Carbineer Archive

Thread: Ranged Accuracy Testing, Ideal Range experimented carbine.

JanuHull
Mon Sep 13, 2004 8:22 pm
#1





Master Carbineer/BH Carbines IV, +13 Carbine Accuracy Skill Tapes, +100 Ideal Range Accuracy (22m Ideal Range) DXR-6. Plus 115 Carbine Speed, +8 Carbine Speed tapes.


DXR-6 Attributes: 5.5 Speed, 145-217 damage.


Default attacks were used strictly for accuracy testing. The results were pretty impressive. The target is a Master Fencer, Master Brawler, Master Dancer (minor, but some additional points).



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Feomatar
Tue Sep 14, 2004 5:25 am
#2

Did she use CoB?



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
JanuHull
Tue Sep 14, 2004 6:04 am
#3






Feomatar wrote:

Did she use CoB?






Nope, will check that tonight. (Knew I forgot something)



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TAfirehawk
Tue Sep 14, 2004 6:11 am
#4

Nice testing on Ideal Range, which has always been a big deal. Unfortunately staying at Ideal Range is often difficult as the Fencer would not let you stay at 22m if it wasn't for the testing


A lot of variables go into the calculations for hit/miss so it would be nice to see some other situations.....regular Carbineer Accuracy levels, basic weapon, full defense stacker with Ranged Defense, CoB, Snow Cake, etc....


While it often difficult to separate BH and Carbineer, it is often necessary to keep the focus on CARBINEER on this Forum. BH makes Carbineer a completely different prof with completely different issues vs. a "pure" Carbineer. I am not saying I don't want to hear the success and failure of BH/Carbineers, but for the "basic" Carbineer the info can be very misleading without some disclaimers


And a defense stacker/Carbineer, as I am on one toon, can be just as misleading.....so I need to be a bit more careful as well





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Tue Sep 14, 2004 6:15 am
#5






JanuHull wrote:





Feomatar wrote:

Did she use CoB?






Nope, will check that tonight. (Knew I forgot something)






And this is as much Defense Stacking as I expect to face in high-end PvP......IMO Ranged Defense below +100 is not nearly as effective, but of course you have BH Accuracy so a "basic" Carbineer might have missed even at Ideal Range.


Alertness +10
Battle Fatigue Healing (Dancing) +100
Berserk +20
Combat Equilibrium +30
Dance Knowledge +90
Dancing Mind Enhancement +100
Defense Vs. Blind +40
Defense Vs. Dizzy +40
Defense Vs. Intimidate +20
Defense Vs. Knockdown +50
Defense Vs. Posture Change (Down) +50
Dodge +105
Face-form +1
Hair Styling +1
Intimidation +20
Melee Defense +88
Music Knowledge +5
One-handed Center Of Being Duration +36
One-handed Melee Center Of Being Efficacy +125
One-handed Melee Toughness +37
One-handed Weapon Accuracy +155
One-handed Weapon Speed +95
Polearm Accuracy +55
Polearm Center Of Being Duration +17
Polearm Center Of Being Efficacy +55
Polearm Speed +30
Polearm Toughness +13
Ranged Defense +81
Taunt +40
Two-handed Melee Accuracy +55
Two-handed melee Center of Being +18
Two-handed Melee Center Of Being Efficacy +60
Two-handed Melee Speed +30
Two-handed Melee Toughness +25
Unarmed Accuracy +55
Unarmed Center Of Being Duration +13
Unarmed Center Of Being Efficacy +55
Unarmed Damage +50
Unarmed Speed +30
Unarmed Toughness +25
Warcry +20
Wound Healing (Dancing) +85
Wound Healing (Music) +25


Still great testing, just not sure what conclusions we can pull from this for a Carbineer.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JanuHull
Tue Sep 14, 2004 7:01 am
#6






TAfirehawk wrote:

Still great testing, just not sure what conclusions we can pull from this for a Carbineer.....






The Master Weaponsmith in my guild who made these carbines also has an alt that's a pure Carbineer. When he's done with his current restocking run, I'll do some testing with him as well.


Still, the bottom line I wanted to show here was not only the effectiveness of the BH/Carbineer template, but also the fact that we can acheive, through smarter weapon design and some offensive stacking ability, that we can hit these people. At ideal range, I'm shooting these people with approximately 300 Accuracy.


Remove the 80-90 points from Bounty Hunter (I forget if its a +10 or +20 at Novice BH)and 13 Points from SEAs, and you're still looking at about 200 Accuracy in the hands of a pure Carbineer. That's just about enough to counter the defenses from most major stacked templates.


