Carbineer Archive
Thread: Ranged Accuracy Testing, Ideal Range experimented carbine.
Feomatar wrote:
Did she use CoB?
Nope, will check that tonight. (Knew I forgot something)
JanuHull wrote:
Feomatar wrote:
Did she use CoB?
Nope, will check that tonight. (Knew I forgot something)
And this is as much Defense Stacking as I expect to face in high-end PvP......IMO Ranged Defense below +100 is not nearly as effective, but of course you have BH Accuracy so a "basic" Carbineer might have missed even at Ideal Range.
Alertness +10
Battle Fatigue Healing (Dancing) +100
Berserk +20
Combat Equilibrium +30
Dance Knowledge +90
Dancing Mind Enhancement +100
Defense Vs. Blind +40
Defense Vs. Dizzy +40
Defense Vs. Intimidate +20
Defense Vs. Knockdown +50
Defense Vs. Posture Change (Down) +50
Dodge +105
Face-form +1
Hair Styling +1
Intimidation +20
Melee Defense +88
Music Knowledge +5
One-handed Center Of Being Duration +36
One-handed Melee Center Of Being Efficacy +125
One-handed Melee Toughness +37
One-handed Weapon Accuracy +155
One-handed Weapon Speed +95
Polearm Accuracy +55
Polearm Center Of Being Duration +17
Polearm Center Of Being Efficacy +55
Polearm Speed +30
Polearm Toughness +13
Ranged Defense +81
Taunt +40
Two-handed Melee Accuracy +55
Two-handed melee Center of Being +18
Two-handed Melee Center Of Being Efficacy +60
Two-handed Melee Speed +30
Two-handed Melee Toughness +25
Unarmed Accuracy +55
Unarmed Center Of Being Duration +13
Unarmed Center Of Being Efficacy +55
Unarmed Damage +50
Unarmed Speed +30
Unarmed Toughness +25
Warcry +20
Wound Healing (Dancing) +85
Wound Healing (Music) +25
Still great testing, just not sure what conclusions we can pull from this for a Carbineer.....
TAfirehawk wrote:
Still great testing, just not sure what conclusions we can pull from this for a Carbineer.....
The Master Weaponsmith in my guild who made these carbines also has an alt that's a pure Carbineer. When he's done with his current restocking run, I'll do some testing with him as well.
Still, the bottom line I wanted to show here was not only the effectiveness of the BH/Carbineer template, but also the fact that we can acheive, through smarter weapon design and some offensive stacking ability, that we can hit these people. At ideal range, I'm shooting these people with approximately 300 Accuracy.
Remove the 80-90 points from Bounty Hunter (I forget if its a +10 or +20 at Novice BH)and 13 Points from SEAs, and you're still looking at about 200 Accuracy in the hands of a pure Carbineer. That's just about enough to counter the defenses from most major stacked templates.
Again, match that with our KD/Dizzy ability, and you can keep these people at ideal range, flat on their backs.
JanuHull wrote:
The Master Weaponsmith in my guild who made these carbines also has an alt that's a pure Carbineer. When he's done with his current restocking run, I'll do some testing with him as well.
Still, the bottom line I wanted to show here was not only the effectiveness of the BH/Carbineer template, but also the fact that we can acheive, through smarter weapon design and some offensive stacking ability, that we can hit these people. At ideal range, I'm shooting these people with approximately 300 Accuracy.
Remove the 80-90 points from Bounty Hunter (I forget if its a +10 or +20 at Novice BH)and 13 Points from SEAs, and you're still looking at about 200 Accuracy in the hands of a pure Carbineer. That's just about enough to counter the defenses from most major stacked templates.
Again, match that with our KD/Dizzy ability, and you can keep these people at ideal range, flat on their backs.
JanuHull wrote:
At 22m: http://www.imagedump.com/index.cgi?pick=setandget&tp=122680&poll_id=0&category_id=19&warned=yAt 11m: http://www.imagedump.com/index.cgi?pick=get&tp=122681
Master Carbineer/BH Carbines IV, +13 Carbine Accuracy Skill Tapes, +100 Ideal Range Accuracy (22m Ideal Range) DXR-6. Plus 115 Carbine Speed, +8 Carbine Speed tapes.
DXR-6 Attributes: 5.5 Speed, 145-217 damage.
Default attacks were used strictly for accuracy testing. The results were pretty impressive. The target is a Master Fencer, Master Brawler, Master Dancer (minor, but some additional points).
Someone please clear this up for me... Do specials have an accuray attached to them? It seems to me that default attacks miss a lot less often anyways.
travenwatts wrote:
Someone please clear this up for me... Do specials have an accuray attached to them? It seems to me that default attacks miss a lot less often anyways.
AdmiralSpy wrote:
I'm assuming both targets were stationary during this test?
Considering about 95% of people I see move, if only a bit, when attacking, it'd be interesting to see how accuracy falls (if it does) when one of you, or both, is moving.
A viable tactic would be to have you first "circle" at ideal range (22m) around your target.. have your opponent do the same while you remain in the center, and then mix and match with him/her chasing you at ideal range, you chasing him/her, or the standard case, both of you moving around at 20ish meters from one another.
There are countless tests that could be done, and most I would like to do on the Sandbox.....if the new Carbineer Corr picks me or just takes Nova's picks....
Of course we have proven that while there MIGHT be diminishing returns for increased accuracy, it never hurts to get as much as possible
especially against those darn Jedi....
TAfirehawk wrote:
There are countless tests that could be done, and most I would like to do on the Sandbox.....if the new Carbineer Corr picks me or just takes Nova's picks....
Of course we have proven that while there MIGHT be diminishing returns for increased accuracy, it never hurts to get as much as possible
especially against those darn Jedi...