Carbineer Archive
Thread: 3 things that kill you the most
Health.
Action.
Mind.
I just don't have enough to use a decient weapon for any amount of time.
1.rifleman/commando/fencer. I was incapped in about 10 sec. That is one mean combo ![]()
2. Combat medic. I have no doc skills so thatpoison/disease is really harsh ![]()
3. Turrets. 80m range.....enough said
1. Groups
2. The lucky **edit** that catches me unbuffed
3. n/a =)
1.Groups
2. TK's (they just won't stay down!!)
3. My own gun because my food wore out and I didn't realize it.
Before you ask. Yes, I did take BH for the dizzies and speed.
2. Commandos
3. Let's just say that if it's not one of the above -- I would get looting rights to my own corpse, not the person who actually kills me off.
1. Rifleman. mind damage, don't need to say more.
2. Master pistoleer + rogue. Low blow then panic shot. delayed while the fanshot/stoppingshot/lastditch. yuck.
I don't blink with CM's since i'm a doctor.
well, i guess everyone has diffent things depending on templates.
riflemen i don't even worry about, because of my high counterattack and the fact that i just chargeshot, pull out my PH, CoB and mind bleed them while they can't touch me.
Pistoleers/rogues are easy as well, they can't hit me either.
i've heard that there's a chef food in the revamp that gives disease/poison resistance, so hopefully that'll fix half of my problems right there lol.
1. Imperials ![]()
2. Range attacking animals
3. Dizzy/Intimidate/Delay attackers
I was a Master Carbineer/ Master Doc and will be returning to Carbineer when Im done with Merchant (stupid holos).
Anyhow, the only thing I never really had an answer to was Dizzy/KD.
With damage mitigation Panic/Last Ditchers could not hurt me much at all (a lot of them still use FWG5's).
TKMs could kill me, but I viewed letting them get in lunge range as a mistake on my part.
Riflemen werent too bad....when buffed, all my food was mind based, so with muon + GGP x2 + Fishak, I could get my mind up to 2600 or so. Then equilibrium (with Doc buffs its almost a full mind heal). Id make them shoot my mind pool through all over again. Usually I killed them by the time I was out of tricks.
I only ever felt I was the underdog against two classes:
MBH/Carbineer or Master Carbineer/BH Carbine. Either setup has a nice Dizzy/KD that Ididn't really have any defenses to.
Master Rifleman/Master Marksman. This one was tricky....the dizzy from Rifle + Posture downfrom marksman. Its tougher than you think.