Carbineer Archive
Thread: Dizzy + KD No longer keeps NPCs down?
Before the patch..if you got lucky with the one and a million shot that a dizzy did stick, you could KD the npc and then spam away cause they would stand up and fall down again. The stuns are hitting initially, I actually had a few FAS2's hit that cause stun, blind, and dizzy all at once. As far as I can tell right now, dizzy is sticking...but doesn't do anything.
Back to testing.
Worked fine for me this afternoon while running Imperial faction missions.
Kite Lockheart - Blademaster/Master Carbineer - Starsider Galaxy
It was working for me on a stormie earlier... I know that creatures arent affected by dizzy though and thats all ive been fighting mostly atm.
One thing is for certain though it is definitely sticking
I watched a lower level Carbineer stick Dizzy and then KD on Rav Tortons on numerous occasions and they NEVER stayed down.
It is difficult for me to test even against ST's since they go FLOP from being DEAD before I get Dizzy stuck and KD/Posture Change them ![]()
Things to remember:
Dizzy only works on humanoids (aka Imperials, Rebels, gang members, etc)
Dizzy is not automatic "fall down". You can stand up from a dizzy. Dizzy is a chance to fall down upon posture change.
still working from what I can tell (on npc/pc)
I had several duels, lots of faction farming, and the kd/dizzy is still in full effect
as nova stated, creatures shrug off a dizzy with no ill effects