Carbineer Archive
Thread: What Specials do you use in PvP?
Mostly I use Full Auto Single 2 or Full Auto Area 2 to apply blind/stun/DIZZY
, action shot 2 for the bleed, then Charge Shot 1 or 2 for the KD. Once they are on their backs it's back to FAS2, Scattershot2 or Crippleshot, or if their action is low switch over to Leg Shot 2 to focus on the one pool.
Don't forget BurstShot2 is now AoE too ![]()
Seems the cone is small but more testing is needed.
Didn't I remind you earlier about SuppressionFire2 being the posture down move? ![]()
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I start out with my macro
/confusionshot
/knockdownfire
/fullauto2 (or whatever the exact comand is)
That typically sticks a dizzy, stun and/or blind (oh and a bleed from my enhanced e11). Then I'll either hit confusion shot or knockdown again if neither stuck...after that...crippleshot galore!!!!
BH 3-4-4-4/Carbineer 0-4-0-0
/scattershot2 - mind damage more often then not. And even if it doesn't it still spreads the damage around. Keeps constantpressureon the mind pool, as opposed to the action/health most profs do, which can be easily neutralized by one stim pack.
anyone knows what scatter1 is dealing only 1 damage? i tried it in PvP and Pve both were the same.
also , i realised that getting our target posture down(action1/2) helps getting KD (Chargeshot1/2 or FKD) much easier.
Being a wierdo Carbineer Purist, I vowed to do BH carbine until i was Master carbineer, And i use Charge and i Cripple away. Very effective on NPCs, Effective on People without Stacked defense mods, and it'll hit OK with those who stack defense mods like whores if i get lucky.
If your master Carbineer and BH carbine 4, do Confusion, Underhand/Fire KD(Underhand almost always KDs) and then Cripple away. they are Dizzy KDed and downed in under 10 seconds
does ChargeShot2 actually work as intended now? It really really knocks down multiple targets?
underhand shot almost always KDs... In Pvp or Pve? Any Pvpers have any comment on this statement pls?
Darth_Doofus wrote:
If your master Carbineer and BH carbine 4, do Confusion, Underhand/Fire KD(Underhand almost always KDs) and then Cripple away. they are Dizzy KDed and downed in under 10 seconds