Carbineer Archive

Thread: Carbineer + BH carbine

BoulSinper
Mon Dec 15, 2003 10:29 am
#1

Are the BH carbine specials and bonuses to carbine speed and accuracy worth the effort?


I'm considering what to supplement with master carbineer, and I already have CH. (not sure I"ll have points leftover to reach BH carbine actually but I'll have to do the math).



Thanks



Lexx


Tempest Galaxy

Ciirybeccaskyr
Mon Dec 15, 2003 6:58 pm
#2

BH carbine is very nice but Food is required cause you will be firing way faster.



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SkyyZeRo
Mon Dec 15, 2003 8:11 pm
#3

Confusion shot - BH carbine 4 isn't worth it.


Master Carbineer + bh carbine 3 and novice medic is great.


Using 1 skill point for master carbineer - gives more mods then bh carbine4.

PaladinSun
Mon Dec 15, 2003 8:52 pm
#4

Master Carbine/BH Carbine 4 is most definatly worth it. I was a Master BH for a long while so I know about what the BH stuff can do.... First let me layout the BH specials as if you dont have Carbineer yet. Under hand shot is your first special, this is your first big hitter and does some KD work now and then, its random and therefor unreliable. Once you get higher up in the tree youll never use Underhand again. At Tier three you get Fire Knockdown or FKD. FKD is highly useful for a BH because its your only reliable KD and it comes with a builtin dizzy, however, the dizzy only sticks 20% of the time and the shot itself does medium damage. At Tier 4 you get Confusion shot, and this is the big payoff special wise. confusion shot Stuns and Dizzys, but in PVP your not too concerned about the Stun, just the Dizzy. CS works around 50% of the time with no Carbineer skills and when you get upt o atleast Teir 3 Carbine Marksmanship it works about 80%, Confusion shot also does some pretty hefty damage.


Now you move into the Carbineer trees. If you already have the BH carbine tree then youll want to max out the Marksmanship tree as this helps your already exsisting specials work more effectivly as I pointed out with Confunsion shot. At Teir 3 you get Crippling shot which is a high damage random pool shot. By the time you get this and the BH Carbine 4, youll have enough Combat XP for Carbine Special Abilites 2. This gives you Charge shot. Charge shot is a KD move with minimal damage. however it has no KD timer and apparently works aslong as the shot hits (even if it says it didnt KD) Once you get this you can take any NPC you want. a simple Chargeshot to KD them, followed up by a Confusion shot will keep them on the ground forever. If it takes two or three Confusion shots to get them dizzy and their back up, just hit them with another Charge shot. From here i suggest you just go on ahead and get tier 4 Marksmanship, then level the Counterinsurgency Tactics tree for some well deserved defenses. Its basically all up hill after Marksmanship3/Bh Carbine 4/Special Abilites 2.

gpunk
Mon Dec 15, 2003 9:30 pm
#5

Gotta agree with Sky on this one.


Dropping BH carbine 4 and picking up novice medic is where it is at. Fire KD is great. Aside from that, with our happily bugged ChargeShot + all the speed mods you get from BH carbine + master carbineer, 1 second knockdowns keep them down. no need for dizzy.


At master carbineer, you will have the mitigation 3 as of this patch. you will only get mitigation 2 without it. Something like a 20% difference.


There is also the likelyhood of speed caps being implemented in the not too distant future. Which will kill some of the usefulness you get from BH carbine speed mods.




__________________
"I am not Oobacca, I am Not Oobacca"
PaladinSun
Tue Dec 16, 2003 12:04 am
#6

I agree gpunk on the Charge shot being able to keep them down, but onl in a 1 v 1 situation, when you handling more people its eaier to just put them down and move on to the next person and come back after your in a safer position, spaming chargeshot takes ham and time.. so while you would definatly beat the crud out of one person, his buddies wouldnt be too happy
Auspeks
Tue Dec 16, 2003 1:42 am
#7

if you are going to retain Master Carbineer with BH Carbine 4, you are going to have to play buffed almost all the time. that won't allow for self healing at all.


BUT...


if you scale back Carbineer and go:


BH Carbine 4, 3 4 4 0 Carbineer, Novice Medic (plus either the full branch of first aid or pharmacology, whichever you prefer), you'll do better than ok.


i don't like to rely on others for stims, so i was BH Carb 4, 0 3 4 0 Carbineer, 0 0 4 4 Medic for a bit, and i did great in PvP, as well as being able to solo on Dantooine w/o armor, buffs, or pets. all it takes is a Krayt Laser Carbine with a damage slice--i don't ever use powerups. that template is bananas.


yes, it's worth it.


if you have access to buffs whenever you want them, i am of the opinion that BH Carb 4 + Master Carbineer will pretty much allow you to kill who/whatever you want in your sleep.

SkyyZeRo
Tue Dec 16, 2003 7:25 pm
#8






PaladinSun wrote:
I agree gpunk on the Charge shot being able to keep them down, but onl in a 1 v 1 situation, when you handling more people its eaier to just put them down and move on to the next person and come back after your in a safer position, spaming chargeshot takes ham and time.. so while you would definatly beat the crud out of one person, his buddies wouldnt be too happy





You're right - but then again no.


With FKD on it's easily done - armor or not.


