Carbineer Archive

Thread: Charge Shot2

irSilentDeath
Mon Mar 15, 2004 7:36 pm
#1

whats the damage multiplier on this?



St- Coldheart -

St-Jaggedheart Force-Assasin

MAIFA - Tarquinas

Looking For PoleArm Speed(looking for +13 to cap)
SpungeBob
Mon Mar 15, 2004 11:27 pm
#2

you know what, i have to start with an appology. I was gonna be the forum goon and give a small rant on why people should read the stickies and what not but I thought, "well the least I could do is grab the sticky myself and give him the answer" I then realized that this is the one specail that Nova missed in his attacks sticky. So I'm pre-evmtivly sorry. I'm also sorry that I don't know.



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
jalexu
Tue Mar 16, 2004 5:48 am
#3

btw, it doesn't say anything about chargeshot2 being fixed in Publish 7 notes





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

novamarine
Tue Mar 16, 2004 7:42 am
#4






SpungeBob wrote:
you know what, i have to start with an appology. I was gonna be the forum goon and give a small rant on why people should read the stickies and what not but I thought, "well the least I could do is grab the sticky myself and give him the answer" I then realized that this is the one specail that Nova missed in his attacks sticky. So I'm pre-evmtivly sorry. I'm also sorry that I don't know.





Missing data isn't missing so much as I didn't bother collecting it. I only measure special mods on live and only on working specials. Since many things just startedworking today, I can start this week measuring those values.


It is also difficult to measure data on some specials like the scattershots. I typically use lairs to collect my data and pool specific specials do not work right on lairs. That means I need cannon fodder to fire at and most people do not want to sit around for an hour playing a pin cushion.


If you are on Wanderhome and have novice medic (so you can heal yourself) and want to help, we can get all the values in an hour or so.




irSilentDeath
Tue Mar 16, 2004 8:57 am
#5

ahhhh i see......i guess ill just wait a bit then.



St- Coldheart -

St-Jaggedheart Force-Assasin

MAIFA - Tarquinas

Looking For PoleArm Speed(looking for +13 to cap)
SpungeBob
Tue Mar 16, 2004 10:54 am
#6

No blame needed Nova. I know that if it were possible to get the info, you would have gotten it. Thanks again for all the work you do.



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
Jared9191
Tue Mar 16, 2004 1:34 pm
#7

hehe
Mafaza
Tue Mar 16, 2004 6:49 pm
#8

it's low





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

InfluenzaSWTA
Wed Mar 17, 2004 1:04 pm
#9






jalexu wrote:

btw, it doesn't say anything about chargeshot2 being fixed in Publish 7 notes






Combat


Fixed targeted pool bleeds to do their initial damage to the correct pool instead of random.


Added a cap to defensive skill mods (block, dodge & counterattack) to prevent near invulnerable defenders. (Correspondent Issue)


Fixed inverted ToHit modifiers. (Melees now get correct ToHit bonus when attacked targets with ranged weapons, Food Accuracy & Dodge Buffs now work correctly, Dead Eye buff now works correctly)


Made droids, vehicles and turrets immune to dizzy, blind and stun.


Made droids, vehicles and turrets immune to wookiee roar, intimidate and warcry.


Made droids, vehicles and turrets immune to poison and disease.


Added a fire blanket doctors can use to remove fire DoT's from a player. (Correspondent Issue)


Medical enhancements can now be replaced if the new one is of equal or greater strength. As a result there is no longer a need to wait out a previous enhancement in order to replace it with something better. (Correspondent Issue)


Removed the random factor in medical enhancements.


Fixed the Knockdown effect with /chargeshot2


DoT stacking from combat specials has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind




http://starwarsgalaxies.station.sony.com/content.jsp?page=Current%20Publish, under Publish Notes Itemized List: Combat, about 3/5 of the way down.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
RyadhiMakkar
Fri Jun 18, 2004 1:01 pm
#10

I used a M. Commando/Carbineer template for a long time. The Charge Shotis great PvE when taking down NPCs, but isn't that effective in PvP. It does contribute to the commando template rather well and works great in a large group, but is'nt that effective one on one. If they ever get around to the combat balance I'd consider going back to this type of player.



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Datchery
Fri Jun 18, 2004 1:17 pm
#11

Ah how embarassing, I didn't realize there was a Carbineer move with a similar name. I meant "Overchargeshot2" the only master marksman special. So.....how does 'that' stack up vs the normal specials?
Knightcrest
Fri Jun 18, 2004 2:54 pm
#12

Overchargeshot2 causes your weapon to lose condition every time you use it. Hence the overcharging damages it for a lil extra power.


The only time I would use it is witha grind weapon I didn't care about, and the extra damage is not worth it in my opinion unless you have to stay out of our specials range and you need to do more damage than the standard attack with no other options at your disposal.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Datchery
Fri Jun 18, 2004 3:44 pm
#13

So what's the damage modifier for OverchargeShot2 vs the Damage modifier for our other specials?
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