Carbineer Archive

Thread: Now who said carbines was not good in PvP ?

Rarool
Thu Jul 29, 2004 6:18 am
#14






StikerRunningfly wrote:


although bounty hunters did get some love with the reduction in skillpoints needed to be one.

We shouldn't have to throw all of our skillpoints into straight offense/defense skills, spend millions on skilltapes, and millions more on weapons with extremely high ranged mods just to be able to hit more than 3 or 4 times in an entire battle. I'll agree that those who do all that should get a certain advantage, but no one in this game should be virtually invulnerable to everyone with a master of an elite profession.






Lol guess where most of the BH's are now... lol... check my tag.


Man I have to disagree. I believe... IMHO... skill points spent in combat professions should give a player an advantage. However, I do concede that melee is a bit out of control and defence stacking is ridicoulous.


Solution


BH 0040


*wink



p.s.


Umnnn As an MBH/M-Carbineer I've killed groups of people with FAA2 in pvp rather quickly... I didn't realize I wasn't supposed to... sorry. rotfl...



Message Edited by Rarool on 07-29-2004 06:23 AM



---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
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BRING BACK JEDI PERMADETH!
Justuss71
Thu Jul 29, 2004 12:40 pm
#15






KilferfUhn wrote:

"Once your attack fail, you have to wait a certain amount of time before you can try this attack again."



Is this true? I don't think so.....forgive my ignorance but as far as i have experienced, FAILING to knockdown/posture changeyour target does NOT set a timer, rather STICKING the knockdown/posture changeWILL set a timer - thus preventing us from spamming knockdown/posture changecontiniously with success. You cannotapply another knockdown/posture changefor a set amount of time, something around 19-30 seconds.


I may be wrong, but i don't think so. Either way one of us is passing along some bad info lol, could get someone killed.


Where is TA?






Yes...TA...please verify what the rule is on that.



Justuss Sophiticus
Justuss71
Thu Jul 29, 2004 2:55 pm
#16






TAfirehawk wrote:





Justuss71 wrote:





KilferfUhn wrote:

"Once your attack fail, you have to wait a certain amount of time before you can try this attack again."



Is this true? I don't think so.....forgive my ignorance but as far as i have experienced, FAILING to knockdown/posture changeyour target does NOT set a timer, rather STICKING the knockdown/posture changeWILL set a timer - thus preventing us from spamming knockdown/posture changecontiniously with success. You cannotapply another knockdown/posture changefor a set amount of time, something around 19-30 seconds.


I may be wrong, but i don't think so. Either way one of us is passing along some bad info lol, could get someone killed.


Where is TA?






Yes...TA...please verify what the rule is on that.






Sorry for the delayed response.....


I can say with absolute certainty....the Immunity Timers for PD and KD start with a SUCCESSFUL attack. Those of us that actually PLAY this game know that you fire ChargeShot1/2 or ActionShot1/2 until it lands and then we get down to "business".


Also a NOTE: do NOT spam these shots after a successful one lands, or you will stand the target back up, even if you had a Dizzy/KD going....








What was the point of the


"Those of us that actually PLAY this game know that you fire ChargeShot1/2 or ActionShot1/2 until it lands and then we get down to "business". "


comment?



Justuss Sophiticus
YamadaMan
Thu Jul 29, 2004 7:59 pm
#17

probably meant, non holo grinders who don't care about what does what in combat.

not all people know that action shots do also posture down

and posture change + dizzy = KD and it bypasses the def vs KD mods.



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

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TAfirehawk
Fri Jul 30, 2004 6:31 am
#18






Justuss71 wrote:


What was the point of the


"Those of us that actually PLAY this game know that you fire ChargeShot1/2 or ActionShot1/2 until it lands and then we get down to "business". "


comment?






Quite simply anybody that "plays" the game for 30 seconds with these shots knows how they "basically" work....


That was not meant to insult anybody, but the holo-grinders or one button smashers don't really "play Carbineer"....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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