Carbineer Archive
Thread: Why is there no KD timer on charge shot 1??
Sounds like someone got their tail stomped by a carbineer. Quick someone get the nerf bat!!!
When they fix chargeshot1 where its a true kd and you stay down not to mention fix chargeshot2 to work at all a timer is just fine.
Too bad your not on my server so I can rot your mind with poison/disease it would give you another board to cry nerf on.
The reason there is no KD timer on Charge Shot 1 is because there is no KD timer on Charge Shot 1.
You see, it works both ways, it is not a 'real' knock down. There is no timer to the next time that you can get knocked down, but there is also no timer for how long you stay down.
For example, with Low Blow and FireKnockDown, the knockdown can 'stick' and you'll be down for five seconds with no defense and you can't shoot or move.
With ChargeShot1, you hit the dirt and bounce right back up, but all of your defenses are still in place and you can still shoot back.
No nerf or fix needs to happen, even the Devs said it's working like it's supposed to.
People... please... for the love of God type full sentances with correct grammer and punctuation. I understand if your spelling is off but I need to know where a sentance ends and begins! I didn't even read that last post... I won't even start on the grammer...
I was a master carbinier for about 2 months and just recently picked uptka/commando. I used charge shot as well. I was simply asking why the timer is not applied to chargeshot1 when every other KD has a timer. If you don't have an answer, then please shut up and refrain from posting.
By the way, I won the fight, I burnt the guy when the fight startedand he spammed charge shot as he ran to the lake. I neverwas able pull off another shot andI never caught up with him until he incapped, but then I killed him.
i dont think it has occurred to you that this is CARBINES... they are supposed to pack the most punch. Maybe they made that shot the way it is for a reason