Carbineer Archive
Thread: Merchant changes and us.
Clearly, Merchant is pretty far away from Carbineer. However, the proposed merchant changes could have the side-effect of making items that arenot big sellers rare as crafters reserve precious vendor space for quick selling items. Carbines could be considered a low seller so I contacted the 12-point weaponsmiths on Wanderhome and asked them 5 questions to gauge how this change would affect them because it ultimately affects Carbineers.
WS B: I am a 0-0-4-0 (I think that is the vendor line) Merchant.
WS C: I am at Master Merchant, Master Artisan, Master Weaponsmith
WS D: (no answer provided)
WS E: Yes 0/0/1/1
WS F: Master Merchant
2. Are you planning to pick up merchant?
WS B: I am a 0-0-4-0 (I think that is the vendor line) Merchant.
WS C: Already Master Merchant
WS D: (no answer provided)
WS E: I was Novice Merchant and am now going to head for Master Merchant as a result of the changes.
WS F: Already Master Merchant
3. Are you planning to sell through a merchant friend or alt?
WS B: (no answer provided)
WS C: (no answer provided)
WS D: (no answer provided)
WS E: I'll be selling through my own vendors primarily as the current system makes selling through other people unreliable.
WS F: Not likely.
4. Do you plan to continue selling low volume weapons such as some carbines?
WS B: (no answer provided)
WS C: (no answer provided)
WS D: (no answer provided)
WS E: The most honest answer I can give you is that my vendors will be stocked with those items I know I can sell and that I can make the best.
WS F: It would be very hard to give carbines any space on the vendor. I guess as you are aware, carbines are one of the slowest sellers. I think only beaten by pike.
5. Do you plan to drop crafting?
WS B: If the current changes go live with the proposed numbers me and Bermag have a plan to continue our sales as they are. The only issue will be the location. We will be consolidated.
WS C: I am planning to drop weaponsmith and merchant as a whole.
WS D: simply answer i will quit
WS E: No.
WS F: Drop, no. Go private crafting for myself and a few friends, very possible.
I just want to point out that WS A and B are a team. They share a 12-point crafting suit, factories, resources, harvestors, etc. However, one has a shop on Corellia and one on Naboo. Weaponsmith A added these comments:
.....There are two ways to deal with this (if it go through). One is to quit the other is to adopt. My first reaction was "I quit". But on second thoughts I find a good solution for this. Now I and Siymon is running two locations of vendors bith having about same stuff. What we could do is to put all our vendors (for both of our characters in one location). Then we would divide weapons on the various vendors.
This change will actually make us stronger than before. other ws will nto be able to do that at leats not if they don't get an extra alt for another merchant.
So much for making a change to "fix ecomomy" and break up "monopolies"....
Warmaker01 wrote:
And Pikes outselling Carbines? I'm not sure whether to laugh or cry with that bit of information.
Why does this make you happy?
BelicToten wrote:
If this goes live I will be really happy that my main char isa MWS, cause items that rarely sell will be by request only.
novamarine wrote:
Why does this make you happy?
BelicToten wrote:
If this goes live I will be really happy that my main char isa MWS, cause items that rarely sell will be by request only.
Brilyn wrote:
< I'm sure this wont affect most carbineers, as alot of you guys buy custom weapons >
I hate ta break it to you, but with the currently proposed limit, ***every*** weapon I make will be a 'custom' weapon.
Where am I going to store crates of weapons?
cant you store like a ton of stuff in factories? i mean if no one is buying alot of stuff why make it in the first place unless its customized.
I quit crafting as a doc because the subcomponent crates were rediculous to keep track off, now just add more crates to track before they can fit on vendor... yay!
Devs just make it more of a JOB to play this game. As a former crafter I'm -predicting- a major exodus after this. I'm included, not going to play a game that just punishes the people that make my weapons/armor/food/meds.
Message Edited by Armeno on 08-11-2004 01:39 AM