Carbineer Archive
Thread: Typical and Uber Carbine Stats Post Your Stats and/or Pics
TheSIthian
Tue Aug 02, 2005 2:53 pm
#118
Ladywolff wrote:
Mark2434-10632.38+17 acc73 sacUNSLICED (damage, wound and sac capped)Its on my weapon wall in my signature if anyone is on Lowca and wants to see itMessage Edited by Ladywolff on 08-02-2005 10:51 AM
Just curious Ladywolf, what would you sell a gun like that for, ive already got one but I havent played much lately and im curious of the economy on Lowca anymore.
Ladywolff
Tue Aug 02, 2005 7:38 pm
#119
honestly not sure as I'd have to look up what i paid for that tissue set, heh! I won't worry about it though until i decide to sell
TireeG2
Tue Aug 02, 2005 8:35 pm
#120
that is a just plain beautiful carbine. I was about to post mine, but that has it beat be a little. If i had to guess, I'd say those were about 180 dmg tissues. Is that close?
oh and btw,
Whatis that doing on a WALL? You should be using that!? 
Message Edited by TireeG2 on 08-02-2005 11:36 PM
AdmiralSpy
Tue Aug 02, 2005 10:01 pm
#121
I'm personally a bit disappointed that it's relatively "easy" to damage and SAC cap the MK2.
I just got back into the game on Friday and already own a SAC/damaged capped carbine similar to the one Ladywolff just posted (2.39 speed instead of 2.38.. but I sliced mine for 12% speed to maximize DPS so its now 2.1) and now that it's ADK'd.. that's just it. Can't do anymore except alternate between damage or SAC pups, and maybe look into finishing up General Ranged speed SEAs to fire a bit faster.
Didn't cost all that much either, 5 mil I think. A "capped" weapon pre-CU would have cost some 15-20 mil easily. I guess it's for the better though.
Ladywolff
Wed Aug 03, 2005 9:07 am
#122
try making a rifle over 1180 with sac capped that is unsliced
i found that somewhat more of a challenge heh!
Adval
Thu Aug 04, 2005 4:57 am
#123
TheSIthian, I think it's worth slicing, the SAC is a bit high, but you can use SAC pups when fighting...
Saw a post by you in another thread, didn't look at the forum handle, just the sig. It rang some bells, but wasn't sure what exactly. Now I saw this post and remembered that you posted a lot in here pre-CU. Welcome back!
AdmiralSpy wrote:
I just got back into the game on Friday...
Message Edited by Adval on 08-04-2005 02:58 PM
CrowdController
Thu Aug 04, 2005 1:01 pm
#124
i just got this carbine: (from 95dmg tissue)
2.42spd
431-979dmg
73sac
(unsliced)
i think its good carb not uber not best but good ... what slices do u suggest ? or is it worth adk ? thx
Adval
Thu Aug 04, 2005 2:42 pm
#126
CrowdController wrote:
i just got this carbine: (from 95dmg tissue)
2.42spd
431-979dmg
73sac
(unsliced)
i think its good carb not uber not best but good ... what slices do u suggest ? or is it worth adk ? thx
Very nice for +95 tissues... I'd suggest a damage slice and if you still have customization points left after that, a speed slice. But I don't know much about the new slicing system, so don't listen to me too much about that.
CrowdController
Fri Aug 05, 2005 1:50 am
#127
i have one illegal core booster ... but its too strong for 979 dmg cause it willgo over 1046 (to 1057)... with 4% i thin its about 1011 so what can i add to dmg ? 4% speed ? or 2% speed 3% critical ?
i have few delicate triggers ... is the damage so low that i have to rise it or should iuse max. speed slice ? thx for advice ![]()
CrowdController
Fri Aug 05, 2005 2:06 am
#128
oh i found out illegal core boosters arent rare from now ... can i use it if it will be over dmg cap ? (even if it will only reach dmg cap and will not go higher) i pray i can 
CrowdController
Thu Aug 11, 2005 3:59 am
#130
My brand new carbine ![]()
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http://www.imagedump.com/index.cgi?pick=get&tp=294550