Carbineer Archive
Thread: Carbineer?
Hello all carbineers, Im a master commando/rogue/novice medic. Im looking for a change of pace something new. I have yet to try carbineer. I have 46 skill points left and I was going to get carbineer 4304 to mix things up a bit. Plus I really love the mercenary title, I think it fits my character. Thx for all your help.
I would recommend you pickup some speed before giving up hope, but Carbineer is a very difficult profession to dabble in without BH Carbs because the mods are so low compared to other professions.
I paired Master Carbineer with Master CH and it is quite a combo for PvE.
There are also some big changes in the works with bug fixes this next patch. Full Auto Area + Charge Shot 2 + Burst 2 will deal ALOT of damage, even at slower firing rates.
One of the things I have learned with pikeman is that you can keep someone on the ground if you dizzy them before they get all the way up, so maybe you would do something like FAA2; chargeshot2; FAA2; Burst2; Burst2; etc.
Don't take this the wrong way, but answers to those questions are lengthy and already covered on this Forum. Please read the posts.....
Carbines are very fun. They require alot of tactic and quick thinking. Carbineer is more of a support class, applying states and controling a crowd. We can do decent damage but obviously, like other have told you, riflemen is better at dealing damage. IMO riflemen is WAY overpowered now. It is my guess that after the combat rebalance they wont be 'better' than a carbineer. They will still have there advantages over carbineers, but hopefully then carbineers will have advantages over them. As it is now with riflemen, once you hit master you will automatically be good. However with carbineer, when you hit master you will be good, but you must continue to strive for excellance. That is one reason why I like carbineer.
My favorite thing about carbines is the ability to control crowds. We have alot of group state shots (ie. stun, blind and dizzy) and also posture change attacks to slow your charging enemies (ie. chargeshot2, suppressionfire, and actionShot2).
It is further along than you think ![]()
It just needs a bit more proofreading editting and the carbineer templates. Though, I might just put the templates in a seperate FAQ.