Business And Economy Archive

Thread: Little Help On Setting Up A Business Please

Leana_Txorana
Mon Jul 18, 2005 1:12 pm
#1

I have always like architect. Kinda hard to say what to suggest since you dont want to grind but want to do a crafting profession. Unless you want to go slow and just have fun, most must grind to Master so they can be as profitable as they can. If money is not your goal then take it slow, and dont try for master as fast as you can. You will find the crafting grind much less fun than the combat grind.



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DawnTreader777
Mon Jul 18, 2005 1:16 pm
#2

hey if your on bria you could always "lend" me some credits or stuff to sell for you.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

EdOWar
Mon Jul 18, 2005 1:29 pm
#3

You don't have to switch professions to start a business. You can take up power and/or resource harvesting. You'd have to get at least Artisan with business 3 (to get a vendor), but that's only 24 skillpoints, and shouldn't take more than a couple of hours to grind out. You can specialize in harvesting stuff on the remote plantes, like Dath or Endor, to get a nice market niche and to make it more interesting for you.


If you want to do crafting just to try it, maybe start with Artisan to see if it's your thing. If you like crafting, then move up to an elite crafting profession like AS or WS. Artisans can make a number of worthwhile things, too: vehicles (at master), power-ups, Artisan foods, simple armor and weapons, artisan components (at master). So you can try different things to see what you like best.


If/when you go for an elite crafting profession, expect to either spend a good chunk of your money to buy the resources you need to be competitive, or spend months slowly building up a resource collection.


Slim Vargo, Corbantis

Shaina
Mon Jul 18, 2005 1:35 pm
#4

I find weaponsmith to be fun, challenging and good for making money and everyone needs a good weapon.
there is a substantial amount of money you will need to invest in Quality resources as well as Experimentation skill tapes though. but easy to make that money back.

Making clothes is alot of fun too, just not as big a money maker as weapons. doesn't require any quality of resources(any ol' junk will do). And the coolest thing is you can make yourself a new outfit whenever you feel like it.


No matter what crafting profession you choose though; I would advise getting some merchant skills too. I have 3402 which allows me to advertise my vendors on the overhead planetary map, throw up a merchant tent, and get 20% discount on housing and harvester maintenance costs. As well as have a few thousand items on my vendors.


but just do what you find to be most enjoyable, otherwise its not fun and becomes just like a grind.



Sandstorm
Jaeven
Tisag
Mon Jul 18, 2005 1:54 pm
#5

thanks for the great replys guys i really appreciate it

im leaning towards weaponsmith at the moment

im already 0/0/4/0 artisan so i can have 2 vendors which i use for loot and quest rewards and anything else i come across

i remember i got master weaponsmith as the first profession i mastered but that was a long time ago lol and beacause i was new then it seemed to be a bit overwhelming and i dropped it in a week

but now im used to the game and stuff i can get some modded cloths and make some cool weapon lol


thx again for the replys the harvesters sound like a good idea also



Tisag ---- Tislag
-Jedi - Noob-
Drop Off Vendor Dantooine
Overwatch -3747 4239

SimDroid
Mon Jul 18, 2005 4:21 pm
#6

In my experience some crafting professions grind more than others. Here's what I've noticed in order of most grinding (1)to least (6):



  1. Weaponsmith

  2. Chef

  3. Droid Engineer

  4. Tailor

  5. Armorsmith*

  6. Architect

* denotes I don't know how much the lower skills have changed since the combat upgrade


**I have no idea where Shipwrite fits in


I may be off a little on chef and tailor, because that was a LONG time ago. I would suggest either Tailor or Armorsmith if you want steady business. Architect business comes and goes for me.... but my armorsmith coulnd't keep his vendors stocked.





----Appa Kyska --------------------------------
Twi'lek medic, Rebel sympathizer, Roleplayer
Stars' End, Lok - Tempest Server

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Tisag
Tue Jul 19, 2005 12:46 am
#7

ok im gettinga little tired of just grinding so i was thinking its time for a career change

i have 75mill in the bank so im not short on cash but im also stuck on what profession to take up so if anyone has any input id like to hear it please i need some ideas


maybe armoursmith or weaponsmith ?



Tisag ---- Tislag
-Jedi - Noob-
Drop Off Vendor Dantooine
Overwatch -3747 4239

bluejanus
Tue Jul 19, 2005 12:01 pm
#8



SimDroid wrote:

In my experience some crafting professions grind more than others. Here's what I've noticed in order of most grinding (1) to least (6):

  1. Weaponsmith
  2. Chef
  3. Droid Engineer
  4. Tailor
  5. Armorsmith*
  6. Architect

* denotes I don't know how much the lower skills have changed since the combat upgrade

**I have no idea where Shipwrite fits in

I may be off a little on chef and tailor, because that was a LONG time ago. I would suggest either Tailor or Armorsmith if you want steady business. Architect business comes and goes for me.... but my armorsmith coulnd't keep his vendors stocked.





With the right resources, weaponsmith isn't a bad grind.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
master_finesse
Wed Aug 03, 2005 12:42 pm
#9


The most fun I've had is Artisan. You make such a wide assortment of stuff. Not a huge amout of money in it though but it keeps growning. About 2 million a month with minimal effort. I have a Armorsmith at this point and I make some serious armor. But I can't move it well. It all comes down to location. Sell where the people go and make the cash. That simple. I'm not real serious about the armor sales at this point. I have it to sell at a price where people will enjoy it and not worry about decay.


The key is to have fun with the character. Set up a nice shop and cool vendors. You can go up to master merchant and put up some nice vendors then drop back down just enough to keep the vendors. This way you can have some extra skill points to use. I have an armorsmith, master artisan, master doctor. I can still use the doctor in combat rather effectively. I get the craziest DPS guns with huge special attack costs. Because Doctor at lvl 54 can only do default attacks. so the action cost doesn't matter. He can wear battle armor which includes a full suit of ADK RIS 6800 stats.


SO I rez and rez and rez. I'm more of an emergancy tech than a crafter.


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