Carbineer Archive

Thread: Speed Formula

TheKeshik
Sun Dec 07, 2003 11:28 am
#1

Does anybody know the mathematical formula for figuring out your real speed? Also, is there a speed cap at 1.0s? Thanks!

TAfirehawk
Tue Apr 19, 2005 8:24 pm
#3

We don't have the Special Modifiers for Speed done (memnoch is finishing the Damage Mods right now), but here is a graph and formula that matches the Speed listed in the Examine Window of a weapon to over 99% accuracy.


Don't be intimidated by the formula please, it just has to be done that way to end up going into our famous Carbineer Spreadsheet




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

grifta
Tue Apr 19, 2005 8:42 pm
#4

I can hear your heart asking you to relax, but I say KEEP GOING YOU ROCK! I <3 Iebas shirts for all!



StrikerNI
Tue Apr 19, 2005 8:44 pm
#5

So stacking on speed tapes and such would be beneficial, but not enough to make a massive 1 sided difference.

If I read this correctly.



=-=-=-=
-Aefi Striker-
I've got a blaster at my side and a smile 12 parsecs wide...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


TAfirehawk
Tue Apr 19, 2005 9:10 pm
#6

Forget the damage modifiers.....seems the weapons have a hidden accuracy value that affects damage done.....so changing weapons changes the damage modifier for a particular special.


SOE sure has went out of their way to make the formula more complicated on a system that is supposed to be easier to understand.....too many variables and too late at night



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

StrikerNI
Wed Apr 20, 2005 1:00 pm
#7

That's interesting, though.

So for all those people that say every master weapon is the same...it's not?

It'll take some experimentation to see which weapon does the most damage with what special.



=-=-=-=
-Aefi Striker-
I've got a blaster at my side and a smile 12 parsecs wide...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


weaponmaster88
Wed Apr 20, 2005 7:56 pm
#8

i don't even want to know where you came up with that formula... that must have taken a bit



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
TAfirehawk
Wed Apr 20, 2005 8:01 pm
#9






weaponmaster88 wrote:

i don't even want to know where you came up with that formula... that must have taken a bit







Took me 1 hour to gather data, another hour to remember how to work Excel....then took Excel about 0.0005 seconds to generate formula.


Only trick was pushing out the sig figs so rounding errors didn't happen




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Trynian1
Thu Apr 21, 2005 3:26 am
#10



Speed seems to mean little as far asI can tell for most applications. All it seems to do is use your action faster and you have to stop attacking for a bit to recharge action which ends up being the same as if you attacked slower and didnt get tired and take a break.


I have tried it all ways possible with every combination and when I have fast speed I end up getting tired faster and not able to attack any longer waiting for my action to recharge. This effects healing also.

Message Edited by Trynian1 on 04-21-2005 03:31 AM

Zarqon
Thu Apr 21, 2005 4:56 am
#11



I knew I could count on you to begin the number crunching


I’m not really sure your formula is correct however. I would expect the actual shooting speed to move asymptotically towards 1s, and yours doesn’t


I would like to state that I have done no tests myself yet, so I’m basically just guessing.


I would guess on an exponential function instead, something like Asym = 1 + (ws-1)*exp(-a*mod), where a is a parameter to be determined.


In the region you have made the tests they should coincide fairly well, so taylor expanding the exponential in my expression gives your polynomial, and we can deduce my parameter a, to be a = 2*0.697e-2 = 0.0139.


This will give something that looks very similar to your formula in your test region, but for higher speed mods the asymptotical formula continues to go towards 1 rather than behave irratically, which makes the prediction value of the formula a bit better I think.


The only problem is that we haven’t got the same dependens at all on the weapon speed. Your graph is only done for ws = 2, as far as I can see, so I can’t test which is correct.


Graph with comparison


As you can see, the two formulas don’t give the same result for different weapon speeds, so it’s easy to check which (if any) is right, by doing test on weapons with different weapon speeds.


Let me know what you find


Message Edited by Zarqon on 04-21-2005 01:59 PM

Message Edited by Zarqon on 04-21-2005 02:00 PM




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

TAfirehawk
Thu Apr 21, 2005 5:38 am
#12






Zarqon wrote:



I knew I could count on you to begin the number crunching


I’m not really sure your formula is correct however. I would expect the actual shooting speed to move asymptotically towards 1s, and yours doesn’t


I would like to state that I have done no tests myself yet, so I’m basically just guessing.


I would guess on an exponential function instead, something like Asym = 1 + (ws-1)*exp(-a*mod), where a is a parameter to be determined.


In the region you have made the tests they should coincide fairly well, so taylor expanding the exponential in my expression gives your polynomial, and we can deduce my parameter a, to be a = 2*0.697e-2 = 0.0139.


This will give something that looks very similar to your formula in your test region, but for higher speed mods the asymptotical formula continues to go towards 1 rather than behave irratically, which makes the prediction value of the formula a bit better I think.


The only problem is that we haven’t got the same dependens at all on the weapon speed. Your graph is only done for ws = 2, as far as I can see, so I can’t test which is correct.


Graph with comparison


As you can see, the two formulas don’t give the same result for different weapon speeds, so it’s easy to check which (if any) is right, by doing test on weapons with different weapon speeds.


Let me know what you find


Message Edited by Zarqon on 04-21-2005 01:59 PM


Message Edited by Zarqon on 04-21-2005 02:00 PM






Did you not read my post? The formula I have given is 99.98% accurate for ALL WEAPONS from ALL PROFS at ALL SPEED MODS.


Sorry to burst your bubble, but the formula is done and very correct......at least up to +140 Speed as I have no access to FS Skills or SEA's on TC-EP3.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Zarqon
Thu Apr 21, 2005 6:27 am
#13


Sorry, didn't find anything about the test was for all weapon speeds. (original post says: tested for 'a' weapon, not all weapons)


But if it is tested for many different weapon speeds, then my formula is clearly wrong of course.


The reason I wanted it checked is that it sounds really strange to me to have a polynomial like that to govern the speed. From a theoretical point of view I mean. Don't get me wrong, I know you formula is that accurate in your test range, I didn't doubt that, I just wanted a bit... nicer formula in lack of better words.

Message Edited by Zarqon on 04-21-2005 03:31 PM




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

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