Carbineer Archive

Thread: Scatter Shot question

-Exile-
Fri Jul 11, 2003 9:19 am
#1

When I use scatter shot it does indeer apply damage to 2-3 pools at once. However when I watch the combat damage I Deal it says I hit for 1 point of damage every time. This isnt the case to the damage actualy done. Was it like this in beta? or is it meant to be like this?
SOJ
Wed Jul 16, 2003 7:30 am
#2

I used scatter shot on a womprat, in the Beta, and the combat spam said it did 1 damage. I /bugged it, I didn't know if it was suppose to do that. It seemed like it was doing, maybe, 100 - 150 damage to each pool. I got off 4 or so shots on the womprat before it even came to me and it wasn't even at 75% HAM. This was with a 66 - 130 DH17.


I don't have scatter shot now but I will eventually. It seems like it didn't change. I ditched it for burst shot after I used it a few times.

shatterstarix
Wed Jul 16, 2003 12:21 pm
#3

id imagine this is either broken or jst plain sucks, use burst shot =)



jojo (intrepid)





JoJo (intrepid) CH/EX-Carbiner/Medic/Pistoleer (cause i HAD to)


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EricTheAwful
Wed Jul 16, 2003 2:15 pm
#4

If I remember correctly from Beta, the Health/Action/Mind shots cause bleeding.


The Action shot should cause bleeding out of the Action pool. It doesn't do huge damage at the time of the hit, but will do significant damage over time (DoT). I play with a Pistol Specialist who uses Health Shot to great effect as a DoT. He can often make a kill after being incap'd and still gain the XP from the kill. This technique doesn't work well with creatures/humaniods that Death Blow, however.



Marduke Akkad


Architect


South Beach, Talus




Marduke Akkad
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Talus
EricTheAwful
Wed Jul 16, 2003 2:16 pm
#5

Sorry..I appear to have gotten confussed... Ignore my above post...


Marduke




Marduke Akkad
Master Architect
Talus
Matchew
Sat Sep 25, 2004 9:31 pm
#6

Just wondering how scatter shot correctly hits the pools. Is it all 33.3% for each pool? or does it hit every pool at the same time? I have heard different stories, would like the correct one.



Rifa Maubo
Ranger5
Sat Sep 25, 2004 10:22 pm
#7

Don't take my word on this but, I have a feeling that I may have read that it hits pools at 33.3%, but sometimes it can double up on a pool and hit one for 66.6% and another for 33.3%. I'm not positive on this, but it's my $0.02. Maybe TA will get in here and help us, or there might be some info in the FAQ.I can't remember. I'll have to check.




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Vaelorn
Sat Sep 25, 2004 11:10 pm
#8


http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=41320




That's the FAQ, so it should be pretty reliable.
TAfirehawk
Mon Sep 27, 2004 8:44 am
#9

And from my limited testing, one thing I didn't note in the Specials Info was the 3/2/1 H/A/M distribution of our Random Pool Specials holds true for ScatterShot2. So basically this means that taking on a significant HAM creature/NPC, lets say 50k+, CripplingShot and ScatterShot2 will kill the creature/NPC in the same amount of time, in the Health Pool. The Damage Modifiers and Speed Modifiers are the same....and the 3/2/1 H/A/M distribution is the same so dividing up a single attack into 3 hits does nothing different than one big hit from one attack.....over time of course


Some say ScatterShot2 hits Mind better, which is short fights is MIGHT, but will definitely be more consistent hitting the Mind....at a lower amount too.


I will say that my testing is not 100% conclusive, but I have tested against multiple creatures on multiple days and found this to be true.



And the Combat Log error was fixed when the Jedi found ScatterShot1&2 were bypassing their defenses, so it shouldn't be bugged any more.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JanuHull
Mon Sep 27, 2004 8:50 am
#10

Scatter2 has a higher probability of hitting the Mind pool on a shot per shot basis with at least some of its potential. Its random, of course, but rare is it I've fired a back to back pair of Scatter2s that doesn't cause some Mind damage. Its real strength is in PvP, where the Mind Bar is typically much smaller than Health or Action. In PvE, most mobs are fairly balanced for HAM, so its effectiveness is far less apparent or even needed.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

EisMan_Buckeye
Mon Sep 27, 2004 9:41 am
#11


In my testing, Scatter Shot does follow the 3/2/1 rule. It also follows the 80/10/10 rule. Due to this, it can be a little complicated to figure out the exact damage to each pool in a given round, especially to one that is not great with numbers.


As far as effectiveness at depleting a target's mind pool, I find that it does better as the duration of the fight grows. I also find it to be more effective than Crippling Shot against riflemen, because though it only hits the mind a little at a time, riflemen tend to wear their own mind down more than other classes, and this makes it easier for us to concentrate on mind. I also tend to use Scatter Shot against people I see healing themselves, for pretty much the same reason. If they can heal H&A, then they use mind doing so. So, with Scatter Shot, I canscratch away at their H&A causing them to heal themselves, yet at the same time, I alsoscratch away at their mind, and so do they when they heal. That is where I think using Scatter Shot is the most effective, especially in this day and age of 400+ power stim-Bs.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


wilibus
Mon Sep 27, 2004 9:55 am
#12

From all the test i did i with Scattershot2, i found that it was not a Even 1 in 3 chance of hitting H/A/M ... what i suspect *MIGHT* be the case is that Scattershot2 just changes the standard 80/10/10 ratio so the damage is spread between the pools. Instead of dividing the attack up and hitting 2-3 pools Normally whenyou target a mod witha pool specific attack itdoes 80% of the damge to that pool and the remaining 20% is split off the other 2 pools at 10% Each. I think whatScattershot2 might be doing is still following the 3:2:1 ratio butjust changes the 80/10/10 split. Forexample you might end up doing 100 damage. It targets thehealth pool, but thedist is 10/30/60 ... so it would appear as if the mind pool wasdouble upped on, and the action was hit once.


Now this is all guess work, but honestly from the test results i got i couldn't think of any other possible way to explain the results.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Mon Sep 27, 2004 10:09 am
#13

Well I watched it do 80/10/10 quite a few times.....looked identical to CripplingShot.....


Either way, the two key things we know are that it can spread itself amoung all 3 Pools and thus can hit Mind more often in shorter battles.......and it has the same DPS of CripplingShot





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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