Carbineer Archive

Thread: Knockdown effectiveness???

Nesral_Koredeau
Wed Nov 19, 2003 11:11 am
#1

I'm looking for a knockdown move... Can someone please let me know if the carbine knockdown works well?

Peudas
Wed Nov 19, 2003 11:16 am
#2

Yep it works quite well. Its actually one of our better moves. Chargeshot1 is its name.



Peudas Iasias

M A S T E R P I K E M A N


E S S -
MorvenDee
Thu Nov 20, 2003 7:33 am
#3

With a fast DH17 short carbine and doctor buffs, Charge Shot 1 can be spammed. The buffs eliminate the HAM costs and there is currently no timer on Charge Shot 1, so presuming you have good accuracy your opponent can be pinned on the ground while your pet makes a meal of it.



Tale
Aram1
Thu Nov 20, 2003 7:35 am
#4

It works horribly against upper level NPCs, but I expect most knockdowns do. They tend to resist about 80-90% of the time.



Against PC's and lower level NPC's it works very well and like some posters commented, its very bugged right now. Not only does it not have a timer, it also knocks targets down even if they resist(although they get right back up).

Rikilii
Thu Nov 20, 2003 12:53 pm
#5

Wierd, I read abouta CMusing this on a Krayt to keep it down while the poison did its work. Anybody have any luck with that?



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
NoOnesEnemy
Thu Nov 20, 2003 4:35 pm
#6

Regardless of whata lot ofpeople will tell you, there is a knockdown timer placed on Charge Shot. An actual knockdown doesn't occur very often, rarely more than once in the course of a one vs one battle. I say actual, because if you hit with Charge Shot before the knockdown timer is up, the animation for a knockdown occurs on your target. Don't kid yourself, this isn't a true knockdown. They can still fire on you, and do anything as if they were standing up. The advantage of this though, is that they can do anything except move. Because the animation for a knockdown occurs, they are stuck in place. While not being incredibly effective against ranged classes, this pisses off hand to hand classes to no end. ChargeShot, ActionShot2, ActionShot1, LegShot3, ChargeShot, LegShot3, ChargeShot, etc etc. Play the scenario through your head and you see how at the moment a carbineer can completely waste any straight hand to hand PC without so much as a scratch(except for the HAM costs or course).



____________________
Dirge - Undead Mage on Tichondrius

Dirge Avaraile - Starsider


Dirge Loobai / Noe Avaraile - Radiant
NoOnesEnemy
Thu Nov 20, 2003 5:16 pm
#7






Rikilii wrote:
Wierd, I read abouta CMusing this on a Krayt to keep it down while the poison did its work. Anybody have any luck with that?




As the animation of the knockdown would play over and over again on the krayt, making it unable to move...Yes this would work. Have the CM place a strong action poison on the krayt, and have the carbineer start out with both of his action bleeds(Could even be the same person), and then just spam Charge Shot/LegShot over and over and over again. The krayt will be unable to move and will slowly die. You're going to slowly HAM yourself to death, but there are ways around that and it's worth killing a krayt, by far.



____________________
Dirge - Undead Mage on Tichondrius

Dirge Avaraile - Starsider


Dirge Loobai / Noe Avaraile - Radiant
Aram1
Thu Nov 20, 2003 5:22 pm
#8

What the poster above said seems largley true. It's a weird glitch with the animation that keeps stuff "still" (and in most cases prevents damage to you since almost all critters are melee) because they have the knockdown animation even when they resist(thus we think theres no timer).


Its not a "real" knockdown because those keep the enemy down a few seconds or so.

MasterNerfSlayer
Thu Nov 20, 2003 5:49 pm
#9

You do know that LegShot3 is bugged and does no more damage than LegShot2, except costs more HAM right?





RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

NoOnesEnemy
Thu Nov 20, 2003 8:23 pm
#10






MasterNerfSlayer wrote:

You do know that LegShot3 is bugged and does no more damage than LegShot2, except costs more HAM right?







You know that for sure?


I know I've heard it, but there hasn't ever seemed to be anything to back it up.




____________________
Dirge - Undead Mage on Tichondrius

Dirge Avaraile - Starsider


Dirge Loobai / Noe Avaraile - Radiant
MasterNerfSlayer
Thu Nov 20, 2003 9:38 pm
#11

Just go out of your way to spam it, watch your combat window, then spam legshot2... it should become painfully clear very quickly.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MasterNerfSlayer
Thu Nov 20, 2003 9:40 pm
#12

Sorry, also check the sticky above about the breakdown of carbine specials. It's a commonly know fact that it does nothing visibly different.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

NoOnesEnemy
Fri Nov 21, 2003 7:24 am
#13






MasterNerfSlayer wrote:
It's a commonly know fact that it does nothing visibly different.




So what you're saying is that you don't really know for sure?



____________________
Dirge - Undead Mage on Tichondrius

Dirge Avaraile - Starsider


Dirge Loobai / Noe Avaraile - Radiant
Page 1 of 2
Previous Next