Carbineer Archive

Thread: Looking for some advice on my special combos

Agock_Onie
Sun Sep 19, 2004 7:15 pm
#1

Ok...I have been a long time Master Carbineer (with no BH) using the following combination macro for single-target PvE attacks:


Actionshot1: mainly for the posture down (first) and bleed (second) - with posture down, I hold them at bay for a few seconds while hitting the rest of the shots

Fullautosingle2: Looking for a dizzy

Fullautosingle2: just redundancy for the dizzy

Chargeshot1: KD of course, this is why I want the dizzy

Crippleshot: Hit 'em hard while their down


If it all works (and has not killed them yet) I hit them with more Crippleshots or Scattershot2s until they are dead...otherwise I plug more Fullautosingle2s and Chargeshot1s until they are flopping.


Now here is my problem, if I am unbuffed and on food, I can usually do the series once and then Stimpak myself to start again.


I have just read the FAQ for the first time and the Specials post, and I understand the Fullautosingle is a HAM Hog (I have seen that for myself on multiple occasions), but what would you put in place of it? Do we have any other Dizzy shots?


What can I do to modify this series to make it MORE lethal? Also, if I land the Dizzy, am I better off hitting more posture down shots to instigate a KD instead of the chargeshot?


Oh and just for reference, here is my series for Area Effect PvE:


Actionshot2: again posture down and bleed

Fullautoarea2: Dizzy

Fullautoarea2: Dizzy

Chargeshot2: KD

Burstshot2: Heavy hitter (since there is no Area Effect Cripple Shot)


Thoughts, comments, ideas, questions all welcome



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
TAfirehawk
Sun Sep 19, 2004 7:26 pm
#2

I assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.


The FullAuto Series is the only Dizzy and Blind shots we have. Stun can also come from LegShot and WildShot.


CripplingShot and ScatterShot are not your highest DPS shot, FullAutoSingle2 is unless you are Speed Capped. And BurstShot1 has the same DPS as these with lower HAM costs, so that should be used unbuffed.


And you will find most of us don't macro like this, we are more flexible and fire depending on the situation. It is key to apply States and Posture Changes when going solo and for creatures Stun and Blind can really make a difference. Although Novice Brawler's Intimidate is better IMO than both of these combined, but can only be applied within 30m.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Mon Sep 20, 2004 4:46 am
#3

All I can say is the Devs won't talk about numbers and the OPINION is varied on the States.....except Intimidate, which everybody knows has a huge effect.


Damage per HAM becomes real tricky yes.....uber buffs and uber armor are so easy that most of us don't concern ourselves with any HAM costs, for the last 9 months at least





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Agock_Onie
Mon Sep 20, 2004 12:11 pm
#4

Thanks for the info, TAfirehawk. I have responded to each of your points individually. (of course this raises some fresh questions )




TAfirehawk wrote:

I assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.


Yes, I am fighting NPCs, since at the moment I am not looking for XP, and I am not a scout (to harvest) I am looking for loot exclusively.


The FullAuto Series is the only Dizzy and Blind shots we have. Stun can also come from LegShot and WildShot.


That's what I figured.


CripplingShot and ScatterShot are not your highest DPS shot, FullAutoSingle2 is unless you are Speed Capped. And BurstShot1 has the same DPS as these with lower HAM costs, so that should be used unbuffed.


Maybe my logic is flawed, but DPS is not my main concern. I am more concerned with maximum damage per blow. Since the specials are as HAM heavy as they are, I want to get the most damage per HAM expenditure. Now not being a math-whiz (quite bad actually) help me with the equation - if Crippling is a 7.5 damage mod at 0.8 Health/ 1.8 Action and Burst1 is 6.0 damage mod at 1.4 Health/1.1 Action, which one give me more damage per HAM expediture (man just typing this has given me a headache )


And you will find most of us don't macro like this, we are more flexible and fire depending on the situation. It is key to apply States and Posture Changes when going solo and for creatures Stun and Blind can really make a difference. Although Novice Brawler's Intimidate is better IMO than both of these combined, but can only be applied within 30m.


I know that Carbineer is the thinking man's combat profession (it's one of the reasons I am a carb, spam spam spam I win does not interest me), but since I keep my combat quick-keys as well as some spices, and five weapons (with the delay in weapon change, I may abandon this, just as slow as going into the inventory now) on the F1 toolbar (along with position changes) I find that my little macro keeps the specific attacks I use most often in one place.


What can you tell me about the specific, by-the-numbers effects of stun and blind? they were always just an added bonus when trying to stick the dizzy to me.


Thanks again,


Agock










_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
forgoten
Mon Sep 20, 2004 2:14 pm
#5

@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.


i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.





[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
Agock_Onie
Mon Sep 20, 2004 3:21 pm
#6






forgoten wrote:

@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.


i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.








