee opponents.
We must have balance in the Force ![]()