Carbineer Archive
Thread: Quick Question about Attachments
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Plaeia_Forreal
Thu Oct 07, 2004 9:56 pm
#1
OK I have read the guide but I wanna be sure before I drop this into a piece of armor. I just looted an Armor Attachment with the following stats:
Heavy Weapon Speed -4
Rifle Aiming 2
Two Handed Melee Speed 4
I want the 2h Melee Speed to stick. From what I have read I'm understanding that if I drop this in, the 2h Melee Speed will stick since it's got the highest number. Am I right about this?
Thanks for the help.
Heavy Weapon Speed -4
Rifle Aiming 2
Two Handed Melee Speed 4
I want the 2h Melee Speed to stick. From what I have read I'm understanding that if I drop this in, the 2h Melee Speed will stick since it's got the highest number. Am I right about this?
Thanks for the help.
Plaeia_Forreal
Thu Oct 07, 2004 11:00 pm
#2
/sigh
Thanks for all the 1-stars. This will take 1 second to answer if you know the answer...
Thanks for all the 1-stars. This will take 1 second to answer if you know the answer...
iansarria
Thu Oct 07, 2004 11:16 pm
#3
almost sure it will stick
Plaeia_Forreal wrote:
OK I have read the guide but I wanna be sure before I drop this into a piece of armor. I just looted an Armor Attachment with the following stats:
Heavy Weapon Speed -4
Rifle Aiming 2
Two Handed Melee Speed 4
I want the 2h Melee Speed to stick. From what I have read I'm understanding that if I drop this in, the 2h Melee Speed will stick since it's got the highest number. Am I right about this?
Thanks for the help.
HarkoVT
Thu Feb 10, 2005 12:01 pm
#4
Just had a question about attachments that had 2 or 3 modifiers on them, how do you know what mod will stack?
Also can you have all the mods work?
IGN Harko
Server: Eclipse
Hurlobacca
Thu Feb 10, 2005 12:29 pm
#5
Only the highest will stick, if there are two or more with the highest value the same, the one listed first will stick. You also cannot stack tapes with the same modin a single item of clothing/armor so if you added a +3 beserkto an item that already had +2 beserkyou will end up with just +3.
If you wanted the second mod on a multi-mod tape to stick rather than the first, you can do that by adding a tape of equal or higher value than the one that you dont' want to use. So for a +4 beserk/+4 2h speed tape, you can get the 2h speed to stick if you place a +4 or higher beserk in the item first.
Message Edited by Hurlobacca on 02-10-2005 02:32 PM
Message Edited by Hurlobacca on 02-10-2005 02:33 PM
ObikeFixx
Sun Mar 13, 2005 4:16 pm
#6
Hey
I've heard a lot of stuff about some attachments not working, so instead of finding out the hard way;
Does "Carbine accuracy while moving" attachments work and are they worth it?
I'm MBH/MC, so I figured I don't need speed or regular accuracy. But what about "accuracy while moving"?
I've heard a lot of stuff about some attachments not working, so instead of finding out the hard way;
Does "Carbine accuracy while moving" attachments work and are they worth it?
I'm MBH/MC, so I figured I don't need speed or regular accuracy. But what about "accuracy while moving"?
GeekLordAragorn12
Sun Mar 13, 2005 5:22 pm
#7
ObikeFixx wrote:
Hey
I've heard a lot of stuff about some attachments not working, so instead of finding out the hard way;
Does "Carbine accuracy while moving" attachments work and are they worth it?
I'm MBH/MC, so I figured I don't need speed or regular accuracy. But what about "accuracy while moving"?
AWM DOES work, and YES, ti's worth it.
TAfirehawk
Sun Mar 13, 2005 7:05 pm
#8
GeekLordAragorn12 wrote:
ObikeFixx wrote:
Hey
I've heard a lot of stuff about some attachments not working, so instead of finding out the hard way;
Does "Carbine accuracy while moving" attachments work and are they worth it?
I'm MBH/MC, so I figured I don't need speed or regular accuracy. But what about "accuracy while moving"?
AWM DOES work, and YES, ti's worth it.
Give me the proof....otherwise I am calling your bluff....
Feomatar
Mon Mar 14, 2005 3:01 am
#9
ObikeFixx wrote:
Hey
I've heard a lot of stuff about some attachments not working, so instead of finding out the hard way;
Does "Carbine accuracy while moving" attachments work and are they worth it?
I'm MBH/MC, so I figured I don't need speed or regular accuracy. But what about "accuracy while moving"?
I act on the assumption that "carbine accuracy" works while you run/walk/kneel/stand/sit/whatever, while "carbine accuracy while moving" only works (if it works at all) while you move and only then. That being said normal carbine accuracy tapes would allways be the better choise... not sure if that's right, though.
TAfirehawk
Mon Mar 14, 2005 7:42 am
#11
ObikeFixx wrote:
What are you saying?
It doesn't work or what?
I am saying that not one single person, not even SOE, has been able to prove that it works or doesn't work.....simple as that.
ObikeFixx
Mon Mar 14, 2005 8:13 am
#12
Oh, ok.
I'll give it a try in that case
Thanks for the help people.
I'll give it a try in that case
Thanks for the help people.
Feomatar
Tue Mar 15, 2005 6:06 am
#13
ObikeFixx wrote:
Hey.
I now have the oppurtunity to get my hands on a lot of carbineer SEA's, but it will be relatively expensive.
So, before I start buying, as a MBH/MC are there any of the SEA's that I definitely don't need. I hear a lot of people saying that some don't help, while some say they do actually help. Any clarity or theories on this subject?
You definitely don't need speed since you're capped on every weapon with every special. All kinds of accuracy aren't really important for you too since you got 200 accuracy anyway... and most defensive attachments are quite useless because you couldn't get enough to notice a real difference as a BH/Carbineer.
If i were you, i'd try to get counterattack capped (+125), although counterattack attachments are allways very expensive because the swordsmen want them.
Message Edited by Feomatar on 03-15-2005 02:06 PM
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