Carbineer Archive

Thread: Dizzy, Posture Down, and KD

Katana_Blade
Sat Jul 17, 2004 2:48 am
#1

hey all, I'm looking for some help. I'm having trouble getting knockdowns to stick. can some please explain these to me in a lot of detail. These are mainly PvE questions. For example some questions I have are: If I get an enemy dizzied with FAS2 and posture down him I have only had one time where he was actually KD'd, so will enemies fall over if I force a posture change or do they have to make the posture change? Is the FAS2 dizzy weaker or shorter? How can I improve my chances of knocking my enemy down? When my enemy is knocked down he seems to get right back up as soon as I hit him with another attack. Is this like Warcry where if I attack him he is no longer KD'd? Does charge shot work better or the action shots for getting a knockdown. Thank you very much for your help.



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Droidcrasher
Sat Jul 17, 2004 5:14 am
#2

I usually do FAS2 (spammed) until the enemy is dizzy, at that point i do the best i can to back up (better accuracy modifiers) and then use Charge Shot 1. For NPCs and Players this works very well, and often players can't get back up even after the dizzy goes away (Because they forget the all important /stand command). If you want to do a posture down to KD do it while the enemy is kneeling and dizzy(so they go prone) then go up point blank and spam them, either they will try to stand up, or they will be smart and take a bit of a whoopin' while prone. That tatic ususally works for me if i can't get a KD to stick. Oh and about versus creatures, the Dizzy+Kd combo doesn't really work. It just knocks the creature down and they should get right back up. (No, you can't watch a Rancor get up and fall down over and over :smileysad
Droidcrasher
Sat Jul 17, 2004 5:15 am
#3

sorry about double-post
Katana_Blade
Sat Jul 17, 2004 11:00 am
#4

thanks for your help. I also thought of something else. I've found Actionshot1 is much more likely to posture down than ActionShot2. Am I fooling myself?



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Katana_Blade
Sat Jul 17, 2004 8:44 pm
#5

My problem isnt as much landing the KD I can do that pretty regularly (with charge shot, not with a posture change...) My problem is I knock them down and they pop right back up.



Whats Worse than grinding a profession?
Grinding a broken proffesion.
TAfirehawk
Sat Jul 17, 2004 9:35 pm
#6






Katana_Blade wrote:
My problem isnt as much landing the KD I can do that pretty regularly (with charge shot, not with a posture change...) My problem is I knock them down and they pop right back up.






They pop right back up because a second KD or Posture Down will reverse the effect immediately....don't spam these shots. I suggest alternating ChargeShot1/FullAutoSingle2 until you get the KD to activate....same thing with ActionShot1.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sivol
Sat Jul 17, 2004 9:55 pm
#7

What TA said. This is why we cannot macro our attacks, and actually have to put some thought onto what special to use next. Well you can macro some, but personally I found it easier to manually do it. My one macro consists of /aim /chargeshot to kill the animation and add abit of extra accuracy to make it stick.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
TAfirehawk
Sat Jul 17, 2004 9:59 pm
#8






Sivol wrote:

What TA said. This is why we cannot macro our attacks, and actually have to put some thought onto what special to use next. Well you can macro some, but personally I found it easier to manually do it. My one macro consists of /aim /chargeshot to kill the animation and add abit of extra accuracy to make it stick.






This above all else keeps us from EVER being FotM.....no matter what the Devs do to fix or break Carbineer....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Katana_Blade
Sat Jul 17, 2004 10:02 pm
#9

ok, well I've been testing it this evening. It SEEMS that the pikets I have been using as test subjects get up no problem from KD even when dizzied. I am not using another KD/Posture Down attack after I get the KD. I have never done that. I generally FAS2 until dizzied then use charge shot. That does a pretty good job of knocking him down. I have been switching back to FAS2 after I get them down, but they stand up (this does not look like the 'popping up' you get from using a KD/posture down on a KD'd creature.) Should I not be using FAS2 after the KD? Thanks!



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Sivol
Sat Jul 17, 2004 10:07 pm
#10

Ok not to hyjack this thread in any way, but on our server Carbineers have kinda picked up in popularity it seems. The combination of 4004 rifleman, 0404 Carbineer, and Doc for the rifleman dizzy and of course our area KD's. The recent change of weapon switching has moved alot of the FOTM pikeman/fencer to this sorta templete. Granted its 2 weapons, but your not using 6 different pikes/gaffi sticks to kill someone with DOTs. Just need master headshot/snipershot and a Carbineer KD combo. TONS of credits spent on AA/CA to offset the speed/accuracy's. But a MASTER Carbineer is far from FOTM hehe.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
AdmiralSpy
Sun Jul 18, 2004 12:29 am
#11

I'm not sure about whether ActionShot1 is better than ActionShot2, but I generally stick to 2 because it's a cone attack (can affect multiple targets.)


Don't forget to Stun your target. WildShot and LegShot2 are great for that. I always Intimidate a target first (can't do that with Carbineer alone though) and then go for a Stun, using LegShot2. Follow with a few FullAutos to get a Dizzy if possible.. then posture down with ActionShot and your ChargeShot will land.


I rarely miss a KD in PvP unless someone is defense stacking and is using Thakatillo (knockdown food.) Even then, if you can manage to stick a Dizzy on them and fire a few ActionShots, odds are they will accidentally stand or move forward, which will cause them to flop over.


It's really a matter of seeing what works out best for you, since Carbine Accuracy seems to affect the rate at which states and KDs stick. Heck, I know of Carbineers who use /aim before using ChargeShot, and that works for them.


Duel your friends.. Riflemen, Fencers, Doctors.. everyone that you can. Pay them if you have to, and ask them to use their typical foods and PvP gear. Dueling is the best way to learn how to control a single target.. once you have that down, you can start to expand on group PvP carbineer tactics.. which is when things get real fun.



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Sun Jul 18, 2004 6:44 am
#12






Katana_Blade wrote:
ok, well I've been testing it this evening. It SEEMS that the pikets I have been using as test subjects get up no problem from KD even when dizzied. I am not using another KD/Posture Down attack after I get the KD. I have never done that. I generally FAS2 until dizzied then use charge shot. That does a pretty good job of knocking him down. I have been switching back to FAS2 after I get them down, but they stand up (this does not look like the 'popping up' you get from using a KD/posture down on a KD'd creature.) Should I not be using FAS2 after the KD? Thanks!






LOL LOL


Creatures can NOT be Dizzy/KD.....only NPC's and PC's....


LOL LOL





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Katana_Blade
Sun Jul 18, 2004 1:04 pm
#13

...I keep thinking I hear someone say that creatures cant be dizzied. Thank you for clafirying, but I have more questions now sensai. Why does the Dizzy symbol appear next to them? Also, I KNOW I can knock the pikets down, but I could believe they cant be dizzied.



Whats Worse than grinding a profession?
Grinding a broken proffesion.
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