Carbineer Archive

Thread: is there ANY FIXES in patch 6 for us??

Netninjax
Wed Feb 11, 2004 2:23 am
#1

yes they fixed chargeshot2 suposidly and also put the kd on a timer....NERF!



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GathFeyii
Wed Feb 11, 2004 2:28 am
#2








Fixed /chargeShot1 & /chargeShot2 to work correctly with the knockdown timer





However, what does that mean?

/chargeshot1 now works with the timer. Well, it is a fix, I know. But it is not exactly good for us carbineers.

Note, that I am not crying "NERF!", since I know that this is part of a combat balancing, that will be applied in various steps (read: the next few publishes).


/chargeshot2 now works with the timer. Lemme think, it didn't work correctly at all before, did it? Well: does that mean it now works correctly (meaning: with the area effect) AND with the knockdown timer?

Or does it mean, it still doesn't work correctly (still no area effect) but with the correct knockdown timer?


Well, I guess I will have to wait until the servers come back up. Wait: and I have to level another gazillion of combat XP in order to test /chargeshot2



--Gatha Fey'ii
Master Ranger
Arafel_
Wed Feb 11, 2004 2:36 am
#3

we also get consistant spelling of "carbineer"


whoop-de-**edit**ing-doo


i want my fullauto attacks to apply the dizzy the description says they should dammit!





Arafel
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Gamzek
Wed Feb 11, 2004 3:01 am
#4

"Carbinier" gets the shaft again. Bah.




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Pappi
Wed Feb 11, 2004 3:22 am
#5






GathFeyii wrote:







Fixed /chargeShot1 & /chargeShot2 to work correctly with the knockdown timer






However, what does that mean?

/chargeshot1 now works with the timer. Well, it is a fix, I know. But it is not exactly good for us carbineers.

Note, that I am not crying "NERF!", since I know that this is part of a combat balancing, that will be applied in various steps (read: the next few publishes).


/chargeshot2 now works with the timer. Lemme think, it didn't work correctly at all before, did it? Well: does that mean it now works correctly (meaning: with the area effect) AND with the knockdown timer?

Or does it mean, it still doesn't work correctly (still no area effect) but with the correct knockdown timer?


Well, I guess I will have to wait until the servers come back up. Wait: and I have to level another gazillion of combat XP in order to test /chargeshot2






i'm rather clumsy with my carbineer skills, but i have chargeshot2. if you wanna test it out, find me some time else ekta is a master carbineer, i'm sure he won't mind a bit of testing.




stupid_people_happen . .
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Thraxx_Deathdealer
Wed Feb 11, 2004 4:41 am
#6

How long is the timer for CS1, any got an idea?




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Saepiroth
Wed Feb 11, 2004 5:11 am
#7

30 seconds, like every other KD



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exc
Wed Feb 11, 2004 5:11 am
#8

it should be 30s after fix (like all others).



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Thraxx_Deathdealer
Wed Feb 11, 2004 5:12 am
#9

Joy! looks like I am going Master Carbine/BH




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dabbler of pistols
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crazy_dave_m
Wed Feb 11, 2004 5:25 am
#10

this timer job, it means u can only shoot that special once every 30sec? or if the KD sticks they stay down for 30secs?


and if it doesnt stick can we fire it again straight away?


Thraxx_Deathdealer
Wed Feb 11, 2004 5:30 am
#11

Don't know...anyone?




-=Thraxx of Bria=-
Master Bounty Hunter
Master Smuggler
dabbler of pistols
Official MeatShield and Bait of AH
AH-Master Sergeant of the Rebel Army

sumner
Wed Feb 11, 2004 5:42 am
#12

I know with FKD (from BH) if you use it twice within 30 seconds it still hits and does the same damge just no KD effect.




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crazy_dave_m
Wed Feb 11, 2004 1:36 pm
#13

yes /no?? or do i just have a fools hope?
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