Carbineer Archive

Thread: charge shot 2

Holocron
Thu Aug 21, 2003 4:47 pm
#1

We've fixed this so it properly works on a cone.



-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


JoeBobJedi
Thu Aug 21, 2003 4:51 pm
#2

sweet....thx man!


merjear

mcf4ever
Thu Aug 21, 2003 4:59 pm
#3

Thanks for the fix and the reply!


Lew
Novice Carbineer/Novice Squad Leader/All around good guy!


Verhoffin
Thu Aug 21, 2003 5:24 pm
#4



Holocron wrote:
We've fixed this so it properly works on a cone.




Man, I hate it when guns don't affect cones.....
dustdoc
Thu Aug 21, 2003 5:38 pm
#5

Does it also Knockdown like CS1?

Wolfmann31
Thu Aug 21, 2003 5:40 pm
#6

Holo, have you found any oddities in legshot 3 yet? or does it have any effects we cannot see?


I was extatic when I got my legshot 3...but after several rounds of testing..I find it to do overall less damage than Legshot 2..the difference is so bad that I don't even use Legshot 3 any more.


So why would it do less damage? Does it create wounds to secondary action stats?..bigger chance of stun? Dizzy? blind?....Or maybe its not designed for my 21-240 3.6 Laser carbine?....



Good work on fixing charge shot 2 tho





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
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Seph_Iroth
Thu Aug 21, 2003 5:47 pm
#7

/cheer woo hooo thanks you are great!!!!!!!!

if only i had chargeshot2 i would go use it on some folks...



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
SOJ
Thu Aug 21, 2003 5:47 pm
#8

Thanks for the post. I hope it's fixed so that it knocks down, too.

Indalamar
Thu Aug 21, 2003 6:32 pm
#9

Holo could you give us any feedback on the dizzy components to our Full Auto attack lines? I made a large post in regards to why Carbineers are having problems and as I stated in my post it all ties into our specials not functioning correctly, most importantly Dizzy on the FA line.
staryu27
Thu Aug 21, 2003 6:50 pm
#10

ehm i've tryed it and i see no changes....



_____________________________________________________
Mad'Dy - Master BH, Master Pistoleer, CM 4000 - Chimaera
_____________________________________________________
Sanlen
Thu Aug 21, 2003 7:08 pm
#11

That would probably, staryu27, be because when they say they've 'fixed' something, it should be taken to mean that it will be operational on the next update. Now a good question would be whether this goes into the next hotfix or if you'll have to wait for a full-on patch.
Kaffis
Thu Aug 21, 2003 7:45 pm
#12

Good to hear. But will Pistoleers continue to have their (current) AE knockdown as well? AE attacks were my big draw to this profession, and it kind of irks me to see a very powerful one present not only in a class that hardly touches AEs, but on a skill that has a description nothing like either AE or knockdown.
Drakforge
Thu Aug 21, 2003 7:52 pm
#13

sweet! i was woried it would never work on those nasty cones.. BEWARE THE NASTY CONES!


Its a good thing really.. thanks!




Been there... Done that..
*Kauri*Interpid*Test Center*
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