Carbineer Archive
Thread: So is this the best PvP carbine now?
Versus an opponent with ranged mitigation, is this setup now your best bet (forgetting about looted weapons for a moment)?
Elite carbine, damage sliced, min damage powerup:
162-214 @ 3.5s (unmitigated)
162-204 @ 3.5s (vs. ranged mitigation 1)
162-193 @ 3.5s (vs. ranged mitigation 2)
162-183 @ 3.5s (vs. ranged mitigation 3)
Thats consistent with my thinking, although being a Master Doctor I am considering speed slices and Speed/Min damage powerups rather than Damage slices and Max damage powerups.
Im thinking speed is gonna be more important now with mitigation.
Good point. I got one with a nasty damage slice so the speed's at 2.3s. I'll try both.
HighRoller3K wrote:
Im thinking speed is gonna be more important now with mitigation.
Yes I've been using an Elite along those lines, sliced for speed with a speed powerup.
I also have a DH17 Short with 1.2 speed (speed slice, speed powerup). It has been missing a hell of a lot in PvPsince the patch, might just be my range or something but I think it's the mitigation.
Use a DXR6 - it's comparable, if you're ideal is lower then elite.
DXR6 - ideal is 22 m's
Elite Ideal is 40 M's - So if you're far use the Elite but close, use the DXR6.
Have custom order of a scope - Gives + Aim mods.
SkyyZeRo wrote:
Use a DXR6 - it's comparable, if you're ideal is lower then elite.
DXR6 - ideal is 22 m's
Elite Ideal is 40 M's - So if you're far use the Elite but close, use the DXR6.
Have custom order of a scope - Gives + Aim mods.
MBH + expert carbine marksmanship = +150 carbine accuracy. I don't miss.
ive been using a non-kraytscoped elite sliced for speed (2.4spd) for pvp since damage mit. was implemented and i love it. the scopeputs the actionham over 60but i can self-buff so ham isnt an issue. if ham is an issue just drop the scope and get a nice speed slice anyway. with master speed mods im shooting the tightest damage spread carbine at 1.6 spd and its good....
gonna get me some +32 minimum damage/speed powerups tomorrow to use with it ![]()
makalas..two questions
1) what does a scope do?
2) Why not +32% speed/ +15% min damage? I imagine you are trying to get as close to the speed cap as possible with crippleshot?
My thoughts were speed would be primarily more beneficial than min damage in that case.
HighRoller3K wrote:
makalas..two questions
1) what does a scope do?
2) Why not +32% speed/ +15% min damage? I imagine you are trying to get as close to the speed cap as possible with crippleshot?
My thoughts were speed would be primarily more beneficial than min damage in that case.
1) a scope can be made to increase wound chance or increase ideal range at the cost of higher HAM. I have my scoped carbines made with +ideal range.
2) a 32/16 max/min damage powerup widens the damage range of a weapon thus causing it to be penalized by damage mitigation in pvp to the point where the powerup benefits are pretty much negated at best and at worst make the carbine even worse than it was before. That being the case, for pvp im using +32mindamage/+16 wound chance powerups. the elite has the tightest damage range of any carbine, using this powerup it tightens it even more. with the speed slice, master carbineer speed mods, a min damage powerup i can negate a good deal of the damage mit penalties and still have a very fast weapon with good pvp damage and an AP1 rating.
DAoC archer vets are quite familliar with the advantages of preloaded damage.