Carbineer Archive
Thread: Ugh All of you made me change my mind :/
Message Edited by TAfirehawk on 10-24-2004 09:28 AM
Carbine Accuracy +10
Carbine Speed +5
Counterattack +110
Cover +80
Defense Vs. Blind +20
Defense Vs. Dizzy +30
Defense Vs. Intimidate +20
Defense Vs. Knockdown +75
Defense Vs. Posture Change (Down) +60
Defense Vs. Posture Change (Up) +30
Defense Vs. Stun +60
Dodge +30
Enhanced Melee Speed +9
Injury Treatment +5
Injury Treatment Speed +5
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Melee Defense +129
One-handed Center Of Being Duration +26
One-handed Melee Center Of Being Efficacy +100
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Speed +80
Pistol Accuracy +10
Pistol Speed +5
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +156
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +90
Taunt +10
Two-handed Melee Accuracy +130
Two-handed melee Center of Being +31
Two-handed Melee Center Of Being Efficacy +120
Two-handed Melee Speed +75
Two-handed Melee Toughness +43
Unarmed Accuracy +10
Unarmed Center Of Being Duration +5
Unarmed Center Of Being Efficacy +10
Unarmed Damage +15
Unarmed Speed +5
Wound Treatment +5
Message Edited by TAfirehawk on 10-24-2004 09:36 AM
TAfirehawk wrote:
....
That is not king of the State Defenses like Fencer/Pistoleer/TKA stacking is, but the damage output and damage types don't show on this list and that is where this template is KING. But personally this wouldn't be a challenge to me and I would be extremely bored, so I haven't even done Rifleman OR Swordsman for that fact. But after the Combat Upgrade I may give them a go
Message Edited by TAfirehawk on 10-24-2004 09:36 AM
You sayin' they're going to be a challenge after the CB?
Moreso than cabineer? ![]()
We wont tell. ![]()
DrendalKahn wrote:
TAfirehawk wrote:
....
That is not king of the State Defenses like Fencer/Pistoleer/TKA stacking is, but the damage output and damage types don't show on this list and that is where this template is KING. But personally this wouldn't be a challenge to me and I would be extremely bored, so I haven't even done Rifleman OR Swordsman for that fact. But after the Combat Upgrade I may give them a go
Message Edited by TAfirehawk on 10-24-2004 09:36 AM
You sayin' they're going to be a challenge after the CB?
Moreso than cabineer?
We wont tell.
I didn't say that and can't comment ![]()
I dont know what the defense are and stuff, but you still cap on carbine speed, and you get +95 rifle speed =)
Message Edited by blackgunz on 10-24-2004 06:40 PM
wilibus wrote:You will have excellent offence, but defences will be seriously lacking. High End PvE with a tank you will excel incredibly. But PvP you will likely end up on your back
Yeah, I knew my defense would be horrible, and I kinda have gotten out of PvP, so exceling in PvE sounds much more entertaining...
I think ill try this out, see how it works, if it is a failure, I could really care less, haha.
blackgunz wrote:
How do well do you guys think Master Rifleman, Master Carbineer, Bh 0/3/0/0 would work in PvP/Medium-High end PvE?
I dont know what the defense are and stuff, but you still cap on carbine speed, and you get +95 rifle speed =)
Message Edited by blackgunz on 10-24-2004 06:40 PM
Can't imagine a template using Carbineer that has Rifleman in it....
The DPS numbers from a Corr Forum post I made really tells the truth.....
Message Edited by TAfirehawk on 10-24-2004 11:22 PM