Me as a Master Carbineer/bhcarbine3 -1v3, always outnumbered **edit** rebels, fullautoarea2 of stun/blind/ and wildshot2 same effects but less dmg. Pick 1 target, do a Fire KD and crippleshot and he's incapped, switch target Fire KD and crippleshot (sometimes 2cripples are needed but you shoot fast enough to do it) and he's incapped, now the tricky part is the 3rd one cause you've totally run out of HAM's (here's wherenovice medicpays in, heal avg 500 dmg with advanced stim b's - make sure you have a good supplier)- I would've liked to see what would've happened if I did not lag due to the commando's weapons - 2 incapped 1 to go, and 1 of the incapped got healed so I incapped him again but that 3rd got me but I almost got him too =) only a few left on action bar. And these weren't novice - a master commando, a rifleer, and think pistoleer.


Funny part was how this 1 guy I just killed earlier said I got owned - so I told him, yeah go tell your guild 3 people just killed 1 imperial but 2 of them was incapped and another 1 was about to get incapped. After that he didn't say anything.


PaladinSun
Wed Dec 17, 2003 1:03 pm
#9

Good combo there, but no offense if i stick to what works for me. Sounds like youve got that working for you though. further more I know exactly how you feel on that guy that said you got owned....I was in AH the other day and there was 1 overt, so i put him down before he knew what was going on, then his 4 covert buddies use their gtef on me, so i did a Charge/confusion on them then a fullauto2 and they were incap...well then the healers start joining in and in about 20 seconds instead of facing 1 person im facing somewhere around 15....i did some running and hiding and managed to kill 7 or 8 of them due to incaps, but they got me in the end ofcourse...so im sitting there waiting for the clone window to pop up and some guy walks up to my corpse and says "Thats what happens when you **edit** with my friends bitch". So while it doesnt really matter in the long run....it still did kind piss me off that he was talking **edit**.
Bronzen
Thu Dec 18, 2003 1:02 am
#10

Hey guys,



Hate to tell you this, but the rules have changed with the new patch.


I am a 4-4-2-2 Carbineer and BH4 Carb player and myguildmate is the same. He is the veteran of ustwo and I have seen himdo some unrealstuff in the past.DuelsALOT. Only lost once.Tookout mutltipleenemies in PvP, kill a picket in 3 seconds,etc... Even seen him dual two ppl at once and kill them. Ohyeah4-0 against Master BHs (2 of them never got a shot off).


Anyway, my point is last night, all thatchanged.


We fought a BH /Smuggler / Commando and aPistoleer/ Doc and they were challengin to say the least.Granted they were both med buffed, but still they worked us more than anyone has...


What changed? Range mitigation and less PvP damage.


The reason the BH4/ Carb Template is so awsome is because you have KD Dizzy then cripple shot. Knockem down, keep em down, and fire Cripple so fast that they die before they have a chance to get up.


Pre Patch his cripple shots would do 900-1200 in PvP and he would shoot about once a second. Last night the most he hit for was 450.


This change is HUGE for our current template which allowed for Massive Damage fast at the expense of needing to be drugged/stimmed up all the time. Now, a buffed player can actually stand up and heal himself even though dizzy and being cripple shotted. Now bleeds and other DoTs play a much more prominent role.


My friend is going to keep his current template because he loves the dizzy that BH4 Carbs give.


Me? Im going to drop it and get Master Carb that way i get ranged mitigation 3. Firing speed will be the same, and I will lose dizzy but ChargeShot1 can be spammed and ill set up a macro that fires it every 4th shot or something.


Bronzen










HolyHell
Thu Dec 18, 2003 6:58 am
#11




Ral'phQuHurl MasterPolitician


I tell the truth all the time... Even when I lie




Hunterone110
Fri Dec 19, 2003 8:08 am
#12

Hi guys,


im master carb + bh carab 3 + novice medic since two month and very happy with this template.


in pvp im spammin cripple + burt + charge and every 2 or 3 rounds ill heal myself.


in this style i also solo (without pet) fs npcs on dant and other higher lvl npc stuff.


the only char that canbeat me more often then i beat him, are mixed pistoleer/smugglers with last ditch and panic shot.


im only "using" the bh speed mods. the specials are not worth it. cripple is doin all what you want and at a very high constant rate (also against tka masters). with +105 on carab speed im shooting with my 3,5 as fast as with my 2,4 krayt laser carab. so speed isnt the issue on a weapon.


we should all take into account the new damage mitigation. ive read a few posts at it seems that an uber elite is now the way to go in pvp against other ranged lvl 3 oponents.


2 weeks ago ive surendered the bh stuff to get some unarmed skills. btw. after one day i was bored with unarmed and got back to dant to kill some nice npcs. i was so shocked how bad a carab performs against a bh tweaked one, that i got the bh tree back.


overall (for me): its not a nice to have, its a must have to solo arround (pvp and pve)


ca




xxxxxxXxxxxxx
Rivera Robbie s Master Carbineer
s Charge Burst Cripple Death
s -aDv- s
You don't know the power of the Dark side




DirthNader
Fri Dec 19, 2003 8:32 am
#13

From the other side of the fence (MBH + 0/3/0/0 carbineer) I'm surprised that people find confusion shot worthless. The dizzy effect is far superior to the one that is applied by fire knockdown. I can understand that it's not worth sacrificing novice medic for, and that with the current state of charge shot you really don't need the dizzy effect to keep a KD'd opponent down.

FWIW, I love MBH + 0/3/0/0 carbineer. The bounty carbine specials are amazingly versatile - I can dizzy, stun, and blind my targets with the carbine, and crippling shot adds that outright damage special we as BH's lack. With insane accuracy mods I simply don't miss. My pistol has become a sidearm for setting things on fire and hitting specific pools when they get low. But hey, that's just me - if it wasn't for the actual bounties, I'd be a carbineer.




The artist formerly known as Ittov
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