Carbineer Archive
Thread: Hunting unarmored PvP opponents
AdmiralSpy wrote:
I'd say the Laser Carbine.
Jedi have no Ranged Mitigation and as such, any shot that goes through their saber-block is painful to them. The Laser can high-roll or low-roll, but generally speaking, your average damage (min+max/2) is better with the Laser against non-mitigated opponents.
As for AP2 and AR0, I'm pretty sure Jedi count as AR0 so that an AP2 Laser Carbine effectively hits for 156% on them (25% boost, followed by another 25% boost.) I'm not sure if Jedi have any "hidden" resists to Energy or if they are indeed vulnerable to that damage type, but they'd need over 50% resists to remove the AP2 bonus anyway.
Against regular opponents, the Laser's AP2 gains a 25% boost on AR1 (Composite) and then suffers the 80%ish resists. I generally use Lasers that are in the 650 max dmg (pupped) and above, and I find they pack quite a punch. I have yet to get a DXR6 crafted with such tissues though, but I carry one made with +40 with a decent damage slice just in case (though I rarely use it.)
The one-tissue E11 is also a popular one, but the base damage on the E11 is significantly lower thanthe Laser, so that any speedcapped Carbineer should be using a Krayt Laser over a Krayt E11 any day.
Well the trick is are they vulnerable to damage types vs. just having AR0.....vulnerable takes away the AP1/2 so in effect you might as well use a high-damage DH17.
And the base DPS while being Speed Capped is NOT better on a Laser vs. other Carbines when ignoring the AP ratings....check out the link in the FAQ to Carbine Stats.
Personally, depending on the AR/AP issue yet to be answered, I would make 5 Enhanced E11 Krayt/Stocked/Scoped vs 1 Laser knowing that at least 1 in 5 would result in a high Damage Slice.
One last thing, the Enhanced E11 is AP1 so the Laser is only 25% ahead, not 56%.
Message Edited by TAfirehawk on 12-18-2004 12:06 AM
AdmiralSpy wrote:
TAfirehawk wrote:
And the base DPS while being Speed Capped is NOT better on a Laser vs. other Carbines when ignoring the AP ratings....check out the link in the FAQ to Carbine Stats.
Gotcha. I factored in AP ratings simply because of the "groupies" argument.. it's a rare occurence that Jedi travel alone, and generally speaking the Laser is a prime choice for PvP.
One last thing, the Enhanced E11 is AP1 so the Laser is only 25% ahead, not 56%.
Really? LOL, shows how much I know about it, heh. I've only ever owned one Enh. E11.. was made with base tissue, got a moderate damage slice.. dropped it in the Carbineer Spreadsheet.. was disappointed, and trashed it soon after.
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I exclusively usea Laser Carbine for PvP. There are times when I'll switch to theDXR6 to bypass PSGs, but I prefer to "break" them using a Laser simply because 99% of people trust the condition on them and never swap PSGs in the middle of a fight.. leaving them with effectively no extra layer of protection once the fight has started up.
Hehe, that is true. Most people never think about their PSG's once they're on. I for one, keep 3 in my toolbar, and guestimate the strenght on them (it does suck when the run out). But no, most just act like it's another piece of composite, therefore it has the same life as composite. Hehe, jokes on them.
AdmiralSpy wrote:
I exclusively usea Laser Carbine for PvP. There are times when I'll switch to theDXR6 to bypass PSGs, but I prefer to "break" them using a Laser simply because 99% of people trust the condition on them and never swap PSGs in the middle of a fight.. leaving them with effectively no extra layer of protection once the fight has started up.
Message Edited by TAfirehawk on 12-18-2004 10:37 AM
Bennyboy4308 wrote:
The only problem with swapping psgs is, I like to keep them in crates because they lose thier LS resist quickly.
Technically they don't have LS Resists......
Feomatar wrote:
LS resists have been nerfed a few days ago, psg's and tantel don't have it anymore... even if just taken out of the crate.
It is nice to see items off the Corr Bug List ![]()
It doesn't get advertised, but almost all the bug fixes we are seeing are coming directly from the Corr Forum
Since the CU Team has been set for awhile, JTL launching has freed up some Devs to look at bugs....
And in case anybody missed it, SOE is hiring more Devs too.