Carbineer Archive

Thread: Master Carbineer, BH, starting hunting jedi

GilTheHunter
Fri Jan 28, 2005 10:52 am
#1

Ok everyone, here's my question. I've noticed several carbine specialists that are also BH, how many of you are bh. I'm getting ready to do my first jedi hunt tonite, after I get master carbineer tonite of course, any advice from teh floor would be nice, and of course I want to know your records against jedi, as a carbine weilding BH. Her's my template as of this evening

Master Carmineer, 3400 BH, (I have novice comando, but it's worthless, I'm thinking about dropping that and the brawler skills it requires and getting novice medic) come on guys give me some advice and thoughts on what I should do from here. I'm gonna love hunting jedi!


Orap Gil-Reeth

<PHNX> Dark Agent,

Warrant Officer II




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg
Goz Zilla of Chimaera
Elder Tera Kasa Master/ Finding his path in the force
Member of Honour
Thoraz Ine: aspiring spy, hiding just out of sight...watch your wallet.
galvatronicus
Fri Jan 28, 2005 10:56 am
#2

Start out with a nice easy padawan, dont try to tackle a knight on your first hunt out unless you are already a battle hardened PvP'er with that template. Generally any jedi missions over 140k will be performing that saber chucking KD, so have Thaktillo ready if you take any missions at 140k or over.



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
TAfirehawk
Fri Jan 28, 2005 11:07 am
#3

Don't expect much success against a decent level Jedi with ANY ranged template.


I think you will find Benny's post that I have STICKY will help you



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Cravyn
Fri Jan 28, 2005 11:47 am
#4

I play as both a Jedi and a Bounty Hunter so take from this what you will, these are just my insights.


For starters i would suggest keeping novice brawler.Intimidate isa must in fighting jedi.Keeping Jedi intimidated and stunned is the only way to get thruthe saberblock as well as cutting down the amount of dmg they can deal out against you.


Many might disagree with me on this but i find novice medic to be a waste when fighting jedi. It's been my experience that as soon as you have to heal against a jedi you'vejust lost. I believe it's better to put those skill points into some more defense mods, like grabing 0040pistoleer.


My current template is pretty effective against jedi using carbine almost exclusively.


MBH

4440 carbine

0040 pistol

Novice Brawler




Cravyn Indi'ca: Master Combat Medic, Master Bounty Hunter- Bloodfin Galaxy.

Grieffer NaPalm: Master Smuggler, Master Bounty Hunter- Starsider Galaxy.

Ayastigi: Jedi Knight- Bloodfin Galaxy
Achyutathewook
Fri Jan 28, 2005 3:03 pm
#5






GilTheHunter wrote:

Ok everyone, here's my question. I've noticed several carbine specialists that are also BH, how many of you are bh. I'm getting ready to do my first jedi hunt tonite, after I get master carbineer tonite of course, any advice from teh floor would be nice, and of course I want to know your records against jedi, as a carbine weilding BH. Her's my template as of this evening

Master Carmineer, 3400 BH, (I have novice comando, but it's worthless, I'm thinking about dropping that and the brawler skills it requires and getting novice medic) come on guys give me some advice and thoughts on what I should do from here. I'm gonna love hunting jedi!


Orap Gil-Reeth

Dark Agent,

Warrant Officer II








I have had success... but I have learned from probably the 2 best Carbineers in the game. Talk to Addy and Uncrow. They will teach you alot. I am sure that they will post on this thread.




Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



Regulation
Sat Jan 29, 2005 10:30 pm
#6

902 max dmg laser carbine /chargeshot1 /confusionshot /crippleshot


you use crippling shot on jedi for 1548 damage

you use crippling shot on jedi for 1924 damage

you use crippling shot on jedi for 1845 damage

jedi has incaped

/deathblow


another one bites the dust



---= Delorian Kitre sKs (Assassin - Master Combat Medic 12pt) Co-Leader of sKs =---

---= Eses Dibra sKs ( Master Bounty Hunter- Master Carbineer) =---

---= Ken'shao Zwolf sKs (Jedi Sentinel) =---

---= Lanman E-thug sKs (Master Ranger - Master SquadLeader) =---

AdmiralSpy
Sun Jan 30, 2005 7:58 am
#7






Cravyn wrote:


Many might disagree with me on this but i find novice medic to be a waste when fighting jedi. It's been my experience that as soon as you have to heal against a jedi you'vejust lost. I believe it's better to put those skill points into some more defense mods, like grabing 0040pistoleer.



That's a very good point. If you're tackling a Jedi that's able to bring down your HAM bars significantly fast, odds are he's able to heal himself quickly and take you on. Novice Medic alone isn't helpful against Jedi, so if it boils down to picking Novice Medic only or something else, forget medic.


Really, the only exception to the above rule is if you're able to have something like 4000 or 0040 Medic (depends on preference), at which point a single Stim can heal you for 1800+ in a hit.


