Carbineer Archive

Thread: So whats the Lowdown on this new LVL system? Good? Bad? Final?

GiacomoCagiva
Fri Apr 08, 2005 1:34 am
#1

I dont like it. I havent spent too much time in TC5 but it seems wierd. From what i have done the damage you take seems to be based on the Creature Level Vs. your level. If it is much higher it hits you for a lot but that same level creature when you are the same level as it hits you for less. I may be wrong but thats what it seems like. Also dont need to /exa other players to see what skills they may have, you get know there level just by looking at them. seems crappy to me
Cardco2
Fri Apr 08, 2005 12:12 pm
#2

Include all you know pleese. Im afraid of it going from, who is the Best at fighting, to who has the Uberest combo with the Highest 1337 Levels.



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babble
Sun Apr 10, 2005 11:12 pm
#3

It is a system that is completely different thing then what we are used to and honestly brimming to the teeth with final fantasy lvl bs. But for right now it was the only way they could balance theno dependacy on buffs, and still being able to kill the missions you get. Its a horrible, horrible system but i see no alternative.

hopefully certain animals will be contained to certain lvls, if i get killed by a durni as a master carbineer, im gone in a milisecond. i almost didnt start this game because i got owned by a bunny twice before i finally killed something and once i killed something i was hooked. im confindent this wont happen, im confident they will confine certain animals to certain lvls to attempt to maintain the feel that different creatures are used to grind at different lvls and have certain difficultiesand im not stuck hunting " lvl 35's" instead of sharnaafs, savage swamp donkys or huurton stalkers. As long as we continue to look at animals for generalization of difficulty i dont think people will have as big a problem as they do now with lvl eleventy billion kreetles scurriing about.



I like cake.
Ileanna777
Mon Apr 11, 2005 2:34 am
#4


Please do not comment unless you have actually tested it. I am a level 23 Carbineer on TC-EP3 and I can tell you the level system works great. Especially now that they have made groups con off the highest level in the group, whereas earlier in TC it was a combination of levels that made grouping inefficient. I just spent all day on Rori with 7 of my guildies from Live having a blast roaming around and killing things. With the level system, you have to think of it more as a conning system. Yes it is similar to many other games in that respect, but in the long run it's going to be beneficial, balance is a good thing and will make the game more accessible to those not wanting to FOTM. New players as well will be less overwhelmed I think, and new players are vital to any MMORPGs growth.


With regards to PvP, we don't know as yet if Combat level will play a big part, but I would hazard to say no it won't. The reason being that CM's and Docs don't count as combat levels so it could very much unbalance PvP. However, for PvE it is highly useful and it makes it very easy to tell what you can, and cannot take down. Everyone has a roll now, Smugglers are extremely useful when taking down tough creatures, as they have the ability to hold a creature in place for a short time and we Carbineers get a nifty snare with crippling shot, highly useful I must say. With regards to your fears of everyone having the highest levels and the uberest templates, yes those who have mastered 2.5 proffessions will be the toughest, but be prepared to see a plethora of combinations. The system is very free now with most ranged attacks being interchangable between all ranged wpn types. The same goes for Melee.


I am having a blast with Carbineer so far, and my template I am planning for Post CU is going to be MBH/Master Carbineer and SL 4-0-4-0. FOr the E5, it looks too cool My husband is planning to go Master CM, Master Pistoleer, BH 4-0-4-0 or Master CM, MBH and some pistoleer. I also have a friend going MBH/Master Commando. So I am sure you can see the possibilies implicit with the CU. It has its bugs and glitches still, but I think the CU is a good thing over all, you can still solo quite easily, but grouping is very useful, something it never has been before short of solo groups. That misnomer always annoyed me I hope this is somewhat informative, you'll hear a lot of negativity about the CU, but the vast majority of those complaining are the ones we see in the main cities on TC-EP3 hovering around the blue frogs whining in planet chat about how much they hate the CU, and how ugly the icons are *rolls her eyes* when in reality if they just went out and got beyond marksman 2-0-0-2 they might have fun. I hope you look at it objectively if nothing else.


Ocalypse Vostrani- Carbineer Extraordinaire

Message Edited by Ileanna777 on 04-11-2005 02:37 AM

_scout_
Mon Apr 11, 2005 3:29 am
#5


Ileanna777 wrote:
...
I am a level 23 Carbineer on TC-EP3 and I can tell you the level system works great. Especially now that they have made groups con off the highest level in the group, whereas earlier in TC it was a combination of levels that made grouping inefficient. I just spent all day on Rori with 7 of my guildies from Live having a blast roaming around and killing things.
...
New players as well will be less overwhelmed I think, and new players are vital to any MMORPGs growth.
...
Ocalypse Vostrani- Carbineer Extraordinaire

Message Edited by Ileanna777 on 04-11-2005 02:37 AM




You missing something here and you certainly will notice it as soon as you group with lower lvl chars, when you want to help them as SL.

