Carbineer Archive
Thread: Looking for some advice on my special combos
TAfirehawk wrote:
I assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.
Yes, I am fighting NPCs, since at the moment I am not looking for XP, and I am not a scout (to harvest) I am looking for loot exclusively.
The FullAuto Series is the only Dizzy and Blind shots we have. Stun can also come from LegShot and WildShot.
That's what I figured.
CripplingShot and ScatterShot are not your highest DPS shot, FullAutoSingle2 is unless you are Speed Capped. And BurstShot1 has the same DPS as these with lower HAM costs, so that should be used unbuffed.
Maybe my logic is flawed, but DPS is not my main concern. I am more concerned with maximum damage per blow. Since the specials are as HAM heavy as they are, I want to get the most damage per HAM expenditure. Now not being a math-whiz (quite bad actually) help me with the equation - if Crippling is a 7.5 damage mod at 0.8 Health/ 1.8 Action and Burst1 is 6.0 damage mod at 1.4 Health/1.1 Action, which one give me more damage per HAM expediture (man just typing this has given me a headache)
And you will find most of us don't macro like this, we are more flexible and fire depending on the situation. It is key to apply States and Posture Changes when going solo and for creatures Stun and Blind can really make a difference. Although Novice Brawler's Intimidate is better IMO than both of these combined, but can only be applied within 30m.
I know that Carbineer is the thinking man's combat profession (it's one of the reasons I am a carb, spam spam spam I win does not interest me), but since I keep my combat quick-keys as well as some spices, and five weapons (with the delay in weapon change, I may abandon this, just as slow as going into the inventory now) on the F1 toolbar (along with position changes) I find that my little macro keeps the specific attacks I use most often in one place.
What can you tell me about the specific, by-the-numbers effects of stun and blind? they were always just an added bonus when trying to stick the dizzy to me.
Thanks again,
Agock
@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.
i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.
forgoten wrote:
@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.
i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.
Yes...I think he means Dizzy will stick...but it does not have the "flop around like a fish" effect
Agock_Onie wrote:
forgoten wrote:
@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.
i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.
Yes...I think he means Dizzy will stick...but it does not have the "flop around like a fish" effect
Yes thank you.....THE DIZZY/KD is the effect of the target falling back down and not getting back up, otherwise it is just a KD.....
Message Edited by forgoten on 09-21-2004 01:25 AM
Message Edited by forgoten on 09-21-2004 01:27 AM
forgoten wrote:
I never said anything about making the target "flop" i simply said i dizzy knockdown the creatures all the time (like rancors, hey did you know if they are kd you do more damage?) /sarcasm off. Oh chargeshot1 doesn't take that much ham by the way, a chargeshot1, followed by a low ham burstshot1 can be very low on your ham and its pretty effective. (specially if your speedcapped, but even if your not its still nice, as crippleshot takes lots of ham and is slow if your not speed capped, if your concerned about dps, id go with chargeshot1, and hit burstshot1 a couple times,) hope i helped /bow
p.s. (oh and if your going after pve stuff, blinding them helps, (since it lowers their accuracy they cant damage you as often)
Message Edited by forgoten on 09-21-2004 01:25 AM
Message Edited by forgoten on 09-21-2004 01:27 AM
But the point is, the DIZZY you stick on a creature is a total waste of time....it does not affect the KD or anything else in any way. We are basically on the same page here, but I want to be clear for the newer Carbineers.....
TAfirehawk wrote:
forgoten wrote:I never said anything about making the target "flop" i simply said i dizzy knockdown the creatures all the time (like rancors, hey did you know if they are kd you do more damage?) /sarcasm off. Oh chargeshot1 doesn't take that much ham by the way, a chargeshot1, followed by a low ham burstshot1 can be very low on your ham and its pretty effective. (specially if your speedcapped, but even if your not its still nice, as crippleshot takes lots of ham and is slow if your not speed capped, if your concerned about dps, id go with chargeshot1, and hit burstshot1 a couple times,) hope i helped /bowp.s. (oh and if your going after pve stuff, blinding them helps, (since it lowers their accuracy they cant damage you as often)Message Edited by forgoten on 09-21-2004 01:25 AM
Message Edited by forgoten on 09-21-2004 01:27 AM
But the point is, the DIZZY you stick on a creature is a total waste of time....it does not affect the KD or anything else in any way. We are basically on the same page here, but I want to be clear for the newer Carbineers.....
I was under the impression that an applied dizzy state makes it easier to KD (in addition to the dizzy/KD on NPCs). am I wrong with that, or am I just misreading you here? if dizzy doesn't do anything in non-NPC PvE, then I wasted a lot of time trying to make it stick