Carbineer Archive
Thread: Specials Update (chargeshot2 info)
However I hope they fix all the specials for the other professions in publish 8 also ie. pistols, otherwise we will get bombarded by the FOTM brigade.
SupaPook wrote:
Sorry to be skeptical, but this will fall under my "Believe it when i see it" category.
I would have said so myself but after Publish 6 nova told us the dev just missed the deadline also, regarding our specials and looky here... they're in Publish 7
I think this one is a sure bet. With HAM changes coming in the combat revamp and these changes I might finally find the motivation to go finish Carbineer.
Thanks for your effort nova and give the dev a big /furyhug
One thing though. Is the standing requirement and the charge animation staying for /chargeShot1? Or is there any hope we can have those things removed down the road?
Nova, you are awsome.
Thank you for getting the info. Especialy on CS2. When those changes hit TC, please let us know what you think.
Btw, i heard there was a TC copy available. If so, what is the command? Does this copy your toon from Live to TC or is it a move?
Ack...I forgot to say what was fixed on legshot3! It is getting a damage boost, itwill have a VERY high chance to stun and is switching to Cone/AoE.
I can appreciate doubting the Devs. However, there is a clear distinction between "we are fixing X" and "X has been fixed and will appear in Publish 8." The game is improving every patch and Carbineer is getting really damn good. Can we drop the persecution complex now?
imn4life wrote:
Btw, i heard there was a TC copy available. If so, what is the command? Does this copy your toon from Live to TC or is it a move?
ActionShot2 causes a posture change to all affected in the areaas well as a bleed, right?
Wildshot2 needs a different status effect. If legshot3 is an AoE/cone with very high chance to stun, then wildshot1/2 is an vastly inferior version of legshot2/3. To make things look even worse, you get wildshot2 at a level 4 skill whereas legshot3 is a level 1 skill.
Here's a vote to change wildshot1/2 status effect to Intimidate.
novamarine wrote:Ack...I forgot to say what was fixed on legshot3! It is getting a damage boost, itwill have a VERY high chance to stun and is switching to Cone/AoE.
I can appreciate doubting the Devs. However, there is a clear distinction between "we are fixing X" and "X has been fixed and will appear in Publish 8." The game is improving every patch and Carbineer is getting really damn good. Can we drop the persecution complex now?
hmm. legshot still sounds redundant.
cone effect present in other specials
targetting action, generally of less use than going with the masses and targetting health, or mind (will we ever get a reliable mind hit?)
stun, wildshot2 already area/health/stun. is this just a really high chance ?
From today notes on TEST CENTER fix for Publish 7:
Combat: Fixed the Knockdown effect with /chargeshot2
Goodwork again novamarine
/salute
Now did they fix the AOE effect too?