Carbineer Archive
Thread: Carbineer pvp tips..
Message Edited by gfdhgf on 06-02-2005 02:10 PM
JanuHull wrote:
Because we're back to where we were before Publish 7. Only half of what we were promised is in place, and most of it is bugged or underpowered.
That is not even close to the truth of Carbineer or SWG right now......
agreed carbineer doc rocks......
But anyhow to stay on topic..... I use my snare to keep distance..... Perhaps the bigest mistake I think I see people make is not taking advantage of their range. Personally in your case having tkm that might not be an issue. But for alot of people if you have a 50 meter ranger I dont see why you would be toe to toe with a jedi.... But anyways also i use the stopping shot from pistols. Those are my 2 major control moves. For damage I spam leg shot, rapid fire, and body shot. But be careful you will eat your action bar up fast... I also have ranged attack set as my default. Lastly, I use full auto area andfan shot for group damage ...
Carbineer does rock now, it is NOT underpowered! (i outdamage riflepeople and swordswingers all the time)
Altough you must agree that carbineers now are more damage dealers than crowd control...
My 2 dollars ![]()
Cheers,
Fesse
If you look through this forum, you will find that there are TONS of viable carbineer templates....each suited to a different playstyle. Carbs are most often combined with Pistoleer and BH, with Doc and CM being also very popular. Squad Leader brings nice defenses and cool weapon certs, and Smuggler gets some nice specials. I dont think there is any one template that is the best overall.
Personally for PvP I believe in having either Doc 4xxx or CM 4xxx or better. With the CM 4xxx or xxx4 trees you can have decent healing or nice offensive capabilities, respectively. With the Doc 4xxx tree you can heal yourself faster than a Jedi can hurt you usually, especially if you have decent recon armor. That is another reason to pick up some pistoleer : Recon Armor. If you are going up against Jedi, you will want recon armor most of the time. LS is energy damage, and Recon armor excels at energy resists. Depending on your server, you can get recon armor with around 8400+ energy resist. There is a point of diminishing returns on it, but the more protection the better.
To be honest, I would either drop the TK or drop the Carbineer. There are a couple reasons for this. First and foremost is that the innate TK armor is VERY nice....nicer than a lot of crafted armor. Problem is, you only get the benefits of it if you DONT wear any other armor. Thats a problem...because it means that you either have to ditch the TK armor and wear battle armor all the time, or take all of your armor off anytime you switch to TK. Neither one of these is very desireable IMO. I cant argue whether TK or Carbs is the better profession, I just dont know that it is the most efficient way to spend your skill points for PvP. I think concentrating on either Melee or Ranged instead of a hybrid would make you more dangerous in PvP.
Just my opinions. Hope they help.
gfdhgf wrote:actually the tk armor works when holding a ranged weapon, so its a plus i think.
Really? Well thats nifty. Didnt know that.