Yes...I think he means Dizzy will stick...but it does not have the "flop around like a fish" effect



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
TAfirehawk
Mon Sep 20, 2004 6:26 pm
#7






Agock_Onie wrote:





forgoten wrote:

@tafirehawkI assume you are fighting NPC's because creatures can not be Dizzy/KD'd.....so Dizzy is a complete waste against non-NPC PvE.


i dizzy knockdown creatures all the time. all the time. rancors, bols all kinds of creatures, and nightsisters to.








Yes...I think he means Dizzy will stick...but it does not have the "flop around like a fish" effect






Yes thank you.....THE DIZZY/KD is the effect of the target falling back down and not getting back up, otherwise it is just a KD.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

forgoten
Tue Sep 21, 2004 1:23 am
#8



I never said anything about making the target "flop" i simply said i dizzy knockdown the creatures all the time (like rancors, hey did you know if they are kd you do more damage?) /sarcasm off. Oh chargeshot1 doesn't take that much ham by the way, a chargeshot1, followed by a low ham burstshot1 can be very low on your ham and its pretty effective. (specially if your speedcapped, but even if your not its still nice, as crippleshot takes lots of ham and is slow if your not speed capped, if your concerned about dps, id go with chargeshot1, and hit burstshot1 a couple times,) hope i helped /bow


p.s. (oh and if your going after pve stuff, blinding them helps, (since it lowers their accuracy they cant damage you as often)

Message Edited by forgoten on 09-21-2004 01:25 AM

Message Edited by forgoten on 09-21-2004 01:27 AM



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
TAfirehawk
Tue Sep 21, 2004 6:11 am
#9






forgoten wrote:



I never said anything about making the target "flop" i simply said i dizzy knockdown the creatures all the time (like rancors, hey did you know if they are kd you do more damage?) /sarcasm off. Oh chargeshot1 doesn't take that much ham by the way, a chargeshot1, followed by a low ham burstshot1 can be very low on your ham and its pretty effective. (specially if your speedcapped, but even if your not its still nice, as crippleshot takes lots of ham and is slow if your not speed capped, if your concerned about dps, id go with chargeshot1, and hit burstshot1 a couple times,) hope i helped /bow


p.s. (oh and if your going after pve stuff, blinding them helps, (since it lowers their accuracy they cant damage you as often)

Message Edited by forgoten on 09-21-2004 01:25 AM


Message Edited by forgoten on 09-21-2004 01:27 AM






But the point is, the DIZZY you stick on a creature is a total waste of time....it does not affect the KD or anything else in any way. We are basically on the same page here, but I want to be clear for the newer Carbineers.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KithSyn
Wed Sep 22, 2004 10:27 am
#10

TA,


Thanks for the info!!


Being a newer Master Carb, I did NOT know that dizzy was useless against creatures.....and only KD is good against them. I thought it had a chance to offer the "flop" effect. Thanks!! No more confusion after Fire KD now.



KITH-SYN
Jedi Padawan

Favorite Quote: "Are you threatening me, Master Jedi?"
Bisontreter
Fri Sep 24, 2004 5:12 am
#11



TAfirehawk wrote:


forgoten wrote:
I never said anything about making the target "flop" i simply said i dizzy knockdown the creatures all the time (like rancors, hey did you know if they are kd you do more damage?) /sarcasm off. Oh chargeshot1 doesn't take that much ham by the way, a chargeshot1, followed by a low ham burstshot1 can be very low on your ham and its pretty effective. (specially if your speedcapped, but even if your not its still nice, as crippleshot takes lots of ham and is slow if your not speed capped, if your concerned about dps, id go with chargeshot1, and hit burstshot1 a couple times,) hope i helped /bow
p.s. (oh and if your going after pve stuff, blinding them helps, (since it lowers their accuracy they cant damage you as often)

Message Edited by forgoten on 09-21-2004 01:25 AM

Message Edited by forgoten on 09-21-2004 01:27 AM



But the point is, the DIZZY you stick on a creature is a total waste of time....it does not affect the KD or anything else in any way. We are basically on the same page here, but I want to be clear for the newer Carbineers.....






I was under the impression that an applied dizzy state makes it easier to KD (in addition to the dizzy/KD on NPCs). am I wrong with that, or am I just misreading you here? if dizzy doesn't do anything in non-NPC PvE, then I wasted a lot of time trying to make it stick



---

Wenn ist das Nunstruck git und Slotermeyer? Ja!...
Beiherhund das Oder die Flipperwaldt gersput!
TAfirehawk
Fri Sep 24, 2004 6:18 am
#12

Well I am not 100% sure about Dizzy helping stick a KD like Stun helps.....so I could be wrong. But I have never seen or heard anything to make me believe Dizzy helps land a KD or PD or anything else for that matter.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bisontreter
Fri Sep 24, 2004 9:18 am
#13

fair enough



---

Wenn ist das Nunstruck git und Slotermeyer? Ja!...
Beiherhund das Oder die Flipperwaldt gersput!
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