If you would be a MSL and wanted to help some very low lvl chars, and the lvl of the group is set to the lvl of the MSL/+ any other combat profession, it will be very difficult for those low lvl chars to gain XP, because the MOBs at the current group level will be certainly too dangerous for the low lvl chars.

And if you go after lower lvl mobs, you'll ruin their XP gain since you raised the group level to much.

Going around with same or close to your own lvl chars in a group is good so far but the balancing for very difffernt lvl chars is not well done so far.
Someone said in the in testing forum, that the group leader should set the group level at a lvl between the lowest and highest char in the group, which could be an option but would be certainly abused.



.



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Ileanna777
Mon Apr 11, 2005 9:36 am
#6



I disagree entirely, have you even played on TC-EP3??? One of the members we had with us was combat level 6, and he still made great experience for his combat level, and it went up exponentially as he leveled. By the end of the night he had gone frommarksman 0-0-3-2and medic 3-3-3-3, toPistoleer 1-1-0-1 and CM 1-0-0-0 and Novice Doctor. All a group member has to do is hit the creature or NPC being fought to get full xps, I think the figure is 5% damage total. So I am not sure how you extrapolated that it will be hard to get MSL if you have played to this level on TC. Also my other guildmate is in the SL Correspondents guild on TC-EP3 and we noticed no problems with our xp gain with him leading and our xp gains.


Right now we can only go to level 54 on Test which = 1 elitecombat proffession but you also have to remember we we're only on Rori fighting up to level 28 mobs. And the occasional level 32 Ravenous Torton which gave GREAT experience, but was only do-able due to the Smugglers Root capabilities and my Snares from Crippling Shot. They are slow creatures, but if it had had a ranged attack we would have been toast lol. Granted the highest level in the group gets the most xps, that is because again it is based off your "level"how much you will get from the creature. But also as I said, it goes up exponentially as you "level" and because it does not take as much combined xps to level through the low skills, your point is moot.

Message Edited by Ileanna777 on 04-11-2005 09:42 AM

Message Edited by Ileanna777 on 04-11-2005 10:01 AM

TAfirehawk
Mon Apr 11, 2005 10:01 am
#7






Ileanna777 wrote:


I disagree entirely, have you even played on TC-EP3??? One of the members we had with us was combat level 6, and he still made great experience for his combat level, and it went up exponentially as he leveled. By the end of the night he had gone frommarksman 0-0-3-2and medic 3-3-3-3, toPistoleer 1-1-0-1 and CM 1-0-0-0 and Novice Doctor. All a group member has to do is hit the creature or NPC being fought to get full xps, I think the figure is 5% damage total. So I am not sure how you extrapolated that it will be hard to get MSL if you have played to this level on TC. Also my other guildmate is in the SL Correspondents guild on TC-EP3 and we noticed no problems with our xp gain with him leading and our xp gains. Right now we can only go to level 54 on Test which = 1 combat proffession but you alsu have to remember we we're only on Rori fighting up to level 28 mobs. And the occasional level 32 Ravenous Torton which gave GREAT experience, but was only do-able due to the Smugglers Root capabilities and my Snares from Crippling Shot. They are slow creatures, but if it had had a ranged attack we would have been toast lol. Granted the highest level in the group gets the most xps, that is because again it is based off your "level"how much you will get from the creature. But also as I said, it goes up exponentially as you "level" and because it does not take as much combined xps to level through the low skills, your point is moot.

Message Edited by Ileanna777 on 04-11-2005 09:42 AM






This is very interesting and against everything I have seen and heard on TC so far. Either I need to find better groups or get to a higher level because at 1000 XP/kill for an equal level creature it takes a long time and lotsa heals until you get armor at least.


It seems there is a great leap from low level to mid level killing.....we need to get together on TC so I can see what you are talking about.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ileanna777
Mon Apr 11, 2005 10:16 am
#8

You have to remember we we're out there for a good 10 hours hunting creatures yesterday but yes at level 21 fighting dark blue cons, I was getting at least 1400 xps per kill. And other members of the group were getting comparable for their respective levels. We had a general level of 18-22 with a couple lower levels and one combat level 6. We all did very well as a whole, and had no problem finding creatures our level to fight even with the broken lairs. Although I have to say with the broken lairs it almost seemed to create more creatures for us to fight as the lairs never dissapeared. We will be testing again tonight and if they fix lairs I will post our experience with dealing with lairs and our ability to fight as a group. I think one of our "bonuses" as it were is that we were all guildies from live and already know how to work together, but later in the evening we had two smugglers from the Smuggler correspondent guild join us and they were doing just as well as us so..
TAfirehawk
Mon Apr 11, 2005 10:20 am
#9






Ileanna777 wrote:

You have to remember we we're out there for a good 10 hours hunting creatures yesterday but yes at level 21 fighting dark blue cons, I was getting at least 1400 xps per kill. And other members of the group were getting comparable for their respective levels. We had a general level of 18-22 with a couple lower levels and one combat level 6. We all did very well as a whole, and had no problem finding creatures our level to fight even with the broken lairs. Although I have to say with the broken lairs it almost seemed to create more creatures for us to fight as the lairs never dissapeared. We will be testing again tonight and if they fix lairs I will post our experience with dealing with lairs and our ability to fight as a group. I think one of our "bonuses" as it were is that we were all guildies from live and already know how to work together, but later in the evening we had two smugglers from the Smuggler correspondent guild join us and they were doing just as well as us so..






