Carbineer Archive
Thread: Carbine accuracy against a defense stacker.
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Craxus
Mon Jul 19, 2004 2:46 pm
#1
Just thought you guys might want to know this.
I am a master bounty hunter / master carbineer. I have a 200 accuracy as state.
I fought a tka/fencer/swordsman
so needless to say the ranged defense was at its cap.
I missed twice!
that was all, everything else connected, even my fireknock down I fired first
Bhaal_Darkov
Mon Jul 19, 2004 3:04 pm
#2
+200 accuracy is great, although it seems to mean very little vs saber block.
Craxus
Mon Jul 19, 2004 3:18 pm
#3
Well, I like the fact a jedi blocks my shots that often. I just don't think he should be able to move while blocking 80%.
The saber block would be useless if it didn't block that often.
So that being said and I know Ill be flamed for it.
I don't care about Jedi they're supposed to be that tough. I saw Luke block all his shots, and I saw, in episode one, a Padawan named Obi-wan Kenobi block all his shots.
Funny I guess that the Jedi here shouldn't do the same.
You want to see a fix get rid of buffs, and lower carbine HAM cost then you'll see some real action.
Anyway, all I care about is taking care of those defense stacking temploiters and now I can do it thanks to your wonderful profession.
Message Edited by Craxus on 07-19-2004 04:19 PM
Rorenikibi
Tue Jul 20, 2004 10:26 am
#4
Try running that against a Melee fighter who decides to unload his CoB macro.
I've got 190 Accuracy and Citrus Snowcake. I miss a good 9 times out of 10.
Bennyboy4308
Tue Jul 20, 2004 11:04 am
#5
A smart defensive stacker will keep you blind and intimidated so hitting is like impossible, even with my 205 acc + citros + 85 ideal range carbines. Really I give up. I've tried every trick in my book to beating a good defensive stacker with full buffs, 80-90% armor, CoB macros, and medic. You can't hit them, you can't KD them, you can't outdamage thier buffed regens. Yes I've kept the stacker intimidated, stunned, blinded, dizzied and I've used /aim x3 + KD but even if you land the KD they seem to get up right away even while dizzied and no I didn't spam KD twice. I think I'd rather fight a jedi than a defensive stacker.
Rarool
Tue Jul 20, 2004 11:27 am
#6
There's a difference between a "stacker" and an "exploiter"
If they get straight up from dizzy kd and they're not a doctor... that's an exploit.
If they're using the exploit of dizzy/kd heal god knows what other exploits they're using.
In general M-Carbineer + MBH = stacker pwner... and that's good enough for me.
the only way to beat an exploiter is to be an exploiter... personally... not an option for me.
TAfirehawk
Tue Jul 20, 2004 11:46 am
#7
You need to be VERY careful how you use such language.....
Rarool wrote:
There's a difference between a "stacker" and an "exploiter"
If they get straight up from dizzy kd and they're not a doctor... that's an exploit.
If they're using the exploit of dizzy/kd heal god knows what other exploits they're using.
In general M-Carbineer + MBH = stacker pwner... and that's good enough for me.
the only way to beat an exploiter is to be an exploiter... personally... not an option for me.
Especially when you are WRONG....the Devs added in extra Combat Equilibrium to ALL characters to increase the chance to /stand even when Dizzy/KD. Plus the melee templates add even more....
That my friend is no EXPLOIT no matter how you look at it......so get your facts straight before you accuse people of working within the ADJUSTED mechanics of combatting the Dizzy/KD effect.
AdmiralSpy
Tue Jul 20, 2004 7:25 pm
#8
Indeed.. the KDs have somewhat been changed in that if you have high KD defense, odds are you can get up from a knockdown even if dizzied within seconds.
I love and live by it. I generally find that if I'm KDd and suddenly go "hands off" on the keyboard, 80% of the time, my character gets back up by himself. No complaints there.. dizzy/KD destroys much of PvP.
As for defense stacking, I went 1 on 1 against an MBH/M. Carb.
These arguments of "I hit them often" are true, but only if the Fencer is in combat with someone else and isn't paying much attention to you, at which point, his chances of blocking and dodgingtwo people at once greatly diminish. I'm sure you're all aware of the fact that as you tank more creatures in-game, you enter a sort of "animation delay" which seems to affect the rate at which you successfully counter-attack a hit.
