Carbineer Archive

Thread: Where do i find Carbine Speed SAEs?

Justuss71
Thu Jul 29, 2004 3:00 pm
#14






TAfirehawk wrote:





Khajjg wrote:


What do you need defenses for if you can utilize your specials and take out your enemy in 10 seconds?





You have absolutely a ZERO chance of taking me, a Carbineer/Fencer/Pistoleer, out in 10 seconds.....even a CM or Jedi can't do it that quick.


I was a late comer to the Defense Stacking template but once I did it.....WOW what a difference....for the most part I don't have to kite Melee Profs anymore









Interesting TA. I would like to know how effective your extra melee/ranged defenses help you while holding a Carbine.


How do you observe that it is working in your combat log?




Justuss Sophiticus
Khajjg
Fri Jul 30, 2004 4:15 pm
#15


TAfirehawk wrote:
You have absolutely a ZERO chance of taking me, a Carbineer/Fencer/Pistoleer, out in 10 seconds.....even a CM or Jedi can't do it that quick.
I was a late comer to the Defense Stacking template but once I did it.....WOW what a difference....for the most part I don't have to kite Melee Profs anymore






Hey, guys, I'm not saying its a good thing to have low defense or anything......I was just saying that I prefer speed over defense, because I am a Master Medic and I've usually got my friends with me (They've got Doctor/CM/Rifleman/TK) during PVP which is usually at a Rebel/Imperial battlefield.

Here's what we usually do: The CM heals our minds, Doctors (we have 2 in case the other one dies) ressurect and heal our states, the Riflemen do some uber damage, and I put as many states on them as I can, using Action Shot 2 (Bleed), Wild Shot (Stun), and Fullautosingle2/Fullautoarea2(not sure what all the states are for those 2 specials). Also, if the TK dies before we kill the enemy, I use Charge Shot 2 for KD.
I find our little group of 4 usually works out pretty well.

....but anyways thats why I usually use speed over defense for pvp: my friends do a darn good job of keeping us healed
Justuss71
Fri Jul 30, 2004 8:45 pm
#16






TAfirehawk wrote:





Justuss71 wrote:



Interesting TA. I would like to know how effective your extra melee/ranged defenses help you while holding a Carbine.


How do you observe that it is working in your combat log?






It is VERY easy....see I have TWO Carbineer toons on different accounts. One is a Carbineer/CH and the other is Carbineer/Fencer/Pistoleer. And I have two computers to play SWG on, so I have the ability to play both at the same time and TOTALLY control any testing that I do.


The defense stacker template makes a HUGE difference....mostly the Fencer "goodies".


Observing is VERY EASY, but look at how few hits my defense stacker gets against the pure Carbineer....








How do you know that they are working? What evidence do you have other than you just feel that they are?


Do you see more misses, more counterattacking? What do you see?



Justuss Sophiticus
TAfirehawk
Sat Jul 31, 2004 10:39 am
#17






Justuss71 wrote:


How do you know that they are working? What evidence do you have other than you just feel that they are?


Do you see more misses, more counterattacking? What do you see?






Yes I am a fooking idiot....


Of course the Combat Log and the Actual Damage showed a HUGE, I mean UBER, difference.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Brilyn
Sat Jul 31, 2004 11:52 am
#18

<Fullautosingle2/Fullautoarea2 >


The 'Fullauto' shots do: Dizzy, Stun and Blind. It's not 100%, but after a couple shots I find they stick fast enough (I'm talking PvE, I've not done enough PvP to comment).




Check the FAQ and stickies for a full rundown of all the specials.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
La_Vo
Sat Jul 31, 2004 8:27 pm
#19






AdmiralSpy wrote:





Khajjg wrote:

What do you need defenses for if you can utilize your specials and take out your enemy in 10 seconds?



If your enemy can do the same to you in 9, of course.








Love to see how you take someone out in 9 seconds when you are dizzy kd'd after 3 seconds: Confusionshot, Actionshot2, Fireknockdown.


This combo will see almost any defencestacker doing backflips for as long as it takes to incap them.


La'Vo

Master Carb/BH3400

Chimaera



La'Vo
Europe-Chimaera
Master Carbineer
Ace Rebel Pilot

TAfirehawk
Sat Jul 31, 2004 8:49 pm
#20






La_Vo wrote:





AdmiralSpy wrote:





Khajjg wrote:

What do you need defenses for if you can utilize your specials and take out your enemy in 10 seconds?



If your enemy can do the same to you in 9, of course.








Love to see how you take someone out in 9 seconds when you are dizzy kd'd after 3 seconds: Confusionshot, Actionshot2, Fireknockdown.


This combo will see almost any defencestacker doing backflips for as long as it takes to incap them.


La'Vo

Master Carb/BH3400

Chimaera







ROFLMAO


Obviously you have NEVER fought a Fencer/Pistoleer defense stacker.....hope some Chilastra folks see this and tell you just how often they Dizzy/KD me.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Matlocksdad
Sat Jul 31, 2004 10:39 pm
#21

this got off-topic pretty quick



------- ------ ----- ---- --- -- - - - - - - - - -
Welo Eislam -- Sunrunner
WetWelo DuMer -- Sunrunner
TAfirehawk
Sun Aug 01, 2004 6:59 am
#22

There was a topic here?





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

galvatronicus
Sun Aug 01, 2004 9:58 am
#23

Well; I found mine on the....
TFMB!



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
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