Carbineer Archive

Thread: Does Melee get a damage boost when hitting Ranged?

Feomatar
Fri Dec 24, 2004 4:35 am
#1


There are some swordsmen on my server who reputedly hit ranged players for1000 points of mind damage through 90% base composite in PvP. On the german forum a discussion about it has started.

A swordsman from Farstar claims that he usually hits ranged for about 1000 damage (that's the number above the heads of his enemys, not in combat log) withhis 650 max dmg powerhammer using headhit3. He says all our math isonly right for melee vs. melee, not for melee vs. ranged because we don't count the damage multiplier melee gets when fighting ranged.


Now my question is, is there a damage boost melee gets when fighting ranged not counting mitigation? I can remember a 2x damage boost vs carbines and 3x vs rifle, but im not sure. And wasn't it taken out about a year ago?



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Creaturetaimer
Fri Dec 24, 2004 6:33 am
#2

used to but not anymore.


ex: riflemen used to get hit for 2.5x damage if they got cought up in a melee fight.



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b_ming
Fri Dec 24, 2004 10:18 am
#3

when im using TKM on pure ranged template i can do 200-400 damage with my 250VK, im not sure a 650 PH would be capable of doing 1000 damage in PvP though.






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weaponmaster88
Fri Dec 24, 2004 11:28 am
#4

well if you could do 400 dmg with VK (AP1) and a PH is AP3 (i think??) thats another 25% twice plus 400 more max dmg would be around 1000 i think



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jball2k
Fri Dec 24, 2004 12:31 pm
#5

Ranged players get no toughness or melee mitigation


That's why you take a lot more damage




SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
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wilibus
Fri Dec 24, 2004 12:31 pm
#6

My 619 PH usually hits for around 850ish max, so i think yours would probably do around 900, not quite the 1000 mark, but fairly close








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

AdmiralSpy
Fri Dec 24, 2004 12:34 pm
#7






jball2k wrote:

Ranged players get no toughness or melee mitigation


That's why you take a lot more damage




That's pretty much it. I can hit fora max of600 damage with a 300ish Acklay Stun baton.. with a higher one in the 450 range, it could easily reach the 800s.. and if you use the same acklay bone in a PH, then a swordsman could hit for 1000 damage, easy.


It's not too hard to hit for over a 1000 damage on someone with no mitigation. I do it constantly with a 700 max damage Laser Carbine against melee targets/docs who have no ranged mitigation.





Addy | 'Addy
ex-Photographer
Forever Carbineer
jball2k
Fri Dec 24, 2004 12:44 pm
#8






AdmiralSpy wrote:





jball2k wrote:

Ranged players get no toughness or melee mitigation


That's why you take a lot more damage




That's pretty much it. I can hit fora max of600 damage with a 300ish Acklay Stun baton.. with a higher one in the 450 range, it could easily reach the 800s.. and if you use the same acklay bone in a PH, then a swordsman could hit for 1000 damage, easy.


It's not too hard to hit for over a 1000 damage on someone with no mitigation. I do it constantly with a 700 max damage Laser Carbine against melee targets/docs who have no ranged mitigation.







When I'm playing my Jedi and I find someone who is ranged, If I get a Dizzy/KD which is pretty easy, I can dervish 2 for 1.2k damage a second with a 4th Gen.


Now to a melee target with toughness/mitgation, that damage is cut by 2/3 it seems like.






SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
Luci, 60 Mage of Advent

AdmiralSpy
Fri Dec 24, 2004 12:51 pm
#9






jball2k wrote:


When I'm playing my Jedi and I find someone who is ranged, If I get a Dizzy/KD which is pretty easy, I can dervish 2 for 1.2k damage a second with a 4th Gen.


Now to a melee target with toughness/mitgation, that damage is cut by 2/3 it seems like.







Yep - many of our guilded Jedi get accused of exploiting for this very same fact. It's a shame that people still don't realize that good ol' Riflemen are utterly useless against saber-wielding foes, heh.


The division between Ranged and Melee professions as far as Jedi are concerned is far too large in my mind.. but hey, I have no complaints if I'm on the winning side.



Addy | 'Addy
ex-Photographer
Forever Carbineer
Feomatar
Fri Dec 24, 2004 3:06 pm
#10


Ah ok, i didn't think about thoughness. I guess that's the damage boost he meant...


The whole problem is, that the 1000 dmg isn't what hits the armor, the 1000 dmg is what goes through it... at least that's what some pvp'ers complain about and some swordsmen claim they could reach it without any exploits...


I personaly get hit by 150 dmg mind hits through my 88% blast helmet, not more.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
jball2k
Fri Dec 24, 2004 3:48 pm
#11






AdmiralSpy wrote:





jball2k wrote:


When I'm playing my Jedi and I find someone who is ranged, If I get a Dizzy/KD which is pretty easy, I can dervish 2 for 1.2k damage a second with a 4th Gen.


Now to a melee target with toughness/mitgation, that damage is cut by 2/3 it seems like.







Yep - many of our guilded Jedi get accused of exploiting for this very same fact. It's a shame that people still don't realize that good ol' Riflemen are utterly useless against saber-wielding foes, heh.


The division between Ranged and Melee professions as far as Jedi are concerned is far too large in my mind.. but hey, I have no complaints if I'm on the winning side.





I have also been accused of exploiting. It's only a 501 Max damage saber. I admit that's really good, but I've seen better.








SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
Luci, 60 Mage of Advent

Brainplay
Sat Dec 25, 2004 3:23 pm
#12






Creaturetaimer wrote:

used to but not anymore.


ex: riflemen used to get hit for 2.5x damage if they got cought up in a melee fight.





Change that to present tense. Riflemen still have a "to hit" modifier on them but is cancelled out by their meager defenses. Of course that also means you practically have 0 defenses in the long run which even a master dancer has more. Its been a year since they removed the 2.5 damage modifier which pretty much killed the profession back then.


Its unkewl, unfair, and not a carbineer issue though.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Wynstick
Sat Dec 25, 2004 6:33 pm
#13

A friend of mine has a polearm built with the best resources possible and of course crafted in a city with a research center.He has 3 50/50 -9 premium pearls and one Flawless [Exceptional] krayt pearl that tuned to
76/76 -11.The saber came out to 3.0 speed with 500-560 or so damage with a 6 force cost.His template is Master LS/Healer 4004/Enhance 4024 or 4204 with 0020 Force powers or which ever line gives you force intimidate.Between him having Force armor 1 and Force intimidate and the amount of damage he can deal with his Saber he is pretty much impossible for a melee stacker to beat.

Also i have never been hit for anything clos to 1000 damage as eather a rifleman/carbineer or pistoleer in my year of playing this game.If anything a speed capped swordsman with the average 300-800 Acklay hammer would hit me for 250-300 damage on average although between all melee professions they get hit the most by eather my 149-646 krayt laser or my 199-477 krayt DRX carbines.The other day i did hit my Swordsman friend for 1101 damage with the laser carbine and these were the numbers flying over his head indeed and i also hit my Light jedi knight friend for 1462 damage with crippling shot.

Never though has a swordsman hit me for 1k damage though.
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