Carbineer Archive
Thread: What Power-Up Do You Recommend?
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Eleutherios
Tue Jul 12, 2005 6:21 am
#1
Now that I got this guy here:
http://img280.imageshack.us/img280/915/jedikiller5lf.jpg
I'm saving up for an ADK, but also, I was wondering if anyone had some powerup advice.
Damage PuP increases it greatly... I was thinking of slapping one of those +30%s on to it (or will it cap?) reduces speed slightly.
SAC PuP would decrease the SAC to the mid-sixties. The accuracy penalty is somewhat mitigated due to the inherent +8 Acc in the gun.
Accuracy PuP would increase the Accuracy... but not sure how much that would change anything.
Speed PuP would allow me to fire off special after special after special in rapid succession.
What do you guys think?
Sylow
Tue Jul 12, 2005 6:42 am
#3
Damage or SAC. Which of the two is more helpful for you... find out yourself. 
Eleutherios
Tue Jul 12, 2005 6:45 am
#4
Yeah, I was thinking SAC. Then I can spam legshot over... and over... and over...
AT-AT013
Tue Jul 12, 2005 7:20 am
#5
SAC
With a damage you'd run out of action and be stuck with a nice gun without enough energy to even pull the trigger.
DanteTheMagnificent
Tue Jul 12, 2005 8:21 am
#6
Eleutherios wrote:
Now that I got this guy here:
http://img280.imageshack.us/img280/915/jedikiller5lf.jpg
I'm saving up for an ADK, but also, I was wondering if anyone had some powerup advice.
Damage PuP increases it greatly... I was thinking of slapping one of those +30%s on to it (or will it cap?) reduces speed slightly.
SAC PuP would decrease the SAC to the mid-sixties. The accuracy penalty is somewhat mitigated due to the inherent +8 Acc in the gun.
Accuracy PuP would increase the Accuracy... but not sure how much that would change anything.
Speed PuP would allow me to fire off special after special after special in rapid succession.
What do you guys think?
My personal recommendation - SAC as it fits my play style. You're already running a modified speed of 1.4s and droppingg the SAC down into the 60s, topped off with getting a doc friend to toss on an Adrenal Boost and you'll be laying down a steady hail of high damage fire, while barely moving your action bar.
Very nice carbine, btw.
Trebonious
Tue Jul 12, 2005 1:35 pm
#7
Agreed on the SAC.
But as an additional note, a damage pup will not run into a cap. The cap is part of the WS crafting process, and pups are not affected by it.
But as an additional note, a damage pup will not run into a cap. The cap is part of the WS crafting process, and pups are not affected by it.
KJFett3
Tue Jul 12, 2005 1:48 pm
#8
SAC
You can't fight without action, doesn't matter how much the damage is...no action...it might as well be a stick.
TAfirehawk
Tue Jul 12, 2005 5:26 pm
#9
Not to sound like a broken record, but the SAC PU seems best to me as well.
DanteTheMagnificent
Wed Jul 13, 2005 6:28 am
#10
Sssshhhh, don't make fun of being beat by a stick. The fencers might be watching!
KJFett3 wrote:
SAC
You can't fight without action, doesn't matter how much the damage is...no action...it might as well be a stick.
KJFett3
Wed Jul 13, 2005 7:13 am
#11
or pikemen.
DanteTheMagnificent wrote:
Sssshhhh, don't make fun of being beat by a stick. The fencers might be watching!
KJFett3 wrote:
SAC
You can't fight without action, doesn't matter how much the damage is...no action...it might as well be a stick.
CrazySithSlayer
Wed Jul 13, 2005 7:14 am
#12
SAC
Where did you get that nice carbine from and how much did it cost?
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