Carbineer Archive
Thread: The Ultimate Master Carbineer Template
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Ithilkir
Thu Aug 11, 2005 7:26 am
#3
Easy one, if you want the Ultimate Master Carbineer template, then you need to have all the 4444 in Carbs then get master carbs giving you Master Carbineer.... How ultimate.
Rico4
Thu Aug 11, 2005 7:58 am
#4
Well theres plenty of variations.
Ive just switched from MBH/MCARB/MMARKS/PISTOLS:0/0/0/3 -(very high speed/accuracy/defense and with Root
To MBH/MCARB/CM:0-0-0-3 -Lost alot of speed/accuracy etc(still got a modded DPS of 646 with pup asopposed to 660 with above template)and a Attackable* Root, but now have a 2minute snare and abiltiy to heal so thats more valuable in most cases.
This works for me, but as already stated, its all about what you get out of your own template
MMW
Thu Aug 11, 2005 1:53 pm
#5
But, would you call it a "template" with only Master Carbineer?..
hehe
Well, I've thought about MBH, MC and CM 3-0-0-0. It seems like a very good template, as I get healing, and still the possibility to snare...=]
Nocep
Nocep
Quandry
Thu Aug 11, 2005 2:46 pm
#6
MC MCM doc 0004 village acc 4.
I can do tons of cool stuff and buff my self and friends. Rez Heal like mad. Shoot like a mc/mbh and lots of nice tricks : )
But the gear helps...
I can do tons of cool stuff and buff my self and friends. Rez Heal like mad. Shoot like a mc/mbh and lots of nice tricks : )
But the gear helps...
Warmaker01
Thu Aug 11, 2005 6:09 pm
#7
The Ultimate Master Carbineer Template implies pure combat skills directly used with Carbines. This limits the type of templates out there, IMO.
So, with this in mind, here are two I've tried that worked very nicely as a hard hitting Carbineer.
M.Marksman / M.Carbineer / M.Rifleman / Pistoleer 0434
Very Fast, very accurate. Adv.Sniper Shot, Cover, and Carbineer's good specials. The Pistoleer boxes provide a Root, Intimidate Shot, and Disarming Shot. Also, picture this: Having a T21 equipped and switching in between Impr.Full Auto Area and Impr.Fan Shot. This template focuses more on damage.
M.Marksman / M.Carbineer / M.Pistoleer / Rifleman 4403
Fast, and more accurate than the previous template. Master Carbineer + Master Pistoleer yields the user so many tools that it will take time to truly master using your character with this template. Root, Snare, KD, damage specials, 2 area attacks to alternate with, Disarming Shot + Intimidate Shot, a melee ranged KD with your ranged weapon. You want to feel like a puppet? Look for and fight one of these guys.
So, with this in mind, here are two I've tried that worked very nicely as a hard hitting Carbineer.
M.Marksman / M.Carbineer / M.Rifleman / Pistoleer 0434
Very Fast, very accurate. Adv.Sniper Shot, Cover, and Carbineer's good specials. The Pistoleer boxes provide a Root, Intimidate Shot, and Disarming Shot. Also, picture this: Having a T21 equipped and switching in between Impr.Full Auto Area and Impr.Fan Shot. This template focuses more on damage.
M.Marksman / M.Carbineer / M.Pistoleer / Rifleman 4403
Fast, and more accurate than the previous template. Master Carbineer + Master Pistoleer yields the user so many tools that it will take time to truly master using your character with this template. Root, Snare, KD, damage specials, 2 area attacks to alternate with, Disarming Shot + Intimidate Shot, a melee ranged KD with your ranged weapon. You want to feel like a puppet? Look for and fight one of these guys.
Holbrook
Thu Aug 11, 2005 9:11 pm
#8
Master Bounty Hunter/Master Carbineer/Master Marks/Pistoleer0003
265 accuracy with carbines
135 speed with carbines
220/245 melee/ranged defense
access to Assault and Battle Armor
and still have access to pistols and rifles with semi-decent stats
Lhuv
Fri Aug 12, 2005 7:24 am
#9
Holbrook wrote:
Master Bounty Hunter/Master Carbineer/Master Marks/Pistoleer0003
265 accuracy with carbines
135 speed with carbines
220/245 melee/ranged defense
access to Assault and Battle Armor
and still have access to pistols and rifles with semi-decent stats
Hm...U have to trust on ruby since u have no heals then instant stims d...Ive been MC/MRM/MM/Pistols 0404 withRanged FS Spd and Acc...Been MC/MP/CM 4400...MBH/MC with some Pistols and FS Ranged...Now im MC/MCM/Pistols 0004 and some more FS(Ranged Spd/Acc and Ranged/Melee Def)...Most fun so far with my current template...Have to admit...Im capped with tapeson Carabine/Gen Ranged Spd and Acc along with a +25 Carabine Def....
baz-nitch
Fri Aug 12, 2005 8:50 am
#10
I would like to recommend a template i am currently having lots of fun with - MC/MDoc/Pistoleer xxx4.
Snare, kd, root, heal,buff/debuff andplenty of aoe to choose from, fun, fun, fun 
Holbrook
Fri Aug 12, 2005 9:23 am
#11
Lhuv wrote:
Holbrook wrote:
Master Bounty Hunter/Master Carbineer/Master Marks/Pistoleer0003
265 accuracy with carbines
135 speed with carbines
220/245 melee/ranged defense
access to Assault and Battle Armor
and still have access to pistols and rifles with semi-decent stats
Hm...U have to trust on ruby since u have no heals then instant stims d...Ive been MC/MRM/MM/Pistols 0404 withRanged FS Spd and Acc...Been MC/MP/CM 4400...MBH/MC with some Pistols and FS Ranged...Now im MC/MCM/Pistols 0004 and some more FS(Ranged Spd/Acc and Ranged/Melee Def)...Most fun so far with my current template...Have to admit...Im capped with tapeson Carabine/Gen Ranged Spd and Acc along with a +25 Carabine Def....
you can drop the Pistoleer0003 and pick up medic0010 and get basci healing with baacta shot and a +25 HE shirt, really just depends on rather you want to give up your imp. stopping shot or not
Talset11
Fri Aug 12, 2005 9:28 am
#12
I still like the MBH/MC pistols 0/0/0/3 and medic 0/0/2/0. Have root, snare, kd, two high damage shots(leg shot, and critical) State shots, Duelist stance to reduce damage, with a BE shirt or attachments along with some +18 aitha i still hit 1000+ heals with bacta shot. That and stim D's usually covers any healing i need.
Tal'set
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