Carbineer Archive
Thread: CS1 remove animation
/agree
now that it is no longer special at all it should not have the special requirments either. You should not have to be standing and you definetly should not have to run to do it.
Awww man, I loved that animation too, but your right.
/agree
... but please, let some other Dev than the one who put /chargeShot2 on a timer handle this tricky task, mmmkay?
Bumping this up again now that it looks like the devs are actualy looking at our skills.
With the timmer it is only further crippling us to force our only kd move to be used wile standing and running wich realy ruins our accuracy (not like we got a lot anyway). If nothing els remove the animation or add more time to the kd..8 seconds? But idealy id like to see this shot work wile prone and kneeling like all other ranges class kd moves. I cant see this serving any use other than crippling us where it is not needed.
The 5 sec KD timer has been fixed, I can land almost 4 CripplingShot before the creature gets back up ![]()
And the damage modifier has been fixed too ![]()
Message Edited by TAfirehawk on 02-20-2004 09:20 AM
I don't really use it all that much anymore... i rarely miss myself, and they rarely hit me