Carbineer Archive
Thread: If You're Dropping Carbineer now...
/sign.
I have tried to convince myself it's not so bad... trust me, it is. Fear us ranged pikemen!
i'll give them likea few days to maybe at least say there going to start making changes to increase the usefulness of the profession in maybe a month before i give it up. i had it in beta so i'm still emotionally attached to the gun.
then i'll drop it like a bad habit. waited this long for something to make it a useful profession, and all i've seen is our moves systematically taken away. no fixes, no mods that help.
we're out-damaged, under-defensed and totally useless in a group.
thanks guys.
(must have been all those, "nerf carbineer" posts that were going around...wait, was anyone saying that? what's going on here?)
cross my ass off this list, as I have voiced new opinions else where
Message Edited by Ron_in on 02-12-2004 12:21 PM
/concur
/emote points weapon at self.. tries to stack bleeds.. (cant)... try's to knock self down.. (can't.. misses.. waits 30 seconds).... types /logout
I was going to dabble in it, but now Im not....I think I count
/sign
/sign in protest
I need a few more boxes to master carbineer, and I would hate to lose that considering it may help unlock my FSCS.
HEY CHEF'S ARE REVAMPED!
/sign
I been lvl Carbine since devs said they would fix our profession in the coming patch. We got fixed all right, right out of the game. It is officially a useless profession. Were are the new guns, speed enhancements, moves that work. We are the most nerfed profession out there and the most broken one. Devs get a clue!