Carbineer Archive

Thread: 3 things that kill you the most

AriasImmortal
Sun Feb 01, 2004 9:23 pm
#1

ok, i'm a little pissed off right now... grinding chef in coronet next to the SP and killing imps to pass the time, cuz its **edit** boring. I've been killed 3 times today, was killed 3 times yesterday. Now, these seem to be the ONLY people that can kill me.


1.Commandos. 1.5 flame DoT, even if i counterattack it. 2 ticks later, i have max health wounds and i'm dead.

2. TKMs. dizzy/KD needs to be rethought... except if i CoB and mind bleed them, thats tons of fun .

3. MCMs. 650 a tick mind poison, and i'm dead in 3 ticks despite fishak and glucose plate.


what kills you guys the most? sorry if this sounds like a rant... but it is.

/rant off.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

KorbinK
Mon Feb 02, 2004 12:22 am
#2

hey arias, I was there when that commando nailed you...he only had flame 4, that's part of the problem. Commando's need to spend 20 skill points to get the damage they can have with 63 skill points with a tad less accuracy. That's sick. The flame dot is a bi'tch though, that is true...they are a thorn in the side of most professions(not counting huge defensive templates ie pistoleer/fencer/tkm). Not to mention the fact that unless you can somehow limp to a pool you are dead after 2 more incaps which will inevitably happen. Oh well let's whine some more
La-grange
Mon Feb 02, 2004 1:14 pm
#3

LOL. The three things that kill me the most are as follows.

Health.

Action.

Mind.

I just don't have enough to use a decient weapon for any amount of time.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
KenjiTokugawa
Mon Feb 02, 2004 2:38 pm
#4

1.rifleman/commando/fencer. I was incapped in about 10 sec. That is one mean combo


2. Combat medic. I have no doc skills so thatpoison/disease is really harsh


3. Turrets. 80m range.....enough said





Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


CadetUmfer
Mon Feb 02, 2004 4:58 pm
#5

1. Groups


2. The lucky **edit** that catches me unbuffed


3. n/a =)





Skigi Melari
REIGN/TAO
clonecenter-resident
Tue Feb 03, 2004 1:57 am
#6

1.Groups


2. TK's (they just won't stay down!!)


3. My own gun because my food wore out and I didn't realize it.


Before you ask. Yes, I did take BH for the dizzies and speed.





Gnycomi Dustwalker

--Do you remember corpse-runs?--
Maccus
Tue Feb 03, 2004 5:56 pm
#7

1. my ham costs

2. Action shot two

3. My pixie neutron wearing off at a bad time.



Maccus' - Master Image Designer/Master TKA!!
I put the FU back in FUN!!!!!
Dont hate me because I'm prettier than your are!!!!
Kaffis
Tue Feb 03, 2004 6:35 pm
#8

1. Teras Kasi's
2. Commandos
3. Let's just say that if it's not one of the above -- I would get looting rights to my own corpse, not the person who actually kills me off.
BMGundam
Tue Feb 03, 2004 11:17 pm
#9

1 on 1:

1. Rifleman. mind damage, don't need to say more.
2. Master pistoleer + rogue. Low blow then panic shot. delayed while the fanshot/stoppingshot/lastditch. yuck.

I don't blink with CM's since i'm a doctor.
AriasImmortal
Wed Feb 04, 2004 12:35 am
#10

well, i guess everyone has diffent things depending on templates.


riflemen i don't even worry about, because of my high counterattack and the fact that i just chargeshot, pull out my PH, CoB and mind bleed them while they can't touch me.


Pistoleers/rogues are easy as well, they can't hit me either.


i've heard that there's a chef food in the revamp that gives disease/poison resistance, so hopefully that'll fix half of my problems right there lol.





ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

MissileToad
Wed Feb 04, 2004 3:57 am
#11

1. Imperials
2. Range attacking animals
3. Dizzy/Intimidate/Delay attackers





Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

HighRoller3K
Wed Feb 04, 2004 4:01 am
#12

I was a Master Carbineer/ Master Doc and will be returning to Carbineer when Im done with Merchant (stupid holos).


Anyhow, the only thing I never really had an answer to was Dizzy/KD.


With damage mitigation Panic/Last Ditchers could not hurt me much at all (a lot of them still use FWG5's).


TKMs could kill me, but I viewed letting them get in lunge range as a mistake on my part.


Riflemen werent too bad....when buffed, all my food was mind based, so with muon + GGP x2 + Fishak, I could get my mind up to 2600 or so. Then equilibrium (with Doc buffs its almost a full mind heal). Id make them shoot my mind pool through all over again. Usually I killed them by the time I was out of tricks.


I only ever felt I was the underdog against two classes:


MBH/Carbineer or Master Carbineer/BH Carbine. Either setup has a nice Dizzy/KD that Ididn't really have any defenses to.


Master Rifleman/Master Marksman. This one was tricky....the dizzy from Rifle + Posture downfrom marksman. Its tougher than you think.





Annomander Rake...
(SCYLLA)
Tab_FRen
Wed Feb 04, 2004 6:44 am
#13

1) Crashing putting on my helmet

2) Crashing getting off my bike

3) Crashing cause someone else put on their helmet.



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Cize A'ip Chilastra (3/3/2/2 Imperial Pilot)
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