So what happened with our little duel? I intimidated him, blinded him.. and he couldn't hit me. Dizzy him once, Lunge to posture down, and our poor Carbineer King is now victim of his own tactics.
He was a good sport though, and I dueled him after that using Master Carbineer alone. He had no advantage (due to my Fencer sub-defenses) and it ended in a stale-mate. Sure, he inflicted states rather fast on me.. but being unable to KD me or let alone damage me more than I could damage him.. we were both eventually Stun/Dizzied/Blind/Intimidated... and that was the end of that.
There is sadly little alternative to simply avoiding Fencers at this point for Carbineers. Yes, you can hit them if they're busy.. same with Jedi. If that stacker decides to go for you though, and you don't have some form of melee in your template, you can kiss that +90 accuracy carbine, +200 Carbine Accuracy and Snowcake goodbye, heh.
It's just the way it is.. I guess.
Bennyboy4308
Tue Jul 20, 2004 10:46 pm
#9
Really I'd love to hear some more tips on killing melee stackers. Tell me I'm forgeting something key that would win. I just can't stand fencers. I cant' even beat the non-stacking fencer/doctors. I've never ever ever beaten a smart fencer. To tell you the truth, I"ve never lost a 1v1 fight against a ranged profession, not for many months. Heck I've even beaten 2 or 3 at once. Carbineer/BHs are GREAT for killing riflemen and other ranged professions, but they're very hard to find. Almost no rebels on my server are ranged anymore. 90% armor isn't hard to find on our server, and mind buffs are becoming the norm. They cannot be beaten. It gets me angry every time. I dont mind losing, but I hate losing when the opponent has absolutly FULL HAM bars. The only thing you scratched was your guns condition.
Otegu123
Wed Jul 21, 2004 12:00 am
#10
Rarool wrote:
There's a difference between a "stacker" and an "exploiter"
If they get straight up from dizzy kd and they're not a doctor... that's an exploit.
If they're using the exploit of dizzy/kd heal god knows what other exploits they're using.
In general M-Carbineer + MBH = stacker pwner... and that's good enough for me.
the only way to beat an exploiter is to be an exploiter... personally... not an option for me.
Thats not an exploit.. the dizzy state means that when you change posture you have a chance of falling down. It doesn't keep you on the ground, you get up, it's just you fall straight back down again most times. If a docs spamming stand then he can cure the dizzy while hes standing up, just before hes about to fall down again...So, when he falls back down he's not dizzied. Its what jedi use too when they're kd'd. you just need to learn how to counter it, its really not that hard.
Rorenikibi
Wed Jul 21, 2004 5:52 am
#11
Bennyboy4308 wrote:
Really I'd love to hear some more tips on killing melee stackers. Tell me I'm forgeting something key that would win. I just can't stand fencers. I cant' even beat the non-stacking fencer/doctors. I've never ever ever beaten a smart fencer. To tell you the truth, I"ve never lost a 1v1 fight against a ranged profession, not for many months. Heck I've even beaten 2 or 3 at once. Carbineer/BHs are GREAT for killing riflemen and other ranged professions, but they're very hard to find. Almost no rebels on my server are ranged anymore. 90% armor isn't hard to find on our server, and mind buffs are becoming the norm. They cannot be beaten. It gets me angry every time. I dont mind losing, but I hate losing when the opponent has absolutly FULL HAM bars. The only thing you scratched was your guns condition.
Melee stackers are easy, just BurstRun and kite. Good luck if they're wearing ultraheavy armor, though, you just won't do enough damage to make a difference.
novamarine
Wed Jul 21, 2004 6:37 am
#12
Melee stackers rarely have range mitigation. Whip out a laser carbine and hose them down.
Craxus
Wed Jul 21, 2004 8:31 am
#13
Hey I like thisleader of yours here
This defense stacker did not have ranged mitigation, so that favored me.
I also am a master bounty hunter so I used the terrian to my advantage (kept myself up hill) waited for them to burst run then hit mine.
My first knock down stuck, granted I couldn't land a dizzy but it worked, While they were down I managed to stun them.
I used scatter shot more than I used cripple shot as the damage to the different bars help drain their mind pool faster.
My only big concern is that eihter this person could not stick an intimidate or warcry, because I never ended up with having to wait to attack.
Message Edited by Craxus on 07-21-2004 09:33 AM
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