Carbineer Archive
Thread: carbineer info requested
the only good carbine is the laser carbine..
honestly the rest just suck.. as a master carbineer.. even if the thing has 60% res to energy i still do more damage with the laser carbine then if the creature is vul to heat or acid .. this goes with or with out armor.
carbine specialskill you quick. (not that it in anyway compares to the pikes) so although ham cost are important.. i rarely fight unbuffed. and i use spec spreed out.
Damage and speed are far more important.
sorry missed a few questions..
as a master carbineer i would rec pistol or rifle before this..
and as far as mind over condition.. go with the lower cost on mind.. hey if the wep breaks they can buy a new one.. keep them coming back..
i would take lower costs over condition as i usally buy a few and get them sliced up anyways.. so if it breaks i have another one..
try repairing something.. its kinda funny . i dont think youll get the use out of it for the extra points
Berrie Random
NippyBooBoo wrote:
Totally disagree on the stement that Laser Carbine is the best. It isn't really especially after DAMAGE MITIGATION. Damage Mitigation always needs to be kept in mind when selecting weapons. I personally use the Short DH 17 most followed by the ee3 and dxr6. I always look at the HAM costs. So my persoanl preference is lower HAM all around.
Speed cap: With the master carbineer +60 carbine speed mod, I believe the carbine has to have a speed of 1.3 or 1.4s to hit the cap. If you have +100 I think you can get away with a 4.0s carbine and be able to hit the cap. Someone else who knows the speed formula would have to verify that though.
HAM costs over condition for the most part. If it's a krayt or something probably be best to ask the customer.
Don't underestimate range mods too much. A +52@40m ideal on an elite will allow both you and the target to be moving and still be in the positive with the accuracy thing on a target. You can hit with good accuracy from 20-55m too. Accuracy goes down quite a bit on a defense stacker, but at least your odds of hitting one are better are almost twice as high. Instead of 1/10 it'll be 1/5. Oh wait that's still not good.
What we're good for? Hmm... not much. maybe stun and blind but others can do that better.
AK- wrote:
Again thats why I said hardcore carbineers. At bh carbs 4 + master carbs and skill tapes my carbine speed is +133. Any time you go over +100 you will spam specials at1 second. Sometimes I can even get 2 specials to fire within the same time stamp. Thats on a 4.1 speed laser carbine mind you.
Basically you said what we already stated, PvP = laser PvE = elite
Alright, let's talk about the Elite and the Laser for PvP. Remember that things work in multipliers. Slice's are %s of numbers, not numbers. Power ups are %s, not numbers. So you get a damage sliceand a power-upon a laser, and the max goes up a lot and the min barely goes up because it is already so low. On the Elite, you get a slice and and a power-up and both min and max go up a fair ammount. Let's see what happens when we compare the two...
[The stats on these weapons are the best I could find made by the best WSs on the Radiant server.]
*The AP calculations is assuming the other player has armor.*
Unstocked Elite: 107-188
Unstocked Laser: 42-276
Unstocked Elite after RDM3: 107-155
Unstocked Laserafter RDM3: 42-182
Unstocked Elite after AP*: 107-155
Unstocked Laser after AP*: 52-227.
55 less min damage for 72 more max damage... seems like a fair trade, although I know I don't want to hit those lows with my Cripple in PvP...
Unstocked Elite after +54 Tissues: 107-242
Unstocked Laser after +54 Tissues: 42-330
Unstocked Elite after + 54 tissues and 30% slice: 139-314
Unstocked Laser after + 54 tissues and 30% slice: 54-429
Unstocked Elite after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 161-418
Unstocked Laser after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 62-571
Unstocked Elite from above after 7.5x Cripple modifier: 724-3135
Unstocked Laser from above after 7.5x Cripple modifier: 465-4282
Unstocked Elite from above after RDM3: 724-2170
Unstocked Laser from above after RDM3: 465-2755
Unstocked Elite from above after RDM3 and AP*: 724-2170
Unstocked Laser from above after RDM3 and AP*: 581-3443
143 less min and 1273 more max... hmm...
Unlayered armor: 52% base
Above Elite after armor % calculation: 347-1041
Above Laser after armor % calculation: 278-1652
69 less min, 611 more max...
Above Elite after armor % calculation: 239-716
Above Laser after armor % calculation: 191-1136
48 less min, 420 more max... it looks like the Laser is in the lead... by far...
Now, these calculations were made using this order of calculations:
Special Modifier
Ranged Damage Mitigation
Armor Piercing/Protection
Armor % Effectiveness
I am not posative if that is the correct order that the calculations go. Any difference in these calculations could make drastic changes in the results.
Does anyone know the exact order of the combat calculations?