Carbineer Archive
Thread: Crippling Shot has the highest damage multiplyer in the game?
Crippling Shot has a 7.56x damage mulitplyer, is this the only special in the game with the highest dmg modifer?
it's reported to have a 7.56x multiplier...
But [of course] in the team game of course, we know this to be either yet another lie or it's busted. it does less damage than burst shot 1 in most instances.
Drace wrote:it's reported to have a 7.56x multiplier...
But [of course] in the team game of course, we know this to be either yet another lie or it's busted. it does less damage than burst shot 1 in most instances.
I don't beleave that you use crippling shot. If you did you would know that it does A LOT more damage the burst shot 1.
Elvandar01 wrote:
I think Advanced Strafe has a higher multiplier
If you're talking about the rifleman skill strafeshot 2,it seems to have a multiplier of 5.
Noules000 wrote:
Strafe2, crippling shot and stopping shot all have multipliers of 5x. The multiplier is NOT against the listed damage, but against autofire. There's an inherent 1.5x multiplier on all attacks; that's where the 7.5x figure comes from (5x1.5 = 7.5).
I've been wondering about your posts on that for a while, does it actually make a difference which way you calculate it? I've always found it easier to just use the gun damage as the base for all attacks and think that normal attacks have their own multiplier
I've been wondering about your posts on that for a while, does it actually make a difference which way you calculate it? I've always found it easier to just use the gun damage as the base for all attacks and think that normal attacks have their own multiplier
Less confusing to me at least
The devs use 5.0 for stopping shot, just as most of us do, so I'd think that's the way to go.
The 1.5x is suspected to be applied to all attacks before the special kicks in. If it changes, we won't have to re-do our numbers ![]()