Carbineer Archive

Thread: It's not FAIR

wilibus
Sun May 09, 2004 1:48 pm
#1

I can't count the number of times we have had this conversation on this board, if i had more energy i would find 10 of those threads and post them here for you. But they usually go something like this:


Person1: "Devs hate Carbines, BH get more speed, everyone else gets new guns /sniffle"


Person2: "I is R l33t rifl3m4n, teh d3vs luv me!"


Person3: "I want a stun gun!"


Wilibus: "/sigh"


It is a shame that our proffession is being over looked for more important issues, such as the Jedi and SL revamps. We may be huriting but those proffession are beyond that. All i can really tell you is that the combat rebalance is coming, andthe devs claimed to have the same attitude towards our speed, so it is likely going to be given a boost. I can't say for sure, but after the devs got all but one of our specials fixed i have faith in them.











Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Sun May 09, 2004 3:33 pm
#2

AMEN wilibus






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Cartouche
Sun May 09, 2004 3:49 pm
#3

Stop whining. If you want the bh carbine skill mods, you can have them. It's your choice. Yes, they'll cost you a bunch of skill points, but the speed mod alone is worth every skill point that you'll spend.Carbineers should see the bh carbine skill mods as an opportunity, not as an object of envy.


Get to 100+ carbine speed, and you'll be able to use cripple shot every second, to take out a whole squad of st's in less than 30 seconds, and to kill a crazed geonosian faster than a TKM or swordsman. Yesterday I even took a geo enhanced kwi to half health before I had to run. On top of that you'll get the Master Marksman (ranged and melee defense) andMaster Scout mods (the mask scent bonus is far from useless).


Yes, it will cost you at least 235 points, but I don't see anything wrong with that.


As somebody else pointed out, now that our specials are fixed, carbineer is working pretty much as intented. If you want to be an uber carbineer, you'll have to rely on doctors, chefs and medics to buff and heal you, and you won't be able to craft your own armor or weapons. And that's the way it should be. If you don't want to spend 235 skill points for uber carbine speed, then you can master doctor, ch, pistoleer (for the defenses), tkm, swordsman,or whatever else suits your fancy. You'll still be a very competent fighter and a valuable addition to any huntinggroup.


If there's something out of balance in the ranged skill system, it's the fact that a rifleman can get to +90 speed,target mind,and still have enough skill points for more than two professions. But then again, 1)nobody says you can't be a rifleman, and 2) let's see what comes out of the combat balance.


I have been Master Carbineer, Master Carbineer + Master Maksman, and finally Master Carbineer + BH carbine. IMO, in the current combat system,an additional +5 speed is all that Master Carbineer is missing, considering that it only costs 92 points. Master Carbineer + BH Carbine is extremely powerful in PvE--probably more than most carbineers realize (I haven's tested my new skills in PvP yet). We should feel blessed of being able to take this path.


Cartouche





Cartouche
Cartouche
Sun May 09, 2004 4:08 pm
#4

"you'll be able ... to take out a whole squad of st's in less than 30 seconds"


Actually, I should have said "in less than 15 seconds". A dozen FAA2 and 3 CS 2 are more than enough .


Cartouche





Cartouche
Godswarrior493
Sun May 09, 2004 4:09 pm
#5

Ive been a master carbineer/ BH carbineer since release.


I can almost outdamage a rifleman with a t21 with the right carbine and buffs , and stuff.


as for PvP i can guarantee everyone will under estimate you. the only people i fear are fencer/TK


cant hit the little bastards and i have 201 accuracy

/sigh



Omiem---Imperial Colonel----a smuggler from before, to after...
Mo-Ti
Sun May 09, 2004 5:10 pm
#6

Its more than fair. BH has to master marksman and scout just to get it, you have to go up ONE LINE in marksman. More skill points invested should = greater rewards.




