Carbineer Archive

Thread: These Combos Work.

Mik-Kael
Tue Oct 21, 2003 9:55 am
#14

My combo attacks for PVE and PVP are usually



Actionshot2+Wildshot1+ChargeShot1+Cripple+burstshot1



that usually suceeds in keeping the target at a safe distance and dealing out high damage




Mi-Kael Luminus
Alliance Starfighter Pilot

Keuller
Wed Oct 22, 2003 12:07 am
#15

For those having trouble XPing, I strongly suggest you use the carbineer line's abilities to your advantage. We don't do godly damage at insane speeds like pistoleers, however, we can hit lots of stuff at once. As such, I get some swarming dewback missions out of bestine, send in a rock beetle, get everything swarmed around it and lay in with actionshot2 or full auto area 1/2 depending on your skills. It turns 2k xp into 8-10k. There's really nothing better than seeing a full combat window of green "You hit..."



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
Anarkha
Wed Oct 22, 2003 2:09 am
#16

I am using pet and probot for pve combat.


I use probot to guard me and pet for tanking. I send pet first to attack enemy and while they all start attacking it i use action shot 2 and then spam full auto areas untill most of them are down. Then i can finish rest with scatter/cripple shots.


In case that area fires pull some mob to me probot will pull that away. if more of them agro to me then i either flee and come back when they stop following, or call pet to attack that one. usually pet can pull that one to melee too.


It is good idea to keep tatooine sunburst or other food/drugs around since they are cheap and prevent you killing yourself for ham bleed.


And it is good idea also let pet to fight some time before starting area fire.. that time can be used for looking best place so that cone of areas is hitting as many mobs as possible.


In pvp tactic only good solution i have found so far is hit PC with bleed and run away.


Carbineer Ham cost is so huge that i cant see how we can succesfull deal equal BH/commando etc.




-----------------------------------------------------------

Master Droid engineer / Artisan /Merchant @ Eclipse
Carbineer/Ch/Sl @other

Drop by to NEO-ROME on Naboo for Droid shopping (Eclipse).
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Ail
Wed Oct 22, 2003 10:23 am
#17

Personally I mainly spam scatter shot 2 with sometime a charge shot in btw.


If I am facing humanoids creatures shooting back at me I then spam Full auto area 2.




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

jemelby
Wed Oct 22, 2003 11:05 am
#18

I have found scattershot to be only a so-so attack. It's damage is misreported in the spam window, andI believe other attacks to be better. Is there a big fan of SCATTERSHOT that would like to come to its defense and tell me what I have been missing?






J'Vee
Mos Onarok, Tatooine - Flurry


WTS
Wed Oct 22, 2003 4:25 pm
#19



jemelby wrote:

I have found scattershot to be only a so-so attack. It's damage is misreported in the spam window, andI believe other attacks to be better. Is there a big fan of SCATTERSHOT that would like to come to its defense and tell me what I have been missing?






scattershot2 does big damage. the only problem is that the damage is usually spread out over 2 or maybe 3 of the target's HAM. this means that at times, you are 'wasting' damage by hiting other pools, when you'd simply want that red or green pool to drop. however, since other attacks like crippleshot doesn't necessarily target a pool either, over the course of a long battle, scattershot2 should be just about as effective.

go up against some big creature and use only one attack to bring it down. you'll find that on average, scattershot2 will do just about as well as crippleshot and somewhat better than burstshot1.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

SkyyZeRo
Wed Oct 22, 2003 6:26 pm
#20

This combo actually works nicely if you have a TANK for PvE.. (assuming you have fullautoarea2/wildshot2/actionshot2)..



Send in Tank - let everything aggro - Shoot the furthest middle one... Open up with Fullautoarea - all of them become stunned- follow up with actionshot2 - make everything start bleeding and then spam wildshot2 (I've noticed that it's not as quite strong as fullautoarea2 but it takes less HAM's) wildshot2 does soemthing but I forget it's like ghost fiqure I dunno intimdate I belive.


Never use Legshot3 cause it's broken, haven't really tried chargeshot2 ( but then I've done it on 1 target and it failed to KD that 1 target).




SkyyZeRo
Wed Oct 22, 2003 6:31 pm
#21

For PvP....



Well you're out of luck if you're not combined with Bh carbine.... Chargeshot is the worst KD out of all professions (although it does work on big mobs while others don't) but for pvp it's useless.....


Only way you'll actually win a PvP is open up with a Chargeshot, followed immediately by a crippleshot hoping to do a lot of dmg while he's down(he's usually back up after the crippleshot) if you want to do a chargeshot again and crippleshot again (you're HAM's will be about 1/2 now with the specials you've done - so if he's not incapped you sure will be).


Only hope if that 1st chargeshot/cripple - if they have every little life in one of their bars... follow up with 2 scattershot2's - and usually he's incapped.


Very Hard I must say- really.


For PvP if you have BH3 carbine - open up with a Fire KD (if he isn't KD'ed just follow up with a chargeshot - it'll make him fall down with dizzy and he won't be able to get back up most of the time) and just shoot away, he won't be able to attack you at all (unless he has very high resists to Dizzy/KD and know's to push/type /stand).

EagleShard
Thu Oct 23, 2003 5:07 am
#22

My personal preferenceis for burshot2 over cripplingshot. the damage is very similar (crippling edges it just) but burshot2 is faster and has less HAM costs.



Scattershot? Umm...wow, I tried it a few times then went back to burshot2 as my main attack.


combos? for solo without pets it has to be:


actionshot1, actionshot2 (if the target is by itself) - the bleeds are useful, normally you'll also force your target to kneeling.


fullautosingle2 (for for nice effects); then either...


bursthot2 it to pieces, using warningshot and chargeshot1 (2 is broken) to keep it at bay.


legshot2 it to death to work with the bleeds.


Often I'll go the first route then switch to legshots if the action gets low or fullauto again if the health is low.




Lady Gemina, Mistress of the Crimson Talons
Proprieter of the Lucky Bantha Cantina, New Hamburg, Tatooine (Dancers, Spice and a whole lot more!)
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