Carbineer Archive
Thread: Best Carbine
*Kinetic carbines tend to have much lower damage, although are cetainly still important and should be a part of every carbineer's arsenal.
I was reading your post about the e11 mk2 carbine, that is what I want. I have 5 tissues, stats are (163 dmg, -.33 speed) I have a delicate trigger assembly in my possesion also. Seems pretty self explanatory as to what I should do but I wanted to get your input on it before I actually have the process completed.
Thanks
DarioLakewood wrote:I was reading your post about the e11 mk2 carbine, that is what I want. I have 5 tissues, stats are (163 dmg, -.33 speed) I have a delicate trigger assembly in my possesion also. Seems pretty self explanatory as to what I should do but I wanted to get your input on it before I actually have the process completed.
Thanks
Have your WS cap SAC first, and then damage second (caps of 73 and 1063 respectively). Tell him to use Pre-CU components if he has any left. He should be able to cap both and then get speed down into the low 2 second range with those kind of tissues. Good luck!
Alright, sounds like I am on my way to one awesome carbine.
just picked up the Greivous carbine.. something like 953 max. but the thing i like is it has a range of 60m with carb accuracy 10 and melee def 10. so all i have to do now is get a damage slice i think. I got +25 carb speed tapes so my mod speed is 1.49 . think this will work?
still need a good kinetic though ![]()
danobowl wrote:
just picked up the Greivous carbine.. something like 953 max. but the thing i like is it has a range of 60m with carb accuracy 10 and melee def 10. so all i have to do now is get a damage slice i think. I got +25 carb speed tapes so my mod speed is 1.49 . think this will work?
still need a good kinetic though
Where did you get that thing, I havent even seen one of those