Carbineer Archive
Thread: Suppression Fire 2
Can someone who has it explain what exactly it does? The recent big patch was supposed to have fixed both suppression fire 1 & 2. Thanks.
I haven't really experimented with this since I mastered carbineer (I got suppression 2, charge shot 2,and master carbineer all in one training session).
How is it better than suppression fire 1?
It does essentially the same thing, a posture down on a single opponent (I haven't noticed any area of effect, though I've only used it a few times) and I didn't notice a large amount of damage being inflicted with the posture change.
Am I missing something?
Does the posture change on Suppression Fire 2 run on a different time than the one for Action Shot 1/2? With either of those, you can posture change with Action Shot 1, for example, but you won't be able to posture change with either of them again until the 30 second timer expires.
How does the timer with Suppression Fire 2 work? I'm at 4/4/2/4 right now so I don't have it just yet. But I've got charge shot 2, by golly! ![]()
The basic concept of Suppression Fire is to make people duck by firing over their heads, thus the look of AoE in the animation, but it is for a Single Target.....for now ![]()
Hope to see all the upper tier specials AoE real soon....