Carbineer Archive
Thread: Now who said carbines was not good in PvP ?
StikerRunningfly wrote:
although bounty hunters did get some love with the reduction in skillpoints needed to be one.
We shouldn't have to throw all of our skillpoints into straight offense/defense skills, spend millions on skilltapes, and millions more on weapons with extremely high ranged mods just to be able to hit more than 3 or 4 times in an entire battle. I'll agree that those who do all that should get a certain advantage, but no one in this game should be virtually invulnerable to everyone with a master of an elite profession.
Lol guess where most of the BH's are now... lol... check my tag.
Man I have to disagree. I believe... IMHO... skill points spent in combat professions should give a player an advantage. However, I do concede that melee is a bit out of control and defence stacking is ridicoulous.
Solution
BH 0040
*wink
p.s.
Umnnn As an MBH/M-Carbineer I've killed groups of people with FAA2 in pvp rather quickly... I didn't realize I wasn't supposed to... sorry. rotfl...
Message Edited by Rarool on 07-29-2004 06:23 AM
KilferfUhn wrote:
"Once your attack fail, you have to wait a certain amount of time before you can try this attack again."
Is this true? I don't think so.....forgive my ignorance but as far as i have experienced, FAILING to knockdown/posture changeyour target does NOT set a timer, rather STICKING the knockdown/posture changeWILL set a timer - thus preventing us from spamming knockdown/posture changecontiniously with success. You cannotapply another knockdown/posture changefor a set amount of time, something around 19-30 seconds.
I may be wrong, but i don't think so. Either way one of us is passing along some bad info lol, could get someone killed.
Where is TA?
Yes...TA...please verify what the rule is on that.
TAfirehawk wrote:
Justuss71 wrote:
KilferfUhn wrote:
"Once your attack fail, you have to wait a certain amount of time before you can try this attack again."
Is this true? I don't think so.....forgive my ignorance but as far as i have experienced, FAILING to knockdown/posture changeyour target does NOT set a timer, rather STICKING the knockdown/posture changeWILL set a timer - thus preventing us from spamming knockdown/posture changecontiniously with success. You cannotapply another knockdown/posture changefor a set amount of time, something around 19-30 seconds.
I may be wrong, but i don't think so. Either way one of us is passing along some bad info lol, could get someone killed.
Where is TA?
Yes...TA...please verify what the rule is on that.
Sorry for the delayed response.....
I can say with absolute certainty....the Immunity Timers for PD and KD start with a SUCCESSFUL attack. Those of us that actually PLAY this game know that you fire ChargeShot1/2 or ActionShot1/2 until it lands and then we get down to "business".
Also a NOTE: do NOT spam these shots after a successful one lands, or you will stand the target back up, even if you had a Dizzy/KD going....
not all people know that action shots do also posture down
and posture change + dizzy = KD and it bypasses the def vs KD mods.
Justuss71 wrote:
What was the point of the
"Those of us that actually PLAY this game know that you fire ChargeShot1/2 or ActionShot1/2 until it lands and then we get down to "business". "
comment?