Carbineer Archive
Thread: A Simple Solution to a Small Problem with the CU
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Grimwalker
Fri Apr 22, 2005 9:42 am
#1
I am a MBH/Mcarbs player that has noticed a simple problem with a simple solution in the CU that wouldn't require nerfing the ranges of either carbines or rifles.
Only pistoleers can use stopping shot.
Why? No more 65m roots that give no option for countermeasure from any other ranged profession but another rifleman. Only a short-ranged ranged combattant (pistoleer) will then have access to this somewhat overpowered special. I think this idea sure beats the '10-50m for carbines, 30-65m for rifles' BS I've heard people suggesting-- such suggestions are about the same as a suggestion to remove my carbines from the game... and would also severely limit rifles.
Support my simple solution, rooting only for pistoleers.
jalexu
Fri Apr 22, 2005 11:10 am
#2
Rooting can't go in live like it is now and neither how you suggest, it basically cancels out any melee player. It is ridiculously overpowered right now and I *hope* they're working on it.
MasterTexiria
Fri Apr 22, 2005 3:28 pm
#3
one of the things suggested in the SL forum is that Form Up would also clear Snares and roots in addition to dizzy/stun, since dizzy, stun don't seem to have the importance they do now.
DiLune
Fri Apr 22, 2005 3:45 pm
#4
Mmmm. Useful SL abilities? Sorry, move along son, nothing to see here.
neinnunb
Fri Apr 22, 2005 5:07 pm
#5
Grimwalker wrote:I am a MBH/Mcarbs player that has noticed a simple problem with a simple solution in the CU that wouldn't require nerfing the ranges of either carbines or rifles.Only pistoleers can use stopping shot.Why? No more 65m roots that give no option for countermeasure from any other ranged profession but another rifleman. Only a short-ranged ranged combattant (pistoleer) will then have access to this somewhat overpowered special. I think this idea sure beats the '10-50m for carbines, 30-65m for rifles' BS I've heard people suggesting-- such suggestions are about the same as a suggestion to remove my carbines from the game... and would also severely limit rifles.Support my simple solution, rooting only for pistoleers.
That looks to sound like the ideal solution. or make stopping shot only land if your relatively close to your target. That and also add minimum ranges to carbines and rifles (not all but I think the most powerful rifles for example should not work well in melee range)
As many have said, rifleman will be FOTM just because of its range. Why be a pistoleer or carbineer in this case?
Message Edited by neinnunb on 04-22-2005 10:27 PM
TAfirehawk
Fri Apr 22, 2005 6:31 pm
#6
I also have a hard time seeing Carbineer or Pistoleer being useful compared to Rifleman.....
I have an even harder time seeing our Primary and Secondary Roles fulfilled at all right now......
BTW, Dizzy does work like it does on LIVE, just without the 99% frequency....so most assume it does nothing without the proper testing....
Grimwalker
Fri Apr 22, 2005 6:57 pm
#7
I really, really want to avoid 'minimum ranges' on carbines because... irm... what exactly is powerful enough about us to warrant them? I could see an accuracy reduction if used within, say, 5m... but to make the weapons completely useless within melee range would make us somewhat pointless. My solution to stopping shot is far preferrable to neutering our weapons style. Now rifles... those are weapons that work best proned, concealed, and from range...
No to 'minimum ranges', yes to stopping shot only for pistols. It saves us all some trouble and doesn't nerf our weapons (which are pretty well balanced at this point I think, all things considered).
TAfirehawk
Fri Apr 22, 2005 7:12 pm
#8
Well the Devs have already said they will be adding restrictions to Specials, but to start the testing they let it wide open.....it will be easier to pull back on the unbalancing ones.....
And I have no problem with minimum range on Carbines, since they opened up all the weapons to Combat Level instead of Skill Box Certs.
SeanBlader
Fri Apr 22, 2005 8:34 pm
#9
Minimum range = death to ranged.
The only plausible excuse for a minimum range is to have aone meter minimum range for the T21 because the barrel of it is longer than that. Exit velocity on a slug or a blaster, or even a blank is enough to kill a normal person.
TAfirehawk
Fri Apr 22, 2005 9:13 pm
#10
SeanBlader wrote:
Minimum range = death to ranged.
The only plausible excuse for a minimum range is to have aone meter minimum range for the T21 because the barrel of it is longer than that. Exit velocity on a slug or a blaster, or even a blank is enough to kill a normal person.
This isn't RL and balance must be struck or you might as well delete half the profs, simple as that, limit a T21 or have everybody carry one.....
TAfirehawk
Sat Apr 23, 2005 12:52 am
#11
jalexu wrote:
Rooting can't go in live like it is now and neither how you suggest, it basically cancels out any melee player. It is ridiculously overpowered right now and I *hope* they're working on it.
Reminds me of something I have heard.....don't bring a knife to a gun fight......
And the CU has nothing to do with 1 on 1 duels either, this isa MMORPG after all ![]()
But to a degree you are correct, the SNARE and ROOT Abilities do need some tweaking.....and I bet they continue to be tweaked weeks after the CU goes LIVE even.
Grimwalker
Sat Apr 23, 2005 4:23 am
#12
I really, really don't see any benefit in putting a minimum range on carbines because, if they do, I see absolutely -no- reason why anyone would choose carbines over pistols. Why even bother picking up a 'medium range' class of arms when much of your competition will be able to stay within your 'weak zone', forcing you to equip a weapon you most likely suck with compared to your weapon of choice.
The biggest problem with a 'minimum range' would be some form of WoW 'hunter's syndrome' where all a person has to do is somehow root the carbineer into place and stay within the 'safety zone' where their offence is extremely weakened due to needing to equip a weapon they have no mods for besides generic 'general'...
Just regulate teh ubar stopping shot to pistols only and, if you REALLY want to see 'minimum ranges'? Just have decreased accuracy from 0-10m or something... don't cut us off completely and force us to equip loser weapons just to survive.
The biggest problem with a 'minimum range' would be some form of WoW 'hunter's syndrome' where all a person has to do is somehow root the carbineer into place and stay within the 'safety zone' where their offence is extremely weakened due to needing to equip a weapon they have no mods for besides generic 'general'...
Just regulate teh ubar stopping shot to pistols only and, if you REALLY want to see 'minimum ranges'? Just have decreased accuracy from 0-10m or something... don't cut us off completely and force us to equip loser weapons just to survive.
SeanBlader
Sat Apr 23, 2005 8:57 am
#13
TAfirehawk wrote:
This isn't RL and balance must be struck or you might as well delete half the profs, simple as that, limit a T21 or have everybody carry one.....
Perhaps not, but it's based on real life, and except for the jedi stuff it's based on real physics. If you want to throw reality completely out the window then we should go play EverQuest2 or City of Heroes. This however is Star Wars and it's about ranged weapons.
Who was it that quoted earlier, "Don't bring a knife to a gunfight?"
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