Carbineer Archive
Thread: Did You Keep Ranged Support?
Not only is the guardsman title nifty (when an entire raiding party is wearing it) but there are some really useful moves in here...
Warning Shot. Okay there is one move in the branch i still use. When I'm not using pets to tank (ie when I want a challenge) I have to rely on chargeshot1 and warning shot to keep the nasties at arms length (assuming it can outrun me/I don't want to go too far from the lair.
I dropped the entire ranged support line, imho its redudant to most of our carbineer skills. The only exception would be warning shot, which is kinda limited in usefulness(besides the bug with it, but I consider that an exploit).
Action shot 1 + 2 have the same effect as Supression fire with the added perk of a bleed.
I dont feel the defense mods did much either. I guess if you have the skill points, it might be useful, but in a crunch its not worth it compared to other skills.
I recently sold back the line so I could add--don't laugh--Artisan/Surveying. With the upcoming CH changes, my Doctor and Archetect friends are going to be in much more danger checking harvesters and relocating them, so I added the skill to go do that part for them.
I will miss warningshot--just knowing it was on my toolbar was comforting--even though I used it sparingly.
Vinaddar
Master Carbineer
Kahless,
When solo I usually practice similar tactics. But against bigger prey warning shot works great to ward off the mob and let that 30 second timer tick off so you can posture down again.
Spamming chargeshot works right now (and is quite funny if you run around your target point blank in a circle while repeatedly knocking it on it's rear). But it'll get fixed eventually.
i think warning shot is great.
i dropped the IV level, but i am keeping warning shot...it has saved me many times.
as for the bug mentioned...i have never noticed...either i don't use it enough or it does not work all the time...but either way, warning shot works well for me...