Carbineer Archive

Thread: Tell me what you think

Mkappus
Tue Nov 18, 2003 10:50 am
#14

Costs


Level 4 city 110,000


City Registration 5,000


Shuttleport 25,000


Bank 1,000


Cloning Center 10,000


Needed 151,000 per month, not too bad, I thought cloning center and shuttleport would be more like 50k per week.I remember the posts from Test Center where cities had over 1million in weekly maintenance. Under 3k per resident per week should be doable.


Optional


Decorations/ mission Termainls, trainers 50,000


Specialization 80,0000


130,000


281,000 total say 60 residents. Under 5000 per week per resident, not too bad. But you will have to have pretty high taxes.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Dayln
Tue Nov 18, 2003 11:10 am
#15

What I think it takes to get it off the ground is a small PA that is willing to build fund and nurture it, and then let go.


That is what we are.

DoctorEp
Sun Aug 15, 2004 3:28 am
#16

my new template for PvP Fighting Is Going to be Master Fencer Master Teras Kasi Pistoleer 0-0-4-3 Smuggler 0-0-4-0

If you guys have a Better idea tell me !!!


Be One With The Force












Master Teras Kasi, Master Fencer , Rouge







Eprab The Bothan That Loves To Bite Ankles
BloodMonk
Sun Aug 15, 2004 6:28 am
#17

pistols are no use if you don't go master AND you need some very very good pistols to be competive


I say: TKM/M pistoleer/smuggler 0040/ and seven fencers boxes depending what you want (0430, 4300, 3400, 0340)


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
PinkRebel
Sun Aug 15, 2004 6:32 am
#18

Mine is PvP and PvE- Master Fencer, TKM, Master Brawler, with Pikeman 3/0/4/0 and novice medic, or Pikeman 0/0/4/0 and Swordsman 0/0/4/0 I can't really figure out which one.



MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



Atama
Sun Aug 15, 2004 11:38 am
#19


"pistols are no use if you don't go master AND you need some very very good pistols to be competive"


That's total nonsense.

Pistoleer has some of the best defenses of any profession. In a single tree (Techniques) you get ranged mitigation 2, +40 Defense vs Stun, Blind, and Dizzy, +20 Defense vs Posture Change Down, and +50 Defense vs Knockdown. That's one of the best sets of skills you can possibly use for defense, especially when mixed with a melee profession that normally gets no ranged mitigation.

Ok, to critique the template mentioned in this thread...

I don't like this template. First off, the smuggler profession is a total waste. Your pistol accuracy is going to be +55 which means that you won't hit a thing with those smuggler special attacks you wasted 20 skill points on.

Also, master fencer is a waste because for melee you're either going to be using fencer or TKA, not both. If you want to fight unarmed you don't need Fencing Finesse since all it does is make your fencing attacks more accurate (and it adds a little Combat Equilibrium, whatever). Or if you plan on using fencing weapons (which I discourage since fencers have pitiful damage) then it's a waste to have TKM, you should drop the Power line and probably Master Balance (keep the rest of Balance) since those only help you out when you're actually fighting unarmed.

Either way, mastering both TK and fencer is redundant. Pick one or the other. Actually, if you do that, you'll have enough points left over that you can get some pistol accuracy (get the Marksman skills) and you can take advantage of those smuggler specials if you want em so bad.

I guess the basic point of my post is this... Your template is all over the place. What are you trying to do? Are you trying to be a fencer with good defenses? A TKA with good defenses? A TKA or fencer who can do damage with a pistol? What's your goal?



*********************************
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Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
BloodMonk
Sun Aug 15, 2004 11:48 am
#20

hm....my remark on pistols being useless were of course because I noticed he had smuggler 0040, and thus planned to use pistols for shooting, not defenses...


using pistols in this template would suck, as you said yourself (the KD def in the tech three rules tho)


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Atama
Sun Aug 15, 2004 11:55 am
#21

Ok Sly then yeah you're right, and I think I made your point myself without realizing it.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
DoctorEp
Mon Aug 16, 2004 2:14 am
#22

well my goal is that i rule at melee well pretty much anyway so i need ranged now and pistoleer seemed like best option and i will be able to hit things im going pistoleer 0-4-4-0 and smuggler 0-0-4-0 master teras kasi fencer 4-4-4-4 now but im hopfully going to be able to defend myself i actely use both fencer and teras kasi fencer rocks with a good acklay stun baton you can take alot down with it so with this template it should be alright



Eprab The Bothan That Loves To Bite Ankles
Midros
Mon Aug 16, 2004 11:18 am
#23



Atama wrote:

"pistols are no use if you don't go master AND you need some very very good pistols to be competive"


That's total nonsense.