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Bennyboy4308
Sun May 09, 2004 7:31 pm
#7

I agree its not fair that carbineer is so slow, but you shouldn't ask for a BH nerf. Ask for a buff up to carbineer.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Confusion12345
Sun May 09, 2004 7:52 pm
#8

Also, BH needs to make up for it's lack of defense with offense


And carbineer still has more specials to choose from than BH.





-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Kylozor
Mon May 10, 2004 12:21 am
#9

Why in God's name does BH almost got better modifiers with the Carbines? Hell, they get better speed!


It's called carbineers becasue they are specialized in Carbines, then they obviously should use them better than the BH.


Why does the devs hate Carbineers?



IGN:Kylou Wadeon
/Master Brawler
/Master Swordsman
/Teräs Käsi Master
Kylozor
Mon May 10, 2004 1:08 am
#10

I never said NERF BH. I just wanted some more speed for Carbineers. +5/skill levelis very too little. Check this out, TKA they get MAD speed with every level. We only get like +5.



IGN:Kylou Wadeon
/Master Brawler
/Master Swordsman
/Teräs Käsi Master
wilibus
Mon May 10, 2004 12:03 pm
#11

I just got back from a **edit**ty day at work, and i just want to thank whoever one-starred the whiner and five-starred me. It brang joy to a day that would be otherwise joyless.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Cartouche
Mon May 10, 2004 3:55 pm
#12


"Any future enhancement or balancing of Carbineer performance needs to be considered in a side by side comparison to the other Elite ranged professions (Pistoleer, Rifleman)."


Don't forget the environment. All combat professions should also be benchmarked against the environment. As a master carbineer + master marksman, I was able to solo bull rancor lairs, lone bull rancors, a squad of storm troopers or, in the right conditions, 3-4 crazed geonosians (this is with buffs, of course). How much more should a non-bh carbineer (or any other elite profession, for that matter)be able to solo? Hence my claim that carbineer works pretty much as intended as things are.


The +5 speed bonus that comes with Master Marksman makes a significant difference, though. It gave me a feeling of confidence that I didn't have as a straight carbineer. That's why I would add +5 speed to master carbineer.


Now, if you consider the other elite professions, I would say that Riflemen are too powerful, that pistoleers are broken (despite their defenses), and that carbineers are in the middle--not broken, but not uber. Iagree thatriflemen are much too fast compared to carbineers considering that they have mind targeting specials and AP3. But, considering the environment,I don't think that giving +90 speed to a straight carbineer would be the answer. As for bh's, as many have alreay pointed out, they have no defenses, and they spend a bunch of points, so they deserve to have more offensive punch than the straight elite professions.


I can't judge the melee professions, because I've never played one. Yes, TKcan be veryimpressive in close combat. Yes, the melee stackers are incredibly hard to hit (and to KD in particular). But keep this in mind:


- A ranged fighter can deal damage without sustaining any.Most of the time, amelee fighter can't. If he wants to deal damage, he has to close in and take some damage. Last week I went hunting with 3 people: a TK + CH, a ranger + BE + CH with some pistol skills, and a CH+BE plus something else. We encountered 3 ancient bull rancors and attacked them. I took one of the rancors on my own on my own, and the other 3 guystook the2 remainingrancors. The TK was the first to die. Why? Because the 2 rancors ignored the pets and aggroed him. Meanwhile I killed my very own bull rancor. It took some running around, but I survived. So did one of the be + ch.


- A Master Brawler with 2 of eitherTKM, Swordsman orFencer, will be extremely hard to hit and kill, But so he should be. Again, these guys decided to spend almost all their points on combat skills, and they should get something for it. Keep in mind that they're not making millions selling buffs or armor, and that they're usually not the ones who spend millions for skill tapes and uber weapons on the trade forums. A straight master carbineer, or pistoleer, or rifleman should loose more often than win against these templates.


Anyway, just some thoughts. Let's wait and see what happens with the combat balance.


Cartouche






Cartouche
Confusion12345
Tue May 11, 2004 12:23 am
#13

I don't think the TKA is the best example...they're SUPPOSED to be fast





-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
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