Carbineer Archive

Thread: Carbineer skill evaluation for those that asked

Matatodos
Thu Sep 18, 2003 7:51 pm
#1

Ok folks... this was asked for the other day so I figured since I have no points and have done the theme parks, might as well help some people out (including myself) and really test out the skills for damage, speed, ham costs, etc. The results are in and I have a new favorite shot!

I tested for average damage per shot, delay, damage per second and damage per action point spent. I'll give the results first and then I will explain how exactly I tested, for those that are interested. Each shot was tested 70-100 times. Damage is average damage, delay is average delay, dps is damage per second and DPAP is damage per action point.

Using an unsliced 29-250 laser, 3.5 speed and 28/45/22 ham costs
Damage Delay DPS DPAP
Nothing - 204.46 1.62 125.71 n/a
Cripple - 991.27 3.55 274.50 7.03
FullAuto2 - 748.82 2.69 284.57 5.31
Burst1 - 808.65 2.96 273.77 8.42
Burst2 - 828.20 3.43 243.32 8.20
Legshot2 - 432.55 2.36 185.75 4.55
Legshot3 - 423.26 2.31 183.99 4.46

So the highest dps shot came out to be FullAutoSingle2 but it does only slightly more damage than Cripple and Burst1 but at a much higher ham cost. Burst1 gives the best value overall with the lowest ham cost of all and less than 1 point difference in dps to Cripple. Burst2 is actually worse than Burst1 since it has a higher delay by 1/2 a second but the damage done is the same. Legshot2 and Legshot3 appear to be the exact same skill.

How did I come up with these numbers?

Each shot was tested for 5 rounds. Each round consisted of killing various mereks on endor (1 merek per round). I spammed each shot continually and only paused to heal. Each heal I counted as an additional shot for figuring the delay. I fired until the merek was dead for each round, noting the time it took from the first shot until the last shot. I evaluated each of the stats above seperately from each other. I discarded the highest and lowest for each special and averaged the 3 remaining numbers to come up with the final number for each. Example... the 5 rounds for cripple gave me the following average damages per shot. 1062, 1059, 970, 764, 943. I disgarded the 1062 and 764 and averaged 1059, 970 and 943 to come up with an average of 991.27 per shot. Delay was 3.89, 3.63, 3.40, 3.46, 3.56 so 3.89 and 3.40 were discarded and the remaining 3 were averaged for 3.55 and so on. Each round was 10-30 shots, depending on the merek that I was attacking and the shot I was using.

Why didn't I test Scatter, Wild or Charge shots?

These shots are not used as primary damage shots. Scatter shot does not register properly in the combat log so it would be very difficult to determine how much damage was being done to each pool on each shot. I did however do some testing with scatter shot and noted that when spammed on a monster, I consistently saw the monster die with 0 health and about 50% each of action and mind, so it appears not to be so random (I killed 6 mereks spamming scatter shot only and they all ended up this way).



Matatodos Casador
Matatodos
Thu Sep 18, 2003 7:55 pm
#2

Ok formatting didn't work... let's try this...
----------- Damage - Delay - DPS ---- DPAP
Nothing --- 204.46 - 1.62 -- 125.71 - n/a
Cripple --- 991.27 - 3.55 -- 274.50 - 7.03
FullAuto2 - 748.82 - 2.69 -- 284.57 - 5.31
Burst1 ---- 808.65 - 2.96 -- 273.77 - 8.42
Burst2 ---- 828.20 - 3.43 -- 243.32 - 8.20
Legshot2 -- 432.55 - 2.36 -- 185.75 - 4.55
Legshot3 -- 423.26 - 2.31 -- 183.99 - 4.46



Matatodos Casador
MorvenDee
Thu Sep 18, 2003 8:36 pm
#3

Good and interestingpost, although 5 shots is not really a big enough sample.


What about PvP? Sure there's a 75% lower damage across the board, but do the specials behave the same way?




Tale
Matatodos
Thu Sep 18, 2003 10:32 pm
#4

I didn't do 5 shots... I did 5 ROUNDS per skill, 15-30 shots per round.



Matatodos Casador
Matatodos
Thu Sep 18, 2003 10:41 pm
#5

2 of the 35 rounds went below 15 but every skill was fired at least 70 times to come up with these numbers.