Again, match that with our KD/Dizzy ability, and you can keep these people at ideal range, flat on their backs.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TAfirehawk
Tue Sep 14, 2004 8:33 am
#7






JanuHull wrote:

The Master Weaponsmith in my guild who made these carbines also has an alt that's a pure Carbineer. When he's done with his current restocking run, I'll do some testing with him as well.


Still, the bottom line I wanted to show here was not only the effectiveness of the BH/Carbineer template, but also the fact that we can acheive, through smarter weapon design and some offensive stacking ability, that we can hit these people. At ideal range, I'm shooting these people with approximately 300 Accuracy.


Remove the 80-90 points from Bounty Hunter (I forget if its a +10 or +20 at Novice BH)and 13 Points from SEAs, and you're still looking at about 200 Accuracy in the hands of a pure Carbineer. That's just about enough to counter the defenses from most major stacked templates.


Again, match that with our KD/Dizzy ability, and you can keep these people at ideal range, flat on their backs.






All excellent points and now we have them in a nice summary...... /bow job well done and keep up the good work





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Tue Sep 14, 2004 2:33 pm
#8

I'd like to see this tested while blind and intimdated and not at exact ideal range.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
travenwatts
Tue Sep 14, 2004 2:42 pm
#9



JanuHull wrote:

At 22m: http://www.imagedump.com/index.cgi?pick=setandget&tp=122680&poll_id=0&category_id=19&warned=y
At 11m: http://www.imagedump.com/index.cgi?pick=get&tp=122681

Master Carbineer/BH Carbines IV, +13 Carbine Accuracy Skill Tapes, +100 Ideal Range Accuracy (22m Ideal Range) DXR-6. Plus 115 Carbine Speed, +8 Carbine Speed tapes.

DXR-6 Attributes: 5.5 Speed, 145-217 damage.
Default attacks were used strictly for accuracy testing. The results were pretty impressive. The target is a Master Fencer, Master Brawler, Master Dancer (minor, but some additional points).



Someone please clear this up for me... Do specials have an accuray attached to them? It seems to me that default attacks miss a lot less often anyways.
TAfirehawk
Tue Sep 14, 2004 3:18 pm
#10






travenwatts wrote:


Someone please clear this up for me... Do specials have an accuray attached to them? It seems to me that default attacks miss a lot less often anyways.





I personally have not done the testing, but Nova was very clear about how ChargeShot1 was a much lower accuracy shot.....so I think we can say that some if not all have an Accuracy Modifier besides the Damage and Speed Modifiers.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Tue Sep 14, 2004 3:21 pm
#11

I'm assuming both targets were stationary during this test?


Considering about 95% of people I see move, if only a bit, when attacking, it'd be interesting to see how accuracy falls (if it does) when one of you, or both, is moving.


A viable tactic would be to have you first "circle" at ideal range (22m) around your target.. have your opponent do the same while you remain in the center, and then mix and match with him/her chasing you at ideal range, you chasing him/her, or the standard case, both of you moving around at 20ish meters from one another.



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Tue Sep 14, 2004 3:24 pm
#12






AdmiralSpy wrote:

I'm assuming both targets were stationary during this test?


Considering about 95% of people I see move, if only a bit, when attacking, it'd be interesting to see how accuracy falls (if it does) when one of you, or both, is moving.


A viable tactic would be to have you first "circle" at ideal range (22m) around your target.. have your opponent do the same while you remain in the center, and then mix and match with him/her chasing you at ideal range, you chasing him/her, or the standard case, both of you moving around at 20ish meters from one another.







There are countless tests that could be done, and most I would like to do on the Sandbox.....if the new Carbineer Corr picks me or just takes Nova's picks....


Of course we have proven that while there MIGHT be diminishing returns for increased accuracy, it never hurts to get as much as possible especially against those darn Jedi....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Tue Sep 14, 2004 3:39 pm
#13






TAfirehawk wrote:



There are countless tests that could be done, and most I would like to do on the Sandbox.....if the new Carbineer Corr picks me or just takes Nova's picks....


Of course we have proven that while there MIGHT be diminishing returns for increased accuracy, it never hurts to get as much as possible especially against those darn Jedi...




Hm, true. The way I see it though.. you can run as many tests as you want, and you'll never get a good estimate of how things work out.


The above test illustrated the "best case" scenario, and I'd be interested in seeing both the "worst case" and I guess the 'average' case, which is the one we really deal with. But if anything, it comes to show that with the proper equipment and tactics, Carbineer is pretty useful.



Addy | 'Addy
ex-Photographer
Forever Carbineer
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