As far as tackling a Jedi goes, it boils down to states, followed by a possible knockdown, and a whole lotta CrippelShots and ScatterShots. As a BH 3400, ConfusionShot is very handy, as is UnderhandShot and ChargeShot1/2. Make sure you try to get in a posture change in, however. 99.9% of Jedi use Thakatillo, so the only effective way to KD them is to Stun them, thus reducing their defenses, posture-change them using ActionShot1/2 or SuppressionFire1/2, and then follow with a KD, hoping that there was a dizzy somewhere in the mix.


A lot of BH/Carbineer simply go for applying states and kiting their target altogether by spamming CrippleShot. In a sense, KDs are relatively easy to recover from.. so going for all-out damage is key. There's no real "science" to it, however. Practice will dictate your method, and your method will vary greatly from opponent to opponent.


Starting with the lowest-level Jedi you can and working upwards from there to higher bounty payouts would be beneficial, as would dueling unarmored Melee/Doc friends. Melee/Docs "simulate" Jedi rather accurately in their inherent lack of mitigation but ability to heal themselves. Most Melee/Docs also don't have sufficient defensive abilities to withstand our state-attacks and posture changes as well.


Practice, practice, practice! You will get killed in the field, numerous times, but a true Bounty Hunter looks past these deaths and will go back in again and again until they get their mark.





Addy | 'Addy
ex-Photographer
Forever Carbineer
The-Fluid-One
Sun Jan 30, 2005 3:33 pm
#8






Regulation wrote:

902 max dmg laser carbine /chargeshot1 /confusionshot /crippleshot






Can you tell us more about this carbine?



Clickies: Fluid's Custom Armor Guide LOOT Buyback & Custom Armor Prices

The-Fluid-One: Master Armorsmith / Master Smuggler
Skylla: Master Artisan / Master Merchant / Tailor

** 12pt & RIS Certified Master Craftsman **

Email or PM for: RIS, Custom layers/colors, Faction armor, BH Suits
Tatooine: Anchor Head Mall (-103 -4982) Dantooine: <coming soon>

Cran
Sun Jan 30, 2005 5:31 pm
#9






TAfirehawk wrote:

Don't expect much success against a decent level Jedi with ANY ranged template.


I think you will find Benny's post that I have STICKY will help you






Neh, you can handle any Jedi that isnt MLS with a ranged template. A 0044 LS can be handled reasonably well.



Colonel Cran Savo.
TAfirehawk
Mon Jan 31, 2005 9:15 am
#10






Cran wrote:





TAfirehawk wrote:

Don't expect much success against a decent level Jedi with ANY ranged template.


I think you will find Benny's post that I have STICKY will help you






Neh, you can handle any Jedi that isnt MLS with a ranged template. A 0044 LS can be handled reasonably well.





I wasn't aware of any Jedi that aren't MLS.....they all know how important +85 Saber Block is.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Cornflake2gs
Mon Jan 31, 2005 4:34 pm
#11






TAfirehawk wrote:





Cran wrote:





TAfirehawk wrote:

Don't expect much success against a decent level Jedi with ANY ranged template.


I think you will find Benny's post that I have STICKY will help you






Neh, you can handle any Jedi that isnt MLS with a ranged template. A 0044 LS can be handled reasonably well.





I wasn't aware of any Jedi that aren't MLS.....they all know how important +85 Saber Block is.....




Many jedi make a conscious decision to go only two branches of LS to fullfil other disciplines because they want to be something other than an OMFGZ()RS offensive powerhouse.


Probably like why some people wentCarbines instead of Rifleman =P

Message Edited by Cornflake2gs on 01-31-2005 03:35 PM



Handsome With a pocket full of ransom.

(Master Swordsman/Master Brawler/TKA4304/Fencer0440/Medic0040)
Xtra

TAfirehawk
Mon Jan 31, 2005 8:33 pm
#12






Cornflake2gs wrote:






TAfirehawk wrote:





Cran wrote:





TAfirehawk wrote:

Don't expect much success against a decent level Jedi with ANY ranged template.


I think you will find Benny's post that I have STICKY will help you






Neh, you can handle any Jedi that isnt MLS with a ranged template. A 0044 LS can be handled reasonably well.





I wasn't aware of any Jedi that aren't MLS.....they all know how important +85 Saber Block is.....




Many jedi make a conscious decision to go only two branches of LS to fullfil other disciplines because they want to be something other than an OMFGZ()RS offensive powerhouse.


Probably like why some people wentCarbines instead of Rifleman =P


Message Edited by Cornflake2gs on 01-31-2005 03:35 PM






And the number of Carbineers (to fit your analogy) is about 2% of the population.....so 2% of the Jedi don't take MLS.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Cornflake2gs
Mon Jan 31, 2005 9:55 pm
#13






TAfirehawk wrote:


And the number of Carbineers (to fit your analogy) is about 2% of the population.....so 2% of the Jedi don't take MLS.....





Id say a solid 10-15, actually. Read the jedi forums. There are people defending the fact that they dont want to be an offensive god, and chose to master two other disciplines.


If I myself didnt like PvP that much, I would go 0044LS Master Healer Master Enhancer or Powers. But thats just me =P





Handsome With a pocket full of ransom.

(Master Swordsman/Master Brawler/TKA4304/Fencer0440/Medic0040)
Xtra

Page 1 of 2
Previous Next