Very encouraging, hope to be on TC with ya tonight



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

SeanBlader
Mon Apr 11, 2005 12:18 pm
#10

I can some up my dislike for the new system with this quote from the future of the major hunting outposts:


/shout Level 35 TK LFG!!


Picture that at the Dathomir Trade, Dantooine Mining outposts, or Coronet. Ugh.




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Mild-Breeze-Trooper
Mon Apr 11, 2005 3:41 pm
#11

The problem as I see it with the Combat Levels is that the gap is to narrow between viable and hopeless.
MOB:s shouldn't get bonuses to attack and defense (preferably at all) untill there is at least three or four levels diffrence.
As it is now you need to find creatures who's level precisely mathces your own. If it's just one level lower they turn blue and give (at least I think they do) less XP. At one level higher they are yellow and start gaining bonuses to defense, regen and offense.
The span for White should be at least +-2 levels.



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Rennec Bibo, proud owner of some sort of carbine since november 2003.
_scout_
Wed Apr 13, 2005 3:38 am
#12


Ileanna777 wrote:
I disagree entirely, have you even played on TC-EP3??? ...
All a group member has to do is hit the creature or NPC being fought to get full xps, I think the figure is 5% damage total. So I am not sure how you extrapolated that it will be hard to get MSL if you have played to this level on TC. Also my other guildmate is in the SL Correspondents guild on TC-EP3 and we noticed no problems with our xp gain with him leading and our xp gains.


...
Granted the highest level in the group gets the most xps, that is because again it is based off your "level" how much you will get from the creature. But also as I said, it goes up exponentially as you "level" and because it does not take as much combined xps to level through the low skills, your point is moot.

...
We had a general level of 18-22 with a couple lower levels and one combat level 6.
...



Yes I have been playing on TC-EP3 ;-), though grouping has been difficult for me so far since I dont have that much time to grind there and Im already way behind the current level testing.

It might be that my concerns are due to not enough testing and extrapolating my current observations, but I dont think that my concerns are totally without a point.

Your group you described was mainly consistent of higher lvls with some lower level chars. I already noticed that you had to hit the creature just once to get full XP for it if you are grouped. The higher levl chars doing thus the main portion of the killing.

Now with the con level of the group set to the hightes one, what would happen if you only had one high lvl player and severall lower level players?

You would have one char having to deal out the most damage and with this:

GiacomoCagiva wrote:

...
From what i have done the damage you take seems to be based on the Creature Level Vs. your level. If it is much higher it hits you for a lot but that same level creature when you are the same level as it hits you for less. I may be wrong but thats what it seems like.
...




confirmed and tested (dont have the link right now but can post it) the lowere level chars wouldnt be much help to the one high lvl char in the group. The low level chars wont be able to dish out enough damage to hurt current eqaul con creatures and would easily become one hit dead meat shields but going after lower creatures to who the low level chars usually fight solo wont give them good xp.

As you seem to have a large group at hand, you might test this out for me and post your observations. As a SL Im concernded about the way XP is handeld in the CU so far.

Any information would be helpfull.
Sorry if I hijacked this thread concerning group xp but I think this is in my eyes currently a bad thing regarding the current lvl system.



.



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

NalaniKonomohu
Wed Apr 13, 2005 9:54 am
#13

no offense to anyone, and just my opinion, but this whole "fighting different color" mobs based on your certain level is really making star wars galaxies not appealing to myself or my brother anymore.

one facet no one mentioned is when your an elite master(your currently a pistoleer), if you decided to pick up an different skill line - say fencer - your noob level weapons will only grant you 1 exp 1 combat exp based upon your high level. This is what we've experienced so far in combat situations on TC-EP3. The present system is by far better and quicker to change skill sets. I know many would say this is bad for the game, but keep in mind, most of the players have been here for a while and will not tolerate the "chore" of grinding endlessly for new skills.

furthermore, this level on group system will not work on low population servers such as ours (Wanderhome). It will be a real test to find a group willing to go out and gain experience when everone is a master already.

i wont get started on my outtakes of the armorsmith profession, but thats just something else thats putting the nail in the coffin for me



Nalani Konomohu
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