Carbineer Archive

Thread: DWB Question

Kzik
Fri Sep 17, 2004 2:42 pm
#14

I won't give you the name outright, but I will give you a pretty big hint - you should be able to spot the key-holder easily when he spawns because he doesn't have a title like the rest of the NPCs (Black Sun Assassin, Death Watch Wraith, etc).

Corran950
Fri Jul 22, 2005 11:33 am
#15


I got a question for all those that have been in the DWB, is carbineer a good choise for going down there in a suport roll? I'm currently a MA and MDE but im getting close to becomming a master Carbs as well. I have been to DWB before pre CU as a carbineer and apparently i was pulling agro with my shots even though i didnt hit any area attacks (as far as i remember).



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Astroamish
Fri Jul 22, 2005 11:49 am
#16

Yeah, that's the trick in there now for sure - No areas. My toon is MCM/Almost to Master Carbineer. Carbines are mid-range as far as damage dealers now, so unless you go with a gang of pistoleers you're not going to be the one drawing all the aggro. It seems healers get all the lovin' in DWB now.



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geric43
Fri Sep 02, 2005 9:40 am
#17

To be effective at looting in the dwb what is the best non jedi professions needed in a group, i read somewhere that commando was good, also are melee stackers very good in the dwb?
Kaorset
Fri Sep 02, 2005 9:45 am
#18

Be careful with commandos. With all the area-attacks they have, you could get ganged up on really quickly. Id' suggest a BH/rifleman or something that can single out a target really well and do massive damage.



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BMorgn66
Fri Sep 02, 2005 9:50 am
#19

tk/doc is the best for the dwb



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sohokerv
Fri Sep 02, 2005 10:01 am
#20

your gona need some healing from cm or doc
the question is are you talking about trying to loot solo if so i gota tell you that its hard to get to the first loot box by burst running in and out with any profession as for fighting your way to it unless you can kill 2 lvl 88 and a lvl 90 mob all at once its not gona happen
if your looking to be part of a group then id recomend mcm mr as you can heal yourself and others, rez and have good damage output as well as recon armour which has better energy resistancys however thats all useless if your group isnt well balanced



Bothans are rarer than jedi
that makes me sad =o
geric43
Fri Sep 02, 2005 10:07 am
#21

im trying to put a team together, and already have 2 jedi, 2 bh/rifleman, a doc and a cm, i got 2 more spots and wondering what i get
sohokerv
Fri Sep 02, 2005 10:16 am
#22



geric43 wrote:
im trying to put a team together, and already have 2 jedi, 2 bh/rifleman, a doc and a cm, i got 2 more spots and wondering what i get




can at least one of your jedi cloak if so you only realy need more damage dealers if not then you realy want another jedi that can cloak as they can agro mobs in a room then your team takes one mob off them at a time making the bunker realy easy



Bothans are rarer than jedi
that makes me sad =o
geric43
Fri Sep 02, 2005 10:18 am
#23

yes one of my jedi can cloak, so how do i do it? go in a room cloaked and it will get agroed?
pussycat
Fri Sep 02, 2005 10:25 am
#24

I would think about adding some melee tanks, maybe TKM/Docs, they can tank as well as heal, buff, rez
Obi-don
Fri Sep 02, 2005 10:50 am
#25

Mpike/Msword/4000 doc and a Mpowers/4000 heal/4004 Ench/0040 Def Do just fine in the DWB.. camping-wise /cough.



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geric43
Fri Sep 02, 2005 5:07 pm
#26

how do those professions camp the place? i don't understand how a cloaked jedi and a melee stacker can camp the place cus they are not the easiest npcs to kill
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