Carbineer Archive
Thread: Results of the In Concept Survey
-- Offense/Defense --
How do you see the tradeoff between offense and defense for a Carbineer?
Option #1: Offense (67.1 %)
Option #2: Defense (32.9 %)
-- Targeting abilities --
What should the balance be between single target and area of effect/cone specials?
Option #1: Single target (55.3 %)
Option #2: AoE/cone (44.7 %)
-- Offensive Capabilities --
How should the offense of a Carbineer break down?
Option #1: Pure damage (33.1 %)
Option #2: Crowd Control (keeping the target from moving) (29.9 %)
Option #3: Status effects (stun, blind, bleed, etc) (20.9 %)
Option #4: Mobility (good accuracy while moving) (16.1 %)
-- Crowd Control Abilities --
What crowd control abilities should Carbineers have?
Option #1: Knockdown (42.8 %)
Option #2: Posture down/Snare (26.9 %)
Option #3: Slow target movement (target can't run) (30.3 %)
Option #4: Other (please explain) (less than 1%)
-- Status Effects --
What Status effects should Carbineers have available to them? Higher numbers mean many specials would be able to perform the status.
Option #1: Bleeds (15.4 %)
Option #2: Delays (target attacks slower) (18.7 %)
Option #3: Wounds (6.4 %)
Option #4: Dizzy (18.7 %)
Option #5: Intimidate (target does less damage) (9.3 %)
Option #6: Stun (target is easier to hit with range and melee weapons) (15.0 %)
Option #7: Blind (target's accuracy is reduced) (14.6 %)
Option #8: Other Affects (please explain) (1.9% - most responses asked for options found in the crowd control abilities selection)
-- Defensive Abilities --
Which of the following should be the most effective of Carbineer defensive abilities?
Option #1: Melee defense (12.9 %)
Option #2: Ranged defense (33.5 %)
Option #3: Counterattack (36.9 %)
Option #4: Status resists (KD, blind, stun, etc...) (16.7 %)
-- Weapons --
What should be the priority on Carbines?
Option #1: Damage (30.9 %)
Option #2: Speed (27.3 %)
Option #3: Armor piercing (21.6 %)
Option #4: Accuracy (20.3 %)
-- Group Roles --
When in a group, what role should you fill?
Option #1: Tank (3.4 %)
Option #2: Damage dealer (33.8 %)
Option #3: Crowd controller (43.3 %)
Option #4: Debuffer (apply states to target) (19.5 %)
Option #5: Other (please explain) (less than 1%)
Message Edited by novamarine on 02-25-2004 12:00 PM
Great work Nova, /tipshat
Wish we had more than 70 responses....
It appears that the Carbineer comunity is confused on what we want. The results show that in a Group we want to primarily be Crowd Control, however, in the Offensive Capabilities results we want Pure Damage. I can see and understand both views.
Personaly I would prefer more Crowd Control. I think that if ChargeShot2 were an AoE KD as the in-game description states this would appease both Crowd Control and Damage seekers. Crowd Control easily appeased due to the KD and Damage is appeased by the fact that they can take more shots at single/multiple targets before being hit themselves.
Just my thoughts.
It appears that the Carbineer comunity is confused on what we want.
Thank you Nova for clarifying. Based on the "weighted" point system then, sounds good.
Now when can you get it fixed .... (just kidding)
It certainly is an interesting result... interesting to find that I'm one of the minority that think we should have greater accuracy while moving, and more AoE specials than single target specials... very interesting indeed.
My only comment would be that I would like AoE attacks with multiple *specified* targets. Not just everything in a cone, as it gets nasty when you start accidentally hitting the lair. Although that would require a multiple-targeting HUD & UI, and then everything gets all hard & messy.. so I don't expect it anytime soon
I dont think it was confusion at all, the question was Crowd Control vs. Damage, it was a question of Offence vs. Defence.
imn4life wrote:
It appears that the Carbineer comunity is confused on what we want. The results show that in a Group we want to primarily be Crowd Control, however, in the Offensive Capabilities results we want Pure Damage. I can see and understand both views.
Hey thats not what i told you i wanted
Hehe j/k Nice survey and the results are sompthing to think about. Well done nova great job.
But i wonder if the bleed would be diffrent if people knew about the nerf