Carbineer Archive
Thread: Speed Formula
Does anybody know the mathematical formula for figuring out your real speed? Also, is there a speed cap at 1.0s? Thanks!
If I read this correctly.
So for all those people that say every master weapon is the same...it's not?
It'll take some experimentation to see which weapon does the most damage with what special.
weaponmaster88 wrote:
i don't even want to know where you came up with that formula... that must have taken a bit
Took me 1 hour to gather data, another hour to remember how to work Excel....then took Excel about 0.0005 seconds to generate formula.
Only trick was pushing out the sig figs so rounding errors didn't happen ![]()
Message Edited by Trynian1 on 04-21-2005 03:31 AM
I knew I could count on you to begin the number crunching ![]()
I’m not really sure your formula is correct however. I would expect the actual shooting speed to move asymptotically towards 1s, and yours doesn’t ![]()
I would like to state that I have done no tests myself yet, so I’m basically just guessing.
I would guess on an exponential function instead, something like Asym = 1 + (ws-1)*exp(-a*mod), where a is a parameter to be determined.
In the region you have made the tests they should coincide fairly well, so taylor expanding the exponential in my expression gives your polynomial, and we can deduce my parameter a, to be a = 2*0.697e-2 = 0.0139.
This will give something that looks very similar to your formula in your test region, but for higher speed mods the asymptotical formula continues to go towards 1 rather than behave irratically, which makes the prediction value of the formula a bit better I think.
The only problem is that we haven’t got the same dependens at all on the weapon speed. Your graph is only done for ws = 2, as far as I can see, so I can’t test which is correct.
As you can see, the two formulas don’t give the same result for different weapon speeds, so it’s easy to check which (if any) is right, by doing test on weapons with different weapon speeds.
Let me know what you find ![]()
Message Edited by Zarqon on 04-21-2005 01:59 PM
Message Edited by Zarqon on 04-21-2005 02:00 PM
Zarqon wrote:
I knew I could count on you to begin the number crunching
I’m not really sure your formula is correct however. I would expect the actual shooting speed to move asymptotically towards 1s, and yours doesn’t
I would like to state that I have done no tests myself yet, so I’m basically just guessing.
I would guess on an exponential function instead, something like Asym = 1 + (ws-1)*exp(-a*mod), where a is a parameter to be determined.
In the region you have made the tests they should coincide fairly well, so taylor expanding the exponential in my expression gives your polynomial, and we can deduce my parameter a, to be a = 2*0.697e-2 = 0.0139.
This will give something that looks very similar to your formula in your test region, but for higher speed mods the asymptotical formula continues to go towards 1 rather than behave irratically, which makes the prediction value of the formula a bit better I think.
The only problem is that we haven’t got the same dependens at all on the weapon speed. Your graph is only done for ws = 2, as far as I can see, so I can’t test which is correct.
Graph with comparison
As you can see, the two formulas don’t give the same result for different weapon speeds, so it’s easy to check which (if any) is right, by doing test on weapons with different weapon speeds.
Let me know what you find
Message Edited by Zarqon on 04-21-2005 01:59 PM
Message Edited by Zarqon on 04-21-2005 02:00 PM
Did you not read my post? The formula I have given is 99.98% accurate for ALL WEAPONS from ALL PROFS at ALL SPEED MODS.
Sorry to burst your bubble, but the formula is done and very correct......at least up to +140 Speed as I have no access to FS Skills or SEA's on TC-EP3.
Message Edited by Zarqon on 04-21-2005 03:31 PM