Matatodos Casador
TNCCDelta
Thu Sep 18, 2003 10:43 pm
#6

Nice work



Betchopasty.white.kid
| Master Commando - TKM | KRA

Sarne
Thu Sep 18, 2003 11:55 pm
#7

How did you calculate the ham costs for those? The number on top of your head, or did you count together each pool it drained from, or just action? Cause for me crippling shot is slightly more damage per AP spent than burst 1, the difference in that list seems pretty big, and the other way around than for me. That's counting from the numbers on top of my head though, and cripple takes only action, so I guess you're going by actual action drained only?
gpunk
Fri Sep 19, 2003 3:59 am
#8

Thank you for taking the time to post this and energy to do the work. It seems to harden the idea that using burst 1 is the way to go unless you are: a) going for a 1 shot kill on an easy mob, etc. or b) trying to get off a specific effect from a special.


Consequently, how often did you heal? While hunting, I've noticed a longer delay when my heal goes off than it takes for some specials to go off. I'm not that great with numbers, or how that could even skew the results. Also, this seems in line with what most people have had to say there personal experience is....minus the numbers.


Really though, I'm just wondering if everyone else has to pop off stims as often as I do. I see no reason they shouldn't. I find myself having to stim-B 2 or 3 times per fight (occasionally more) if I get a whole gang of Valarians in one pull. At least once per camp if I get "lucky" and only one or two come at me in a pull.



Thanks again, be safe



Oobacca




__________________
"I am not Oobacca, I am Not Oobacca"
Matatodos
Fri Sep 19, 2003 5:47 am
#9

Sarne,


The ham cost was calculated by taking the number displayed overhead and dividing that into average damage per shot. The numbers above the head are the base cost of the move + the ham modifies of the weapon. For me on cripple I saw 121 action cost per shot. Burst1 was 96. When dividing these into the average damage per shot, Burst1 comes out ahead. The actual ham cost to me is even lower for burst for some reason, but I was trying to give base numbers so they would be more accurate for everyone. Cripple actually costs me 79 action per shot while burst1 costs me only 47 (again I did not use these numbers for calculating since they are modified based on my character and his stats... I used the 121 and 96 which are the base numbers that appear overhead but this means that my return for action points is even higher on burst1 than the numbers given in my first post).



Gpunk,


Depending on what kind of merek I was fighting and how lucky I was with the heals, anywhere from 1 to 4 times per fight. I have medic 4-3-0-0 and use stim b's with 300 power or higher. The ones I have currently are 360 so I usually heal 400-800 per shot. I am also a master ch so my pets were taking the damage usually (unless I fumbled up my keys and attacked the wrong thing. We'll just say that it was a good thing I cloned). I only had to heal to replenish ham lost to the special attacks.




Matatodos Casador
Whatisahandle
Fri Sep 19, 2003 5:58 am
#10

"The ham cost was calculated by taking the number displayed overhead and dividing that into average damage per shot. The numbers above the head are the base cost of the move + the ham modifies of the weapon. For me on cripple I saw 121 action cost per shot. Burst1 was 96."


The number above head is affected by your stats/weapons stats. I have same HAM on my carbine as on what you used, but my cost for crippling is 104(above head) and 82(above head)for burst1. So those calculations are not the same for everyone.





Omi'goog - flurry
Matatodos
Fri Sep 19, 2003 6:10 am
#11

So your carbine has ham costs of 28 health, 45 action and 22 mind?


If that's the case Ana'Dor then the ham calculations in this game are broken too. The numbers above my head were not the ammounts being taken off my ham, so there was an additional modification made to those numbers. Cripple showed 121 overhead but took off 79 when I watched the ham bar. FullAutoSingle2 showed 141 but took off 87. Burst1 showed 96 but took off 47. So I guess this game continues as 1 giant undocumented mystery.


What kind of secondary action attributes do you have? Both my quickness and stamina are both 450.




Matatodos Casador
Matatodos
Fri Nov 07, 2003 8:29 am
#12

This is for Moridinn.



Matatodos Casador
bob9000
Fri Nov 07, 2003 8:43 am
#13

weeeeee thanks



Moridinn Nae'blis
Master Swordsman Master Brawler
Master Marksmen Master Medic
Master Scout Master Doctor
Master Artisan Master CH
Master Carbineer
Silence
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