Carbineer Archive

Thread: Question for you all

Ariekb
Mon Jan 12, 2004 3:10 pm
#1

As an Ex-master pistoleer I was wondering why you chose Carbines?


and was also wondering what in your opinion is the best carbine weapon?




~=Ieota- Master Smuggler/Sword=~~=Aezia Gaiteg-TKM/Doctor=~


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Citizen of TIRIUS - City of Roleplayers

-UF-GmAnOo5
Mon Jan 12, 2004 4:46 pm
#2

mastering both pistol and carbine is a great asset, because u can KD and u also have fairly good defenses in the pistol tree....and the counterattack and dodge combo is cool....when u use a KD with carbine u can counterattack and when u use pistol's u can dodge and have melee defense and D Vs. XX...i would go master cabineer and master pistols




Gonzalo

"Rogue"


JediMasterZero
Thu Apr 22, 2004 6:55 am
#3


Greetings, my friends. I'm about to hit Master Medic, and I want to continue in the medical profession. I'm not trying to be another FoTM profession type, so I want some real valuable input. I'm a combatant/crafting player, TKM/Rifleman/Master Chef, and I dropped chef so i could resume medic. Now, my question is this - should I go doctor or combat medic? I won't be able to advance fully in either profession, but I need one that's a good support profession to match with TKM and Rifleman, and I'm guessing that either CM or doc is very handy when soloing. So please let me know your opinions.


Thanks!


-Kyp Emique....soon to be Community Elder...hehe



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
XingYuen
Thu Apr 22, 2004 7:07 am
#4

You may want to consider doctor to me, it's always been a little more dabbler friendly. CM in my opinion has fewer support options. With doctor, you can buff (even if smaller buffs because you're not master), cure status effects, revive, heal poison and disease. From a support standpoint, more options than CM. CM's area heal is preferred for raw stim usage but with the rediculous power of Stim B's, most people can handle their own for actual health and action heals so that really leaves you with some poisoning ability. Which would be limited because you won't be a master.




Xing Yuen

JediMasterZero
Thu Apr 22, 2004 7:30 am
#5

Thank you for your input. All other comments are invited...the more the merrier.



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
jfang
Thu Apr 22, 2004 2:16 pm
#6


I am inclined to agree with XingYuen. You mentioned that you are soloing. In this case, the only real benefit you get from combat medic is use of poisons and diseases. If you are fighting PvE, compared to the damage you'll do from standard combat, poison and diseases will do relatively little damage (unless you are fighting a "very big" monster). If you are doing PvP, mind poisons are strong, but being able to cure them as a doctor is equally valuable. In either case, being able to self buff is much more useful in general as a solo player than poisoning.


That being said though, I think that combat medic is just more *fun* than a doctor (where you pretty much would only use it to self buff, then return to being a master medic). But that's a matter of personal taste...
JediMasterZero
Fri Apr 23, 2004 8:11 am
#7

Well, my choice was made last night. I'm now 2004 in CM. Debating on whether or not to spend the extra points on doc. At what level of doc can you use decent buffs? and what are the best poisons/diseases you can use at 2004 CM? let me know when anyone gets a mins.


thanks!





Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
jfang
Fri Apr 23, 2004 8:34 am
#8


At 2004 combat medic, you can use all area stims, the best single poisons and diseases, and specially crafter area poisons and diseases (which are maybe 1/2 to 2/3 the strength of a full strength area poison or disease).A rough idea of strength of each med can be seen in the "CM Guide or FAQ?" thread.


For buff strength, you are best off asking at the doctor forum. But my impression is that if money is no objectat doc level (read: the excellent meds, have clothing, and are using food):


0200 - can not buff

0210 - strength 200 buffs

0220 - strength 400 buffs

0230 - strength 700 buffs

0240 - strength 1100 buffs


As you increase your injury treatment rating, the buffs will go up appropriately (to a max of around 1800 at 0440 doctor).


Again though, I have had limited experience and exposure to buffing, so you might want to post your question on the doctor forum.
dackard
Sun Aug 15, 2004 9:26 am
#9

I am building my smuggler template and had a question. I am currently bh pistol 4 and dropped the rest of the trees. Would BH pistol IV and master smuggler make just a good of combo for PVE vs master pistoleer/master smuggler?


Thanks for any information.





_______________

Dackard Kragspire
_______________
OslasAne
Sun Aug 15, 2004 9:35 am
#10

Take up pistoleer skills and you'll have a good template. Maybe defences and tech lines. No need to go master pistoleer because the majority of the prof is broke when it comes to specials. I think a master smuggler/pistoleer would possibly win because they have some defence mods where you don't have anything that will benefit you against this template. If you get some defence mods you'll likely be able to win most times.
Canith
Sun Nov 28, 2004 6:25 pm
#11

I have never had a swordsman and i just made jedi with my alt i was trying to come up with a good template for hunting the crystals i will need.


I was thinking of Rifleman with Swordsman, and either master Marksman or master brawler with the rest in medic. What are you guys oppinions?



Pain is temporary, Pride is forever.
Jerele
Sun Nov 28, 2004 6:27 pm
#12

For elder, Master Swordsman, speed capped, pist Fencer, TKA, or Pistoleer for defnce




::Jerele Boh::

Master Rifleman Master Swordsman
:::.::.MONKS.::.:::

TenlossDisruptor
Sun Nov 28, 2004 6:28 pm
#13

Swords will give you the ability to kill Nightsisters, all the way up to Elders who, if they drop crystals, drop Premiums.. So Swords for the win! check Goreki's stickied "Swordsman 101" Post at the top of this board for info on templates and tactics etc



Grace Amazonia -\\Jedi Knight//-

Hestia -\\Swordsmistress || Armoursmith//-

::Friendship carries no debt::
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