Pistoleer has some of the best defenses of any profession. In a single tree (Techniques) you get ranged mitigation 2, +40 Defense vs Stun, Blind, and Dizzy, +20 Defense vs Posture Change Down, and +50 Defense vs Knockdown. That's one of the best sets of skills you can possibly use for defense, especially when mixed with a melee profession that normally gets no ranged mitigation.

Ok, to critique the template mentioned in this thread...

I don't like this template. First off, the smuggler profession is a total waste. Your pistol accuracy is going to be +55 which means that you won't hit a thing with those smuggler special attacks you wasted 20 skill points on.

Also, master fencer is a waste because for melee you're either going to be using fencer or TKA, not both. If you want to fight unarmed you don't need Fencing Finesse since all it does is make your fencing attacks more accurate (and it adds a little Combat Equilibrium, whatever). Or if you plan on using fencing weapons (which I discourage since fencers have pitiful damage) then it's a waste to have TKM, you should drop the Power line and probably Master Balance (keep the rest of Balance) since those only help you out when you're actually fighting unarmed.

Either way, mastering both TK and fencer is redundant. Pick one or the other. Actually, if you do that, you'll have enough points left over that you can get some pistol accuracy (get the Marksman skills) and you can take advantage of those smuggler specials if you want em so bad.

I guess the basic point of my post is this... Your template is all over the place. What are you trying to do? Are you trying to be a fencer with good defenses? A TKA with good defenses? A TKA or fencer who can do damage with a pistol? What's your goal?





Atama he can do quite well with this template, since a lot of Pvpers will go out with high stun % armor that has a low base. So, if his stun baton isn't working he just reaches for his knuckler.



Midros Brime, Naritus.
RCG-O
Tue Aug 17, 2004 1:38 pm
#24

I have been watching reading this thread. So what you are saying is, havimg TKM and adding Marksman and 0040 of Pistoleer will give you a decent ranged attack PLUS even more good defense? Would this be a good template if a TKM wanted to hunt jedi byopening BH 4000 for investigation and pull missions? In other words, a pretty good PvP stack?




Atama
Tue Aug 17, 2004 9:20 pm
#25

Actually, if you were to do that, you might as well do TKM/Pistoleer 0040/BH 4030 (that would max out your skill points exactly).

Those 3 boxes of BH Pistol Specialization give you +40 to speed (giving you +75 total which would bring a fast gun to the speed cap), +40 to accuracy (giving you +105 so you can actually hit something) and Eye Shot (letting you target the mind pool with your gun).

However remember one thing... Ranged attackers have serious problems against Jedi because they can easily deflect your shots. If your goal is to fight Jedi, I'd pretty much ignore ranged professions entirely. Maybe pick up medical skills instead.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
brianlweb
Sun Nov 14, 2004 2:44 pm
#26



today i was grinding my jedi (out of the hole) /sigh and i notice im getting crappy xp off the gurks that yesterday gave me 500-600 xp now i only get 400-500 exp, im pissed off,,,, again, its hard enough to grind my jedi because he sucks and his template is all f***ed up, so no the only thing that gave me a good amount of xp, now sucks. i wish soe would do a xp wipe, beacuse they f***ed me over. make a long story short, bh killed me, tef didnt go away, so some how he got my mission in 1.5 secs, kill me again,,and again to be an ass now the only thing i was happy with is gone, WTH i dont get a break, post and tell me if you had some probs with bh tefs and xp/ sigh SOE is like a bull in a china shop they fix one thing break 20 more

Message Edited by brianlweb on 11-14-2004 